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<channel>
	<title>Computer Games &#187; tower of destiny</title>
	<atom:link href="http://www.winterwolves.net/blog/category/roleplay-games/tower-of-destiny/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.winterwolves.net/blog</link>
	<description>Development diary of Celso Riva</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:22:48 +0000</lastBuildDate>
	<language>en</language>
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		<title>Unfinished business</title>
		<link>http://www.winterwolves.net/blog/2011/11/unfinished-business/</link>
		<comments>http://www.winterwolves.net/blog/2011/11/unfinished-business/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 13:11:20 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[bionic heart]]></category>
		<category><![CDATA[tower of destiny]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2011/11/unfinished-business/</guid>
		<description><![CDATA[In the picture above, Maja when was a kitten sleeping on a mousepad in my &#8220;old office&#8221;. What is the unfinished business I&#8217;m talking about? Well, lots of games get started every year, and many of them, for a reason or another, are canceled. This doesn&#8217;t happens only in the AAA studios, but even at [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class='p_embed p_image_embed'> <a href="http://getfile2.posterous.com/getfile/files.posterous.com/temp-2011-11-04/szvdJyJyErIIJiDqquliFpinzAxJFujevBEpjbJzBaodoqBmgkamswFddfvG/IMGP6806.JPG.scaled1000.jpg"><img alt="Imgp6806" height="375" src="http://getfile8.posterous.com/getfile/files.posterous.com/temp-2011-11-04/szvdJyJyErIIJiDqquliFpinzAxJFujevBEpjbJzBaodoqBmgkamswFddfvG/IMGP6806.JPG.scaled500.jpg" width="500" /></a> </div>
</p>
<p>In the picture above, Maja when was a kitten sleeping on a mousepad in my &#8220;old office&#8221;.</p>
<p>What is the unfinished business I&#8217;m talking about? Well, lots of games get started every year, and many of them, for a reason or another, are canceled. This doesn&#8217;t happens only in the AAA studios, but even at &#8220;indie level&#8221;.</p>
<p>In the video below, a work in progress of a 3d roleplay game called &#8220;Tower Of Destiny&#8221;. The project was abandoned about 3 years ago because the coder quit. It should have been a 3d dungeon crawler, with some &#8220;outdoor&#8221; zones. I think I&#8217;ll probably redo it as plain 2d dungeon game sometimes in the future.</p>
<p><iframe src="http://www.youtube.com/embed/pPhcM1hEh6k?rel=0" frameborder="0" height="315" width="420"></iframe></p>
<p>In this other video a more recent work-in-progress. It&#8217;s the 3d version of one of my older games, Universal Boxing Manager. I didn&#8217;t hear back from the coder since June this year, so while I cannot officially say that it won&#8217;t be done, I don&#8217;t have much hopes as well!</p>
<p><iframe src="http://www.youtube.com/embed/PZ-DYp79e0o?rel=0" frameborder="0" height="315" width="420"></iframe></p>
<p>So you might start to understand why I&#8217;m making mostly games I can code myself recently? Disappearing artists/writers are a pain, since you need to look for a replacement (and in the case of art, redo even the art that has been already partly done), but when a coder disappear&#8230; means the game can&#8217;t go on, especially if you&#8217;re not able to finish/continue coding yourself or if the coder used a different tool/language you&#8217;re not familiar with.</p>
<p>This just to show that being indie it can be a real pain as well, since there are many more problems than people might think. And now, let&#8217;s talk about something else&#8230;</p>
<p><strong>Bionic Heart promotion!</strong></p>
<p>I&#8217;ve updated Bionic Heart to use online activation, and like I did for Heileen 2, I&#8217;m offering two downloads: one without voices, which is about 32-35mb, and one with voices which is about 169-173mb!</p>
<p><a href="http://www.tycoongames.eu/adventures/bionicheart.php">The game will be only 4.99 for the weekend, so grab it now! </a><br />Only $0,2 each ending! (it has 24 endings)</p>
<p><strong>Roommates game</strong></p>
<p>So I got the first sketches from artist for this new game. As you can see, lots of interesting people&#8230; the 6 characters below are the dateable one. Max and Anne are the two main playing characters (the game will be playable as male/female). There are two bisex characters, can you guess which ones? <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Do you think the male characters are sexy/interesting enough? I have no doubts the females are <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
<div class='p_embed p_image_embed'> <a href="http://getfile4.posterous.com/getfile/files.posterous.com/temp-2011-11-04/shADojwrBlszznyCunGIemlBqEpvlazJzIJzBjeHroAmurwsmIkCvIufcCHu/roommates.jpg.scaled1000.jpg"><img alt="Roommates" height="475" src="http://getfile7.posterous.com/getfile/files.posterous.com/temp-2011-11-04/shADojwrBlszznyCunGIemlBqEpvlazJzIJzBjeHroAmurwsmIkCvIufcCHu/roommates.jpg.scaled500.jpg" width="500" /></a> </div>
</p>
