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Of my upcoming games, there’s basically no “pure-VN” game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim structure. I know is a bit hard to define what is a “pure VN” and [...]

I thought to take all the years of experience as indie, and write down five ESSENTIAL rules/tips to follow if you want to be a fulltime indie, focusing on direct sales: keep your IP / retain control – seriously, everyone agrees on this. Cliff posted about it a while back on his blog, and I [...]

Jul 28th, 2010 | Filed under development tricks, general, indie life, marketing tips

That’s one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about it. The stats are quite clear (timeframe, 2 months): gameplays: 60-70k estimate (mochi-ads is 55k, plus a few more thousands [...]

I’ve uploaded on my facebook profile new pictures of the upcoming game, but I have reuploaded here in my blog too: related to facebook, I made an app to play my webgame inside facebook. If you liked the game and want to see more of those in future, please take a minute to try it [...]

Yes, the indie game website Gametunnel, in its popular Indie Games Of The Year awards, included my Supernova 2: Spacewar into the top5 simulation games of the year. While I think my game is more a wargame or a strategy game than a simulation, I’m still proud of have it included among the bests indie [...]