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	<title>Computer Games &#187; magic stones</title>
	<atom:link href="http://www.winterwolves.net/blog/category/roleplay-games/magic-stones/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.winterwolves.net/blog</link>
	<description>Development diary of Celso Riva</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:22:48 +0000</lastBuildDate>
	<language>en</language>
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		<title>Magic Stones 1.2.7 BETA</title>
		<link>http://www.winterwolves.net/blog/2008/09/magic-stones-127-beta/</link>
		<comments>http://www.winterwolves.net/blog/2008/09/magic-stones-127-beta/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 17:45:02 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=293</guid>
		<description><![CDATA[So I found the time to do shit small quest and update the game too. Now the damage calculation during the battles is much more &#8220;reliable&#8221;. I mean, less use of random numbers, and also you can now see an estimate damage before attacking a enemy, so you can plan your strategy better. I think [...]]]></description>
			<content:encoded><![CDATA[<p>So I found the time to do shit small quest and update the game too. Now the damage calculation during the battles is much more &#8220;reliable&#8221;. I mean, less use of random numbers, and also you can now see an estimate damage before attacking a enemy, so you can plan your strategy better.</p>
<p>I think this change make the game much more interesting to play, adding more value to the high level monsters and also to the spells and special attacks. To try the new BETA version follow the links below:</p>
<p>Pc version:<br />
<!-- m --><a class="postlink" href="http://www.didone.com/games/MagicStonesTrial.exe">http://www.didone.com/games/MagicStonesTrial.exe</a><!-- m --></p>
<p>Mac version:<br />
<!-- m --><a class="postlink" href="http://www.didone.com/games/MagicStonesTrial.zip">http://www.didone.com/games/MagicStonesTrial.zip</a><!-- m --></p>
<p>Please report any bug you find <a href="http://www.winterwolves.net">on the forums</a> or privately using the <a href="http://www.winterwolves.com/info.php">contact form at my site</a>.</p>
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		<item>
		<title>Five Years and still going</title>
		<link>http://www.winterwolves.net/blog/2008/09/five-years-and-still-going/</link>
		<comments>http://www.winterwolves.net/blog/2008/09/five-years-and-still-going/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 11:57:04 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[indie life]]></category>
		<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=291</guid>
		<description><![CDATA[Is amazing thinking that I&#8217;ve started to be indie dev 5 years ago! Time really fly! To celebrate it, I&#8217;m preparing a small surprise: a mini quest for Magic Stones free of course. Don&#8217;t expect a full quest like the previous one, but hey, it&#8217;s free, so don&#8217;t complain! On other news, I&#8217;ve started working [...]]]></description>
			<content:encoded><![CDATA[<p>Is amazing thinking that I&#8217;ve started to be indie dev 5 years ago! Time really fly!</p>
<p>To celebrate it, I&#8217;m preparing a small surprise: a mini quest for Magic Stones <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  free of course. Don&#8217;t expect a full quest like the previous one, but hey, it&#8217;s free, so don&#8217;t complain!</p>
<p>On other news, I&#8217;ve started working on 5 more projects! 8| crazy I know, but since now I have decided not to use Poser art anymore, I depend on artists. And usually they&#8217;re slow or disappear&#8230; so to prevent long pauses, I have started many project, so hopefully at least one artist manages to finish his job in time <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Stay tuned for the announcement of the new miniquest for Magic Stones in the next few days.</p>
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		<title>Magic Stones: Lost Temples Island beta</title>
		<link>http://www.winterwolves.net/blog/2007/09/magic-stones-lost-temples-island-beta/</link>
		<comments>http://www.winterwolves.net/blog/2007/09/magic-stones-lost-temples-island-beta/#comments</comments>
		<pubDate>Sun, 23 Sep 2007 15:12:54 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/09/23/magic-stones-lost-temples-island-beta/</guid>
		<description><![CDATA[Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen It is a bit sad to announce the last expansion for this game, but 2 years [...]]]></description>
			<content:encoded><![CDATA[<p>Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It is a bit sad to announce the last expansion for this game, but 2 years have passed since the initial release date (version 1.0, 4th October 2005) and I feel I need to finish this experience. I&#8217;ll still be updating the game from time to time like I do with my other titles, but I won&#8217;t be releasing free quests anymore. I&#8217;ll try to release an editor or a PDF guide on how to create your own though!</p>
