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<channel>
	<title>Computer Games &#187; soccer games</title>
	<atom:link href="http://www.winterwolves.net/blog/category/soccer-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.winterwolves.net/blog</link>
	<description>Development diary of Celso Riva</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:22:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Pro Evolution Soccer 2008 bugs</title>
		<link>http://www.winterwolves.net/blog/2007/12/pro-evolution-soccer-2008-bugs/</link>
		<comments>http://www.winterwolves.net/blog/2007/12/pro-evolution-soccer-2008-bugs/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 18:27:21 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[other games]]></category>
		<category><![CDATA[soccer games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2007/12/01/pro-evolution-soccer-2008-bugs/</guid>
		<description><![CDATA[It&#8217;s a while I&#8217;m not talking about other games, so today took a break from working to write a post about PES 2008. Unfortunately isn&#8217;t really a positive post&#8230; despite being overall a good soccer game, with the usual realism, it has one BIG problem&#8230; no, not the graphics everyone seems to complain about, but [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a while I&#8217;m not talking about other games, so today took a break from working to write a post about PES 2008. Unfortunately isn&#8217;t really a positive post&#8230; despite being overall a good soccer game, with the usual realism, it has one BIG problem&#8230; no, not the graphics everyone seems to complain about, but the<strong> crashing bugs</strong> it has!</p>
<p>As of today I started already 3 master league and wasn&#8217;t able to finish one season with any of them!!! it&#8217;s incredible. All season stops after several matches (seems random, appearing after 9-10 matches, about in the middle of season).</p>
<p>You play a match and after the first half ends, once you click to start the 2nd half the game crashes and quits on the desktop! (I&#8217;m playing the Pc version of course).</p>
<p>It&#8217;s really incredible that Konami has released such a bugged game. I&#8217;ve tried with 2 different pc with all different components (an Intel with ATI card, an AMD Sempron with Nvidia card). On both configurations, same result: that crash after first half.</p>
<p>If I reload the savegame and try again, nothing &#8211; the crash remains on that particular match.</p>
<p>Of course, I have the original game &#8211; but I&#8217;m quite pissed about this and probably next year won&#8217;t buy the game, if they keep releasing it without a proper testing&#8230;!!! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>EDIT: ok so I found the problem&#8230; if you play in another language (at least that was my case, playing in italian language) you won&#8217;t be able to play in master league mode! I solved it switching back to english, not a problem for me, but this doesn&#8217;t mean that the game was properly tested anyway <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>End of the year thoughts</title>
		<link>http://www.winterwolves.net/blog/2006/12/end-of-the-year-thoughts/</link>
		<comments>http://www.winterwolves.net/blog/2006/12/end-of-the-year-thoughts/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 16:32:01 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[soccer games]]></category>
		<category><![CDATA[strategy games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/12/28/end-of-the-year-thoughts/</guid>
		<description><![CDATA[This 2006 was a very busy year for me. Many things happened. I managed to release two Magic Stones expansions, The Ice Queen and Haunted Mines of Vox. I updated some of my old games, adding new interesting features in Universal Boxing Manager, like the new search screen, retiring boxers, new young boxer appearing, and [...]]]></description>
			<content:encoded><![CDATA[<p>This 2006 was a very busy year for me. Many things happened. I managed to release two Magic Stones expansions, <font size="3"><a href="http://winterwolves.com/magicstones/icequeenexpansion.htm">The Ice Queen</a></font> and <font size="3"><a href="http://winterwolves.com/magicstones/hauntedminesofvox.htm">Haunted Mines                    of Vox</a></font>. I updated some of my old games, adding new interesting features in <a href="http://www.universalboxingmanager.com/">Universal Boxing Manager</a>, like the new search screen, retiring boxers, new young boxer appearing, and many minor bugfixes and gameplay enhancements. I also made Universal Binary versions of my games <a href="http://www.winterwolves.com/soccer_game.htm">The Goalkeeper</a> and <a href="http://www.winterwolves.com/supernova.htm">Supernova: Galactic Wars.</a></p>
<p>So yes, was a very busy year, but very rewarding, also because I finished USM2, and started three more projects at same time. I can&#8217;t reveal yet the details but can tell you that one is a RPG, another is a nice &#8220;tycoon&#8221; game, and the last one is an adventure game with manga drawings that I&#8217;m making together with Sakura Games.</p>
<p>Oh was about to forget: Happy New Year! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>USM2 1.0 is OUT!!!</title>
		<link>http://www.winterwolves.net/blog/2006/12/usm2-10-is-out/</link>
		<comments>http://www.winterwolves.net/blog/2006/12/usm2-10-is-out/#comments</comments>
		<pubDate>Thu, 21 Dec 2006 21:34:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[soccer games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/12/21/usm2-10-is-out/</guid>
		<description><![CDATA[Haha sorry about the title and the enthusiasm, but&#8230; this has been a very long one!!! I still remember when I had the idea of making a sequel of my first shareware game ever, Universal Soccer Manager , expecially because wasn&#8217;t available on mac platform. I was strongly encouraged by several people, and I started [...]]]></description>
			<content:encoded><![CDATA[<p>Haha sorry about the title and the enthusiasm, but&#8230; this has been a <strong>very long one!!!</strong></p>
