Online vs offline games
Tuesday, March 9th, 2010 Posted in antipiracy, development tricks, general, indie life, other games | 2 Comments »More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered ...
Visual Novels in AAA games market
Tuesday, November 10th, 2009 Posted in adventure games, other games, planet stronghold, strategy games, the flower shop | 2 Comments »No, outside Japan there aren't any AAA-commercial quality visual novel games, of course. BUT - and it's sa big but, the visual novel elements are starting to pour into the normal AAA genres. Some examples? Mass Effect, The Witcher, and ...
Supernova 2:Spacewar awarded!
Monday, December 15th, 2008 Posted in indie life, marketing tips, other games, strategy games, supernova 2: spacewar, tycoongames | No Comments »Yes, the indie game website Gametunnel, in its popular Indie Games Of The Year awards, included my Supernova 2: Spacewar into the top5 simulation games of the year. While I think my game is more a wargame or a strategy ...
Spirited Heart chargen finished!
Tuesday, December 2nd, 2008 Posted in development screenshot, other games, roleplay games, spirited heart, strategy games, winter wolves games | No Comments »Today I finished the character generator for Spirited Heart, my upcoming hybrid adventure/RPG. To be more specific, I should say is a mix with make your own adventure gamebook and a RPG/Life simulation. There are stats, and there is a ...
Determinance: 20 free keys
Thursday, October 9th, 2008 Posted in indie life, other games | No Comments »I've been asked by my dev friend Paul at mode7games to promote his game on my customers, and here I am. I don't really know how many people actually read my blog... but if they do, there's a good surprise ...