<p>Downloads:<br />
<a href="http://www.didone.com/games/MagicStonesTrial.exe" target="_blank">http://www.didone.com/games/MagicStonesTrial.exe</a><br />
<a href="http://www.didone.com/games/MagicStonesTrial.zip" target="_blank">http://www.didone.com/games/MagicStonesTrial.zip</a></p>
<p><strong><span style="font-size: 16px; line-height: normal">Whatâ€™s New in 1.2.5</span> </strong></p>
<p>- added the last free quest â€œLost Temples Islandâ€, introducing the fifth avatars for life and spirit magic schools: the Angel and the Rhino<br />
- fixed a bug that was displaying wrong attack and defense values when right-clicking on neutral avatars if you had any perk active<br />
-	now the artifacts damage amount received per battle is determined by the general game difficulty level<br />
-	fixed a minor cosmetic bug that was displaying the skills bar too long, causing a small graphic garbage<br />
-	increased effectiveness of charm attack/spell: now the charmed avatars will always to damage to their own allies<br />
-	fixed a wrong message window that was appearing when browsing avatars during a battle in character screen<br />
-	fixed a bug that was causing avatars to skip their turn if their speed was higher than 9</p>
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		<title>Magic Stones Postmortem</title>
		<link>http://www.winterwolves.net/blog/2007/08/magic-stones-postmortem/</link>
		<comments>http://www.winterwolves.net/blog/2007/08/magic-stones-postmortem/#comments</comments>
		<pubDate>Fri, 31 Aug 2007 08:02:49 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[indie life]]></category>
		<category><![CDATA[magic stones]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/08/31/magic-stones-postmortem/</guid>
		<description><![CDATA[Last year was contacted by a person from idevgames to write a postmortem about my game Magic Stones. Since over 1 year has passed already and he didn&#8217;t post anything in his site, I thought to post the postmortem in my blog, so at least I didn&#8217;t waste my time writing it and maybe someone [...]]]></description>
			<content:encoded><![CDATA[<p>Last year was contacted by a person from idevgames to write a postmortem about my game Magic Stones. Since over 1 year has passed already and he didn&#8217;t post anything in <a href="http://www.idevgames.com/index.php/postmortems/">his site</a>, I thought to post the postmortem in my blog, so at least I didn&#8217;t waste my time writing it and maybe someone could find it interesting, who knows.</p>
<p>Here it goes &#8211; enjoy it!</p>
<p style="margin-bottom: 0cm; font-style: normal"> <font face="Verdana, sans-serif">Overview</font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">I always liked the idea of making a fantasy-card game, so I started to outline the basic idea on a piece of paper. Yes planning was essential in this kind of game, I knew it from the start (and luckily I did it). </font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">I decided to base everything on celtic mythology, so I first started to do some research both in local library and also on the net. Found the celtic runes and thought to assign to each one of them a spell or a summoned avatar in the game. I divided the runes into 4 elements (the classic air, water, fire and earth) even if their original meaning is a bit different (but hey is just a game!).</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">So after sketching out the general features, statistics, skills, creatures, background story, etc of the game, I put all those numbers together in a spreadsheet page.</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">Then had to solve a big problem, to make the graphic of such a game, and found in Poser a very good solution. Bought several ready-made 3d models, and after several weeks spent on various renderings, I had the basic 48 avatars ready (20 avatars for the 4 elements plus many neutral/evil ones).</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">I added a roleplaying element to the game, so that in addition to your â€œdeck of cardâ€ you had also an in-game alter-ego, with an inventory of items that could affect your power and a set of basic skills that would influence the game in general.</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif">Tools used</font></p>
