Archives

Archive for the ‘tower of destiny’ Category

In the picture above, Maja when was a kitten sleeping on a mousepad in my “old office”. What is the unfinished business I’m talking about? Well, lots of games get started every year, and many of them, for a reason or another, are canceled. This doesn’t happens only in the AAA studios, but even at [...]

Nov 4th, 2011 | Filed under bionic heart, tower of destiny

As you probably know, I’m working on a RPG game called “Planet Stronghold”. I am trying to do something slightly different with this RPG. I would even dare call it “casual RPG”, since it misses some of the classic “hardcore” gameplay elements. In particular: there is no in-game currency. You can’t sell or buy weapons. [...]

You might remember some time ago I posted some screenshots and even a video of a game called Towers Of Destiny. It was a first person 3d rpg, both outdoor and indoor. However, the project has been put on hold, for several reasons: the expenses needed to make a decent-looking game would have been very [...]

Today I’ve experimented with the Psionic Powers balancing. I raised one of my chars to level 25 (the highest currently attainable in the game) and checked how powerful the stats would be. This way once I know the maximum power of that power, I can simply scale down the effects level by level until level [...]

ToD (my friendly way to call my upcoming RPG game “Tower of Destiny”) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a “stress test” of the engine by placing lots of sprites over an open space, like a plain [...]