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Archive for the ‘magic stones’ Category

Magic Stones 1.2.7 BETA

Wednesday, September 24th, 2008 Posted in magic stones, roleplay games, winter wolves games | No Comments »

So I found the time to do shit small quest and update the game too. Now the damage calculation during the battles is much more "reliable". I mean, less use of random numbers, and also you can now see an ...

Five Years and still going

Monday, September 22nd, 2008 Posted in indie life, magic stones, roleplay games, winter wolves games | No Comments »

Is amazing thinking that I've started to be indie dev 5 years ago! Time really fly! To celebrate it, I'm preparing a small surprise: a mini quest for Magic Stones :) free of course. Don't expect a full quest like the ...

Magic Stones: Lost Temples Island beta

Sunday, September 23rd, 2007 Posted in magic stones, roleplay games, winter wolves games | No Comments »

Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen :) It ...

Magic Stones Postmortem

Friday, August 31st, 2007 Posted in indie life, magic stones, postmortem, roleplay games, winter wolves games | No Comments »

Last year was contacted by a person from idevgames to write a postmortem about my game Magic Stones. Since over 1 year has passed already and he didn't post anything in his site, I thought to post the postmortem in ...

Important Magic Stones 1.2.1 bugfix!

Sunday, May 6th, 2007 Posted in magic stones, roleplay games | No Comments »

Some mac users reported a problem with the recent Magic Shop addition: if the current druid was the first one in the list, on some mac systems once you exited the Shop, it was disappearing (druid from 2nd ...