<p>And for this week is all. Ah no, wait: there are rumors that a certain game with a winter theme MIGHT be really finished shortly&#8230; but maybe is just a rumor! Who knows? Keep following me on twitter/facebook/blog to know more.</p>
</div>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>What is a &#8220;casual RPG&#8221;</title>
		<link>http://www.winterwolves.net/blog/2010/09/what-is-a-casual-rpg/</link>
		<comments>http://www.winterwolves.net/blog/2010/09/what-is-a-casual-rpg/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 13:23:43 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=769</guid>
		<description><![CDATA[As you probably know, I&#8217;m working on a RPG game called &#8220;Planet Stronghold&#8221;. I am trying to do something slightly different with this RPG. I would even dare call it &#8220;casual RPG&#8221;, since it misses some of the classic &#8220;hardcore&#8221; gameplay elements. In particular: there is no in-game currency. You can&#8217;t sell or buy weapons. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/09/theteam.jpg"><img class="alignnone size-medium wp-image-770" style="margin-left: 5px; margin-right: 5px;" title="theteam" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/09/theteam-300x225.jpg" alt="" width="300" height="225" align="right" /></a>As you probably know, I&#8217;m working on a RPG game called &#8220;Planet Stronghold&#8221;.</p>
<p>I am trying to do something slightly different with this RPG. I would even dare call it &#8220;casual RPG&#8221;, since it misses some of the classic &#8220;hardcore&#8221; gameplay elements. In particular:</p>
<ul>
<li>there is <strong>no in-game currency</strong>. You can&#8217;t sell or buy weapons. This is probably the biggest difference from&#8230; well, ANY rpg I&#8217;ve ever played. What does it means? That you&#8217;ll have several weapons and armors at your disposal, but you won&#8217;t have to buy them. To get the best ones, the only way would be to solve some quests you&#8217;ll encounter through the story.</li>
<li>there is almost no &#8220;<strong>permanent death</strong>&#8220;. You can&#8217;t really &#8220;lose&#8221; in the game. This is also very different even if something similar could be already found in recent casual RPG like Torchlight, for example. In my game, if you lose a battle you&#8217;ll simply have the option to fall back and try it with a different team/equipment configuration. Of course there will be a few exceptions: in some particular plot situation you&#8217;ll face a hard battle but you&#8217;ll be warned to save before it. But I hate the mechanic of &#8220;save/try/reload&#8221; that is used in many RPG just to give the players the illustion that the game is longer (but in reality you&#8217;ll spend most of the time loading and saving)</li>
<li><strong>there won&#8217;t be a huge map</strong>. I mean, a tilemap or detailed map as it is in many RPG, mostly JRPG. I was dubious if to implement this or not, but given the nature of the game, I decided to skip this. Since the gameplay follows the main story, you will be able to use a small map with instant traveling between each different location to complete side-quest, but not like you do in normal RPG/JRPG. If you hated walking endless hours in those insanely huge (and repetitive) tilemaps, you&#8217;ll like my game. Otherwise&#8230;I hope you&#8217;ll like the game anyway <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li><strong>very few grinding</strong>. You won&#8217;t have to kill 500 rats  to get to level 2. The leveling up will be slow, and you won&#8217;t get much XP from battles, but you&#8217;ll get a big boost if you solve quests. Anyway, being the game linear, I&#8217;ll be able to craft each specific battle so hopefully that should lead to more interesting enemy encounters.</li>
<li>There also won&#8217;t be <strong>endless random encounters</strong>, unless you choose to adventure in the wastelands (so, there will be but will be entirely optional). I understand that random encounters are a good way to raise your characters levels without doing side-quests, so I&#8217;ll leave that option available for those people who prefer to fight than solve quests.</li>
</ul>
<p>As you can see it&#8217;s quite different from a &#8220;standard&#8221;, traditional RPG. I hope the direction I took will be appreciated anyway, so far the feedback from the Alpha testers was quite positive (many says it&#8217;s the best game I&#8217;ve made so far, even if isn&#8217;t finished yet! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ).</p>
<p>Note that this won&#8217;t mean that the game will be easy. It will be if you choose the &#8220;easy&#8221; option. But if you pick the &#8220;hard&#8221; option, in the game you&#8217;ll have to face some really tough fights! That&#8217;s all for now, I&#8217;ll get back to writing more plot and coding more enemy battles.</p>
<p>p.s. For those who like traditional RPG, fear not. My other RPG game in development, the Dungeon Crawler &#8220;Tower Of Destiny&#8221;, will be much more similar to the classic &#8220;hardcore RPGs&#8221; <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>There would be still interest in a dungeon-crawler like Dungeon Master?</title>
