The outdoor dungeon
Thursday, July 2nd, 2009 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | 2 Comments »The screenshot in this page shows the "dungeon crawler engine" I'm going to use. As you can see it can render well even outdoors :) Of course, it is not a last-gen engine with shaders and stuff, but what is ...
Bionic Heart and more
Monday, June 29th, 2009 Posted in adventure games, bionic heart, roleplay games, tower of destiny, tycoongames, winter wolves games | 1 Comment »I have yet to receive all the voices for Bionic Heart. The total voiceovers size is now around 120mb...! 8) In retrospect, probably wasn't a good idea to wait and have the game fully voiced on release. I mean, the voices ...
Future Plans
Monday, March 31st, 2008 Posted in indie life, roleplay games, strategy games, supernova 2: spacewar, tower of destiny, tycoongames, winter wolves games | No Comments »Tomorrow is the 1st of April, and almost one quarter of this year has passed. Time flew very quickly for me -maybe because was working so hard to finish Supernova 2 (the final game should be ready very soon) and ...
TOD: skills
Saturday, June 30th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »Took a break from the map, and finished the skills screen. As you can see, there are plenty of skills to choose from :) You can re-roll the starting values, then fine-tune the skills you are more interested in, by ...
TOD: map done
Friday, June 29th, 2007 Posted in development screenshot, roleplay games, tower of destiny, winter wolves games | No Comments »I finally managed to make the map work! Everything seems to work fine. Zoom, pathfinding, fog of war. You can see a development screenshot below: you can see the fog of war in action. The icon in the center of the ...