<p style="margin-bottom: 0cm"><font size="2"><font face="Verdana, sans-serif">I used xCode and a very simple but really powerful 2d programming API called PTK (website </font></font><a href="http://www.phelios.com/ptk"><u><font size="3"><font face="Verdana-Bold">http://www.phelios.com/ptk</font></font></u></a><font size="2"><font face="Verdana, sans-serif">) that I had already used in all my previous games with great success.</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">As I already said, for graphics I used mostly Poser 5/6 for the monsters, characters, etc and photoshop to design the interface of the game.</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">For the music I just bought royalty-free music from one of the many online stores.</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif">What went right</font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">The game had since its launch a good group of loyal followers. This maybe also because I decided, shortly after I released version 1.0, to add â€œbonus packâ€ or â€œexpansion packsâ€ with new game features and new avatars/quests, completely free for registered users. This was both a hard move (once I had announced it, I couldn&#8217;t change my mind) but also a winning one because it helped greatly to improve customers loyalty and is keeping my game always â€œon the newsâ€ thanks to those frequent updates (about every 2-3 months usually).</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif">What went wrong</font></p>
<p style="margin-bottom: 0cm"><a title="DDE_LINK2" name="DDE_LINK2"></a><font face="Verdana, sans-serif"><font size="2">Despite I had planned everything, as always happens in this sort of games, you&#8217;ll need to TEST TEST and TEST. When you make a simple match3 game, is hard to have bugs after hours of playing (because game mechanic is always the same). With this kind of game instead, I had many bugs in the initial version 1.0 because I didn&#8217;t took the time to test it properly since was too eager to release it (a mistake I will never repeat in any future games!).</font></font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif">Conclusion</font></p>
<p style="margin-bottom: 0cm"><font face="Verdana, sans-serif"><font size="2">I can say that it was both a very rewarding experience (got so many enthusiast email feedbacks!) but also very stressing. The day after release was working 10hours a day to fix all the bug and I had also a tight deadline to deliver the first expansion â€œThe Bone Lordâ€ in time for Christmas 2005. Keeping the game updated also is not so simple, since need to add more content like new art/sounds, and new gameplay elements. But overall I like this kind of games so in this case the passion plays an important role.</font></font></p>
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		<title>Important Magic Stones 1.2.1 bugfix!</title>
		<link>http://www.winterwolves.net/blog/2007/05/important-magic-stones-121-bugfix/</link>
		<comments>http://www.winterwolves.net/blog/2007/05/important-magic-stones-121-bugfix/#comments</comments>
		<pubDate>Sun, 06 May 2007 10:06:34 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/05/06/important-magic-stones-121-bugfix/</guid>
		<description><![CDATA[Some mac users reported a problem with the recent Magic Shop addition: if the current druid was the first one in the list, on some mac systems once you exited the Shop, it was disappearing (druid from 2nd spot on weren&#8217;t affected). I recommend anyone to upgrade to 1.2.1 (just redownload from my server) to [...]]]></description>
			<content:encoded><![CDATA[<p>Some mac users reported a problem with the recent Magic Shop addition:  if the current druid was the first one in the list, on some mac systems once you  exited the Shop, it was disappearing (druid from 2nd spot on weren&#8217;t  affected).<br />
I recommend anyone to upgrade to 1.2.1 (just redownload from my server)  to avoid this problem.</p>
<p>My sincere apologies for this problem, hope not many people were affected. This update is one of the biggest  ever made to the game, but I should have tested the mac version more  accurately!</p>
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		<title>Magic Stones: Lands of Fire Beta!</title>
		<link>http://www.winterwolves.net/blog/2007/05/magic-stones-lands-of-fire-beta/</link>
		<comments>http://www.winterwolves.net/blog/2007/05/magic-stones-lands-of-fire-beta/#comments</comments>
		<pubDate>Thu, 03 May 2007 18:55:48 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/05/03/magic-stones-lands-of-fire-beta/</guid>
		<description><![CDATA[I&#8217;ve just uploaded in my beta server the latest Magic Stones expansion called &#8220;Lands of Fire&#8221;. You can find more info here. Of course report any bug you find in my forums or with email. I&#8217;ve also finished the &#8220;Magic Shop&#8221; add-on, which can be bought separately for only $5 (you need a valid Magic [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just uploaded in my beta server the latest Magic Stones expansion called &#8220;Lands of Fire&#8221;. You can find <a href="http://www.winterwolves.com/magicstones/landsoffire.htm">more info here.</a></p>