		<link>http://www.winterwolves.net/blog/2010/05/there-would-be-still-interest-in-a-dungeon-crawler-like-dungeon-master/</link>
		<comments>http://www.winterwolves.net/blog/2010/05/there-would-be-still-interest-in-a-dungeon-crawler-like-dungeon-master/#comments</comments>
		<pubDate>Sat, 01 May 2010 11:20:26 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[winter wolves games]]></category>
		<category><![CDATA[marketing research]]></category>
		<category><![CDATA[planning]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=661</guid>
		<description><![CDATA[You might remember some time ago I posted some screenshots and even a video of a game called Towers Of Destiny. It was a first person 3d rpg, both outdoor and indoor. However, the project has been put on hold, for several reasons: the expenses needed to make a decent-looking game would have been very [...]]]></description>
			<content:encoded><![CDATA[<p>You might remember some time ago I posted some screenshots and even a video of a game called Towers Of Destiny. It was a first person 3d rpg, both outdoor and indoor. However, the project has been put on hold, for several reasons:</p>
<ul>
<li>the expenses needed to make a decent-looking game would have been very high, probably x2-x3 times the amount needed to make one of my current games (VN, dating sims, etc)</li>
<li>a compromise would have been to go for a less detailed art. But I had fear that it would look crappy, even if judging by Spiderweb Games success, people playing old-school RPGs aren&#8217;t much interested in top-quality art</li>
<li>was still a lot of work &#8211; when you make something in 3d, there are many more problems than when doing a simple 2d game. Compatibility, performances, bugs, different programming tecniques required and so on</li>
</ul>
<p>But now I was wondering if would actually make sense to make such a kind of game. Would YOU play/buy a sort of Dungeon Master 2010? <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I liked those games a lot, but I&#8217;ve played them when I was a teenager, so I&#8217;m not really sure if I would play them now. There was Might &amp; Magic V on sale at GoG and I didn&#8217;t even buy it (also because I don&#8217;t have much time to play games anymore). Still, if I have to choose between the tilemap games (think about RPGMaker XP games) or a first person indoor/outdoor game like Dungeon Master, Eye of the Beholder and so on, I would have no doubt which one to pick (the second!).</p>
<p>Sometimes I think about hiring someone to code a simple 2d dungeon crawler game, maybe even in flash so can be played directly in the browser. But is not that easy, even the art required is a lot and needs to be planned carefully (you have to build up the visual with several layered images/tiles for the floor/walls/ceiling).</p>
<p>It sounds complex? It is <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Bah maybe I should hire people to do something else like a classic wargame or another card rpg game (since I love those).</p>
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		<title>Planet Stronghold: How Psionic Powers work</title>
		<link>http://www.winterwolves.net/blog/2010/01/planet-stronghold-how-psionic-powers-work/</link>
		<comments>http://www.winterwolves.net/blog/2010/01/planet-stronghold-how-psionic-powers-work/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 15:42:52 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/?p=563</guid>
		<description><![CDATA[Today I&#8217;ve experimented with the Psionic Powers balancing. I raised one of my chars to level 25 (the highest currently attainable in the game) and checked how powerful the stats would be. This way once I know the maximum power of that power, I can simply scale down the effects level by level until level [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;ve experimented with the Psionic Powers balancing. I raised one of my chars to level 25 (the highest currently attainable in the game) and checked how powerful the stats would be. This way once I know the maximum power of that power, I can simply scale down the effects level by level until level 1 (of course the power need still to be somehow effective even at lower level otherwise would be useless).</p>
<p>Psionic Powers in my game are the equivalent of the Spells in a classic fantasy RPG game. Since I wanted to keep the interface simple, I don&#8217;t have 50 &#8220;different&#8221; spells like in most games. Instead each Power has a value that represent the character knowledge of that specific power, going from 0 to 99 (even if at start of game each Power has a random value from 5-10).</p>
<p>Each Power also requires Psionic Points (which from now I&#8217;ll abbreviate into PP) to be used &#8211; sort of the Mana points in fantasy game. The difference though, is that rather than having &#8220;Heal Light Wounds&#8221; and then &#8220;Heal Medium Wounds&#8221;, &#8220;Heal Severe Wounds&#8221;, &#8220;Heal Critical Wounds&#8221;, in my game there is a different (more casual) approach: each Power has a basic &#8220;casting&#8221; value, but you can spend more Psionic Points to increase its effectiveness. The base effectiveness is influenced by the character level and the knowledge of that specific power.</p>
