Development diary of Celso Riva

Archive for the ‘postmortem’ Category

Is worth having a Flash version of your downloadable?

Tuesday, July 6th, 2010 Posted in antipiracy, development tricks, general, indie life, marketing tips, online games, postmortem, simulation games, winter wolves games | 1 Comment »

That's one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about it. The stats are quite clear ...

Making of Card Sweethearts

Wednesday, June 9th, 2010 Posted in antipiracy, card games, card sweethearts, development tricks, indie life, postmortem, tycoongames | 2 Comments »

My latest game, Card Sweethearts, is out. So I thought to make a post about the making of it, including some interesting informations for developers about a hard DRM decision I had to take. As you might imagine taking a look ...

Heileen 2 voiced

Thursday, March 18th, 2010 Posted in adventure games, heileen, postmortem, tycoongames | No Comments »

Yep, finally the voiced version of the game is out, after almost 3 months of delay :) you can find more info and download the voiced demo at the official page Everyone that bought the game before can simply log-in to ...

Flower Shop released + making of

Saturday, January 30th, 2010 Posted in adventure games, postmortem, the flower shop, winter wolves games | 3 Comments »

First of all, in case you don't know, the game is now out! You can get more info at the official page here: http://www.winterwolves.com/theflowershop.htm Then I want to give a brief background history on this game in case someone is interested. ...

Go Adventures!

Friday, October 3rd, 2008 Posted in postmortem, tycoongames | No Comments »

Beside RPG games, adventures are one of my favourite genre ever. I didn't make any before, for two reasons: I would have to hire someone to do the art and this was too expensive for me to do in the ...