New Planet Stronghold Alpha ready!
Wednesday, August 25th, 2010 Posted in planet stronghold, roleplay games, winter wolves games | No Comments »The download links are the same: http://www.didone.com/games/PSDemo.exe http://www.didone.com/games/PSDemo.zip http://www.didone.com/games/PSDemo.tar.bz2 Note that since I updated to the latest stable Ren'Py release (6.11) I was forced to give up autoupdating from older versions. So you have to redownload this whole thing again, even if you downloaded ...
The revenge of point’n'click adventures
Monday, August 9th, 2010 Posted in Vera Blanc, adventure games, indie life, mystery / detective games, planet stronghold, roleplay games | No Comments »I've always loved point'n'click adventures, of all kinds. First person view, or 3rd person (with the characters walking on the screen). Unfortunately I've never been able to make one, because they are probably the kind of game that require most art ...
making of online games, a newbie perspective
Sunday, July 18th, 2010 Posted in development tricks, indie life, online games, planet stronghold, roleplay games, winter wolves games | 3 Comments »If you're a player, this is going to be a bit tech-boring post, be warned :) I wanted to share what I've learnt so far from the release of my first Public Alpha of my game Planet Stronghold. Was a good ...
Planet Stronghold Public Alpha 1
Thursday, July 15th, 2010 Posted in indie life, planet stronghold, roleplay games, winter wolves games | 3 Comments »I'm proud to finally announce the first public Alpha of my next game Planet Stronghold. For those who don't know what it is, I'm currently also building the official website which will also contain more info about the story and ...
Making story-based MMOs ?
Monday, July 12th, 2010 Posted in adventure games, antipiracy, bionic heart, development tricks, general, indie life, online games, planet stronghold, roleplay games, winter wolves games | 4 Comments »It sounds impossible, doesn't it? While talking with some other developers last day, it appears clear that to survive in the struggle that is happening right now in the shareware games (in which we are seeing the return of middlemen, cutting ...




