How long is it?
Tuesday, August 17th, 2010 Posted in development tricks, general, indie life, other games | 1 Comment »Today many other indies like cliffski are making a post about the "game length" problem. Indeed, a question I often heard in forums when talking about games is "How long is it"? Like if long=good! I know this well because I ...
Competition, good or bad?
Wednesday, June 16th, 2010 Posted in Vera Blanc, indie life, mystery / detective games, other games, winter wolves games | 7 Comments »I'll start this post with a quote from Jeff Vogel's blog (he is the man behind Spiderweb software): "One of the worst things about what I do for a living is that hardly anyone else does it. You might think ...
Online vs offline games
Tuesday, March 9th, 2010 Posted in antipiracy, development tricks, general, indie life, other games | 2 Comments »More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered ...
Visual Novels in AAA games market
Tuesday, November 10th, 2009 Posted in adventure games, other games, planet stronghold, strategy games, the flower shop | 2 Comments »No, outside Japan there aren't any AAA-commercial quality visual novel games, of course. BUT - and it's sa big but, the visual novel elements are starting to pour into the normal AAA genres. Some examples? Mass Effect, The Witcher, and ...
Supernova 2:Spacewar awarded!
Monday, December 15th, 2008 Posted in indie life, marketing tips, other games, strategy games, supernova 2: spacewar, tycoongames | No Comments »Yes, the indie game website Gametunnel, in its popular Indie Games Of The Year awards, included my Supernova 2: Spacewar into the top5 simulation games of the year. While I think my game is more a wargame or a strategy ...




