Archives

Archive for the ‘magic stones’ Category

So I found the time to do shit small quest and update the game too. Now the damage calculation during the battles is much more “reliable”. I mean, less use of random numbers, and also you can now see an estimate damage before attacking a enemy, so you can plan your strategy better. I think [...]

Sep 24th, 2008 | Filed under magic stones, roleplay games, winter wolves games

Is amazing thinking that I’ve started to be indie dev 5 years ago! Time really fly! To celebrate it, I’m preparing a small surprise: a mini quest for Magic Stones free of course. Don’t expect a full quest like the previous one, but hey, it’s free, so don’t complain! On other news, I’ve started working [...]

Sep 22nd, 2008 | Filed under indie life, magic stones, roleplay games, winter wolves games

Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen It is a bit sad to announce the last expansion for this game, but 2 years [...]

Sep 23rd, 2007 | Filed under magic stones, roleplay games, winter wolves games

Last year was contacted by a person from idevgames to write a postmortem about my game Magic Stones. Since over 1 year has passed already and he didn’t post anything in his site, I thought to post the postmortem in my blog, so at least I didn’t waste my time writing it and maybe someone [...]

Some mac users reported a problem with the recent Magic Shop addition: if the current druid was the first one in the list, on some mac systems once you exited the Shop, it was disappearing (druid from 2nd spot on weren’t affected). I recommend anyone to upgrade to 1.2.1 (just redownload from my server) to [...]

May 6th, 2007 | Filed under magic stones, roleplay games