<p>A few examples with some non-definitive value:</p>
<p><em>Level 1 Psionic character wants to use the Harm Power. He can use it spending the base PP value of 5 and deal 5 damage.<br />
Level 10 Psionic character wants to use the Harm Power. He can use it spending the base PP value of 5 and deal 25 damage (the bigger damage is because the character is higher level and has more knowledge of that specific Power).<br />
Level 1 Psionic character wants to use the Harm Power. He can use it spending a PP value of 15 (base + 10 PP) and deal 5&#215;3=15 damage.</em></p>
<p>So as you can see, a level 1 character can deal almost the same amount as the level 10 if he spends x 3 of PP. Of course, at level 1, if you use 15 PP you&#8217;re left with almost no PP, while at level 10 you still have a good reserve of them <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think this system will still allow a good flexivity, but without filling the character &#8220;grimoire&#8221; with 50 powers that basically does the same thing, just in different proportions!</p>
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		<slash:comments>2</slash:comments>
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		<title>Another WIP video of ToD</title>
		<link>http://www.winterwolves.net/blog/2009/09/another-wip-video-of-tod/</link>
		<comments>http://www.winterwolves.net/blog/2009/09/another-wip-video-of-tod/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 17:06:47 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=447</guid>
		<description><![CDATA[ToD (my friendly way to call my upcoming RPG game &#8220;Tower of Destiny&#8221;) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a &#8220;stress test&#8221; of the engine by placing lots of sprites over an open space, like a plain [...]]]></description>
			<content:encoded><![CDATA[<p>ToD (my friendly way to call my upcoming RPG game &#8220;Tower of Destiny&#8221;) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a &#8220;stress test&#8221; of the engine by placing lots of sprites over an open space, like a plain surrounded by trees.</p>
<p>So you won&#8217;t face only grey cities, unholy graveyards and zombies, but you&#8217;ll be also able to relax in a more bucolic map. The engine was going slower with that amount of sprites to render, but isn&#8217;t bad considering: a) is still work in progress so can be optimized, b) the engine is running in debug mode, so the speed is already slower than its true potential</p>
<p>For the record, I&#8217;m surely not talking about a powerful/complex engine <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But it&#8217;s enough for the kind of game I have in mind. I&#8217;m sure players&#8217; attention will be drawn by the enemies, the gameplay and the variety, but a nice art doesn&#8217;t hurt!</p>
<p>You can see a screenshot and a video below:</p>
<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2009/09/screenshot.jpg"><img class="alignnone size-full wp-image-448" title="screenshot" src="http://www.winterwolves.net/blog/wp-content/uploads/2009/09/screenshot.jpg" alt="screenshot" width="512" height="384" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8FwynbJg4eQ&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/8FwynbJg4eQ&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<title>Projects summary</title>
		<link>http://www.winterwolves.net/blog/2009/07/projects-summary/</link>
		<comments>http://www.winterwolves.net/blog/2009/07/projects-summary/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 17:57:51 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[adventure games]]></category>
		<category><![CDATA[bionic heart]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[heileen]]></category>
		<category><![CDATA[planet stronghold]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[strategy games]]></category>
		<category><![CDATA[the flower shop]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>
		<category><![CDATA[deji]]></category>
		<category><![CDATA[sakebento]]></category>
		<category><![CDATA[softcore]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=404</guid>
		<description><![CDATA[It has been a busy week!  I organized and worked on all my currently active projects, and they&#8217;re many!  The summary is: Bionic Heart &#8211; Today got some new voices for Bionic Heart, so we&#8217;re almost finished with it. I&#8217;m really looking forward to this release! I already sent out the beta demo out to [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a busy week!  I organized and worked on all my currently active projects, and they&#8217;re many!  The summary is:</p>
<p><strong>Bionic Heart</strong> &#8211; Today got some new voices for Bionic Heart, so we&#8217;re almost finished with it. I&#8217;m really looking forward to this release! I already sent out the beta demo out to some people and so far got very positive responses.</p>
<p><strong>Planet Stronghold</strong> &#8211; I asked Deji if was possible to do some digital coloring of some old sketches another artist sent me. He is talented but he doesn&#8217;t have any digital tablet so isn&#8217;t able to do digital stuff&#8230;! I also found a character artist, she does an interesting realistic/soft-shading manga art, I think would work well in a space game.</p>