<p>Of course report any bug you find in my forums or with email. I&#8217;ve also finished the &#8220;Magic Shop&#8221; add-on, which can be bought separately for only $5 (you need a valid Magic Stones license to use it). It adds a shop where you can spend experience and prestige points to buy upgrades for your druid, in particular &#8220;perks&#8221; that are special skills your druid can use through the whole game making the battles a bit easier to win!</p>
<p>Download the beta versions here:</p>
<p><span class="postbody"><a href="http://www.didone.com/games/MagicStonesTrial.exe" target="_blank">http://www.didone.com/games/MagicStonesTrial.exe</a><br />
<a href="http://www.didone.com/games/MagicStonesTrial.zip" target="_blank">http://www.didone.com/games/MagicStonesTrial.zip</a>  </span></p>
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		<title>New Magic Stones update on the way&#8230;</title>
		<link>http://www.winterwolves.net/blog/2007/04/new-magic-stones-update-on-the-way/</link>
		<comments>http://www.winterwolves.net/blog/2007/04/new-magic-stones-update-on-the-way/#comments</comments>
		<pubDate>Sun, 08 Apr 2007 18:08:39 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/04/08/new-magic-stones-update-on-the-way/</guid>
		<description><![CDATA[Now that I&#8217;m finished with TV Station Manager, I&#8217;m working again on another Magic Stones quest&#8230; it&#8217;s coming along nicely, this time the difficulty will be very high since I always get complaint about the fact that is too easy (probably mostly from veteran rpg players). Since this new update will cost $5, I&#8217;m now [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;m finished with TV Station Manager, I&#8217;m working again on another Magic Stones quest&#8230; it&#8217;s coming along nicely, this time the difficulty will be very high since I always get complaint about the fact that is too easy (probably mostly from veteran rpg players).</p>
<p>Since this new update will cost $5, I&#8217;m now thinking what to do to make it worthwhile, even if lot of people already said that I had already given away so much free content, that I could just release a new quest and nothing else.</p>
<p>But no, I&#8217;m thinking to add the new quest and something more also. I&#8217;m still evaluating some ideas:</p>
<ol>
<li>Very simple: release TWO quest at once instead of one. Probably the most expensive one in term of graphics, but easier since I don&#8217;t have to write lot of new code except the new avatars and special attacks.</li>
<li>Improve greatly the Wilderness zone. Adding really tough battles only for specific higher druid levels (so the druid level must increase too).</li>
<li>Revamp the druid system. Add some new skills, like &#8220;perks&#8221; of Fallout. For example everytime you level, you could choose a new skill. The skills could be anything, from higher mana regeneration, or more powerful avatar of a specific element, etc.</li>
</ol>
<p>So as you see I have only to choose. I&#8217;m thinking to do point 2 right now, even if point 3 isn&#8217;t bad. Keep looking the blog and the forums, I&#8217;ll post new info soon! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Magic Stones full version with quests</title>
		<link>http://www.winterwolves.net/blog/2007/03/magic-stones-full-version-with-quests/</link>
		<comments>http://www.winterwolves.net/blog/2007/03/magic-stones-full-version-with-quests/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 17:01:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[magic stones]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/03/17/magic-stones-full-version-with-quests/</guid>
		<description><![CDATA[You may have noticed that my game Magic Stones started to appear on some other sites/portals. They sell it at lower price (around $20). Where&#8217;s the catch? the version on other sites beside mine doesn&#8217;t feature the Quest Mode and isn&#8217;t eligible for future updates. I think that this is well worth the $5 extra [...]]]></description>
			<content:encoded><![CDATA[<p>You may have noticed that my game Magic Stones started to appear on some other sites/portals. They sell it at lower price (around $20). Where&#8217;s the catch? the version on other sites beside mine doesn&#8217;t feature the Quest Mode and isn&#8217;t eligible for future updates.  I think that this is well worth the $5 extra price if you buy the game directly from my site, that small difference will help the support of the development of future expansions and updates.</p>
<p>So remember, always buy on Winter Wolves site, if you want to <a href="http://www.winterwolves.com/magicstones.htm">get the full version of Magic Stones, with quest and updates</a>! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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