free thoughts of Winter Wolves Games programmer

Archive for the ‘tower of destiny’ Category

TOD: encounter!

Monday, June 11th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »

I've taken a break from the spells - because I need first to "visualize" the game. I made a topview map, which went out quite good I think. The problem now is, how to display the main view? the first ...

TOD: point of views!

Friday, June 8th, 2007 Posted in roleplay games, tower of destiny | No Comments »

I paused doing the spells because I realized I haven't yet decided what visual the game will have. I would like to make a first person visual like dungeon master, but I'm not sure it is an easy task to ...

TOD: train your spells

Thursday, June 7th, 2007 Posted in roleplay games, tower of destiny | No Comments »

I'm still adding the spells, and had what I believe a nice idea. In most RPG games, your spells at level 1 just sucks :) then when you level up, you gain more/new spells which are more powerful, and so ...

TOD: spells

Tuesday, June 5th, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »

I have replaced the old magic school description with the new ones. It makes much more sense now. This way White Magic won't be only healing/protecting spells: will be spells related to life, purity, holiness and so on. So I can ...

TOD: pray our Gods!

Sunday, June 3rd, 2007 Posted in roleplay games, tower of destiny, winter wolves games | No Comments »

I'm facing a tough design challenge... in my game I have a skill system. Each skill has a multiplier based on class. For now I didn't put any skill cap - but in theory with the multiplier, each class ...