<p><strong>Tower Of Destiny </strong>- Just got the new build of engine from the programmer. With it I should have enough to start creating the game maps. I&#8217;m going to add a graveyard to that town map I already posted before. Once it&#8217;s done I&#8217;m going to post another video on youtube <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Heileen 2 </strong>- I&#8217;ve just commissioned new art. The game will feature some really nice art, and some small nudity too. If I have to label a game under 14 for the content, then it better be not just for the texts/description! Everything will still be of course very raffinate and soft like in the first episode. Will post more screenshots, and when the voiceover by sakebento is ready a short video maybe.</p>
<p><strong>The Flower Shop</strong> &#8211; I got Marian sprite, and is really cute. I want to post shortly a sort of summary with all the characters in the game, like I did for Heileen and Bionic Heart (&#8220;The Cast&#8221;). Deji drew some really cute girls, hard to pick one&#8230;! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>and there&#8217;s still another mysterious card game I&#8217;m working at which made great progresses recently too! I&#8217;m going to officially announce it when I have made a video or taken some screenshots.</p>
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		<title>The outdoor dungeon</title>
		<link>http://www.winterwolves.net/blog/2009/07/the-outdoor-dungeon/</link>
		<comments>http://www.winterwolves.net/blog/2009/07/the-outdoor-dungeon/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 16:05:21 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[winter wolves games]]></category>
		<category><![CDATA[3d engine]]></category>
		<category><![CDATA[dungeon master]]></category>
		<category><![CDATA[it rulez]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=397</guid>
		<description><![CDATA[The screenshot in this page shows the &#8220;dungeon crawler engine&#8221; I&#8217;m going to use. As you can see it can render well even outdoors Of course, it is not a last-gen engine with shaders and stuff, but what is important is that is built in a way so that I can develop the game very [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-398" title="dungeoncrawler" src="http://www.winterwolves.net/blog/wp-content/uploads/2009/07/dungeoncrawler-300x225.jpg" alt="dungeoncrawler" width="300" height="225" align="left" />The screenshot in this page shows the &#8220;dungeon crawler engine&#8221; I&#8217;m going to use. As you can see it can render well even outdoors <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Of course, it is not a last-gen engine with shaders and stuff, but what is important is that is built in a way so that I can develop the game very quickly!</p>
<p>Based on a mix of python and C++ (with PTK support), is extremely powerful because lets me change stuff on the fly and just hit a key to reload it &#8211; no need to restart from scratch everytime <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So far I didn&#8217;t manage to create a decent-looking forest, but maybe will retry again. Meanwhile, the city town is looking cool, and with a few dynamic lighting placed correctly and a night theme it could look much more scary than in that screenshot.</p>
<p>I have already the story and characters in mind, but I don&#8217;t want to reveal too much. It will be something different from the standard RPGs anyway <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Bionic Heart and more</title>
		<link>http://www.winterwolves.net/blog/2009/06/bionic-heart-and-more/</link>
		<comments>http://www.winterwolves.net/blog/2009/06/bionic-heart-and-more/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 12:38:39 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[adventure games]]></category>
		<category><![CDATA[bionic heart]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>
		<category><![CDATA[dungeon master]]></category>
		<category><![CDATA[PTK]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=395</guid>
		<description><![CDATA[I have yet to receive all the voices for Bionic Heart. The total voiceovers size is now around 120mb&#8230;! In retrospect, probably wasn&#8217;t a good idea to wait and have the game fully voiced on release. I mean, the voices really change the game completely: on the other hand, they also delayed the game release [...]]]></description>
			<content:encoded><![CDATA[<p>I have yet to receive all the voices for Bionic Heart. The total voiceovers size is now around 120mb&#8230;! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /><br />
In retrospect, probably wasn&#8217;t a good idea to wait and have the game fully voiced on release. I mean, the voices really change the game completely: on the other hand, they also delayed the game release (was ready in the beginning of June). And even after I receive them all, will need to retest the game again because could have miss some lines and so on. I really hope in the end all this effort will be worth it in term of sales.</p>
<p>The actors did an oustanding job so far, so certainly isn&#8217;t their fault for anything. Simply if I make voiced games in future I&#8217;ll need to start the voiceovers as soon as the scripting is done (before getting the final art). Or maybe I should avoid adding voiceovers to such HUGE games! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Another good news is that I am having a friend of mine doing a &#8220;dungeon game engine&#8221;. So yes, FINALLY Tower of Destiny will see the light! I have only a very early alpha version of the engine but it already rules. Full 3d means that I can move and even if the movement is &#8220;in blocks&#8221; (with turning of 90° degrees), being in full3d means that is very fluid, can have dynamic lightning, animated textures, and many other features.</p>
<p>I can&#8217;t wait to finish some projects I still am working on right now to concentrate 100% on that game. Finally, doing a dungeon crawler RPG is a reality! Hurrah <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Future Plans</title>
		<link>http://www.winterwolves.net/blog/2008/03/future-plans-2/</link>
		<comments>http://www.winterwolves.net/blog/2008/03/future-plans-2/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 18:59:28 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[indie life]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[strategy games]]></category>
		<category><![CDATA[supernova 2: spacewar]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2008/03/31/future-plans-2/</guid>
		<description><![CDATA[Tomorrow is the 1st of April, and almost one quarter of this year has passed. Time flew very quickly for me -maybe because was working so hard to finish Supernova 2 (the final game should be ready very soon) and also pondering what to do after it. I have still a project on stand-by &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow is the 1st of April, and almost one quarter of this year has passed. Time flew very quickly for me -maybe because was working so hard to finish Supernova 2 (the final game should be ready very soon) and also pondering what to do after it.</p>
<p>I have still a project on stand-by &#8211; Tower of Destiny. However I&#8217;m thinking also about learning Flash/Director to make a online game. I have what I think to be a pretty cool idea that all Magic Stones fans will surely like, a sort of online rpg card game. The advantages of a online-only game are lots, for example multiplayer possibility, no need to store the data on your pc, possibility to play the game anywhere (even at work! eheh) and also the micropayment thing, so that you can pay only for how much you play the game (have still to decide the details, but this would allow much more flexibility on payment methods).</p>
<p>However I&#8217;m not saying that TOD will become waporware: I&#8217;ll resume working on it at same time as the online game. Just don&#8217;t ask me release dates, because I really have no clue, it&#8217;s going to be a very BIG game <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>TOD: skills</title>
		<link>http://www.winterwolves.net/blog/2007/06/tod-skills/</link>
		<comments>http://www.winterwolves.net/blog/2007/06/tod-skills/#comments</comments>
		<pubDate>Sat, 30 Jun 2007 11:11:25 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[tower of destiny]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/06/30/tod-skills/</guid>
		<description><![CDATA[Took a break from the map, and finished the skills screen. As you can see, there are plenty of skills to choose from You can re-roll the starting values, then fine-tune the skills you are more interested in, by spending the skill points available (this process will be identic also in the game everytime you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.winterwolves.net/images/TOD-skills.jpg" title="TOD skills screen"><img src="http://www.winterwolves.net/images/sTOD-skills.jpg" title="TOD skills screen" alt="TOD skills screen" height="300" width="400" /></a></p>
<p>Took a break from the map, and finished the skills screen. As you can see, there are plenty of skills to choose from <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You can re-roll the starting values, then fine-tune the skills you are more interested in, by spending the skill points available (this process will be identic also in the game everytime you level up).</p>
<p>You&#8217;ll add skill clicking on the + icons next to the values. Notice some skills are in red: this because the class I&#8217;ve choose in that screenshot (healer) is forbidden from learning some skills (like Dual Wield, or Black Magic!).</p>
<p>I&#8217;ll go back on the editor now. Will take quite some time. For sure making an editor will delay the game release after Christmas. But, on the other hand, will make me able to release episode 2-3 much faster than without it, and most importantly people will be able to modify in practice almost everything in the game.</p>
<p>Going to make the spells editor now <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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