<p>I still remember when I had the idea of making a sequel of my first shareware game ever, <a href="http://www.universalsoccermanager.htm">Universal Soccer Manager</a> , expecially because wasn&#8217;t available on mac platform. I was strongly encouraged by several people, and I started this long project. It was a tough one, the starting date is a &#8220;scary&#8221; 11th september 2005, but finally today, 21st december 2006, I can say that it&#8217;s over &#8211; at least the version 1.0!</p>
<p>Indeed as you might know, I have the bad idea of releasing free lifetime updates of my games, like I did in the past with titles like <a href="http://www.winterwolves.com/magicstones">Magic Stones</a>  or <a href="http://www.universalboxingmanager.com/">Universal Boxing Manager</a>, so even if USM2 is out, is not going to end now. I have a long list of new features/gameplay enhancement that I intend to implement over the course of the whole next year 2007.</p>
<p>I&#8217;m very pleased how the game turned out, both graphically (the GUI, the fonts, etc) and the engine. For this I must thank <a href="http://www.phelios.com">Patrice of Phelios</a>,  who helped me a lot during the initial phase of USM2 creation. He had the whole engine ready after just a few months &#8211; the rest was all my work, but was very simplified from having such a solid system &#8220;behind my neck&#8221;.</p>
<p>So&#8230; what else to say if not &#8220;<a href="http://www.usm2.com/soccer_game_download.htm">go and download the game now</a>!!!&#8221;</p>
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		<title>PES6 cheats?</title>
		<link>http://www.winterwolves.net/blog/2006/12/pes6-cheats/</link>
		<comments>http://www.winterwolves.net/blog/2006/12/pes6-cheats/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 20:00:09 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[other games]]></category>
		<category><![CDATA[soccer games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/12/14/pes6-cheats/</guid>
		<description><![CDATA[&#8230;unfortunately YES! The CPU still cheats in PES6. Not in such bad manner as in the previous title, but still&#8230;! once you score a goal or two and are winning, your players will start to be affected from &#8220;total incapacity mode&#8221; disease. It means that will miss the most basic passes, goalscoring chances (in one [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;unfortunately YES! The CPU still cheats in PES6. Not in such bad manner as in the previous title, but still&#8230;! once you score a goal or two and are winning, your players will start to be affected from &#8220;total incapacity mode&#8221; disease.</p>
<p>It means that will miss the most basic passes, goalscoring chances (in one match I had Ronaldinho miss 2 penalties&#8230; can this be possible?!) and so on. Your defenders also will instantly become slower and weaker than opponent. That is, a player of the height of Maradona could jump and win the ball with heading versus a tall defender like Stam&#8230; <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_neutral.gif' alt=':-|' class='wp-smiley' /> </p>
<p>Ok ok, some might say &#8220;if you always win, where&#8217;s the fun??&#8221;. Sure that&#8217;s true &#8211; still when you draw a match where you had 60% ball possession, were leading 2-0 after 1st half, and had 2 penalties (both missed by Ronaldinho as I said above), versus a much weaker team (was playing Brazil &#8211; Peru !!!) I don&#8217;t know if is still so&#8230; fun! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>who wants to buy Ronaldinho ?</title>
		<link>http://www.winterwolves.net/blog/2006/12/who-wants-to-buy-ronaldinho/</link>
		<comments>http://www.winterwolves.net/blog/2006/12/who-wants-to-buy-ronaldinho/#comments</comments>
		<pubDate>Fri, 08 Dec 2006 22:30:31 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[indie life]]></category>
		<category><![CDATA[soccer games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/12/08/who-wants-to-buy-ronaldinho/</guid>
		<description><![CDATA[Good question&#8230; who wouldn&#8217;t want to buy him? So, talking about USM2 transfer&#8230; CPU-controlled team do them. Put players on sale. You can buy players now. Last step, CPU players that buys your players! I&#8217;m going to put that in the option &#8220;transfer difficulty&#8221;. Will mean how hard it is for your coach to buy/sell [...]]]></description>
			<content:encoded><![CDATA[<p>Good question&#8230; who wouldn&#8217;t want to buy him? <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So, talking about USM2 transfer&#8230; CPU-controlled team do them. Put players on sale. You can buy players now. Last step, CPU players that buys your players! I&#8217;m going to put that in the option &#8220;transfer difficulty&#8221;.</p>
<p>Will mean how hard it is for your coach to buy/sell players &#8211; might seem a secondary aspect but it isn&#8217;t. Try to win the game without being able to buy better/younger players!</p>
<p>This brought a new aspect I haven&#8217;t thought of &#8211; finances&#8230; so for now everything is automatic, but I&#8217;ve already in mind some interesting additions, like a report of earnings from the various sources of income, tickets, tv-rights, merchandise&#8230; but for now better just focus on the 1.0 release, that I want to be before Christmas!</p>
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		<title>USM2 beta? yes is getting closer!</title>
		<link>http://www.winterwolves.net/blog/2006/11/usm2-beta-yes-is-getting-closer/</link>
		<comments>http://www.winterwolves.net/blog/2006/11/usm2-beta-yes-is-getting-closer/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 19:07:18 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[soccer games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/11/29/usm2-beta-yes-is-getting-closer/</guid>
		<description><![CDATA[I don&#8217;t want to post any &#8220;official dates&#8221;, but today I&#8217;m working on player transfer, and next week I hope to have done the &#8220;end of season&#8221; adjustments (players retiring, new youth squad players appearing, possibility for the coach to change team, and so on). I did a test run for the league &#8211; amazing, [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t want to post <strong>any &#8220;official dates&#8221;</strong>, but today I&#8217;m working on player transfer, and next week I hope to have done the &#8220;end of season&#8221; adjustments (players retiring, new youth squad players appearing, possibility for the coach to change team, and so on).</p>
<p>I did a test run for the league &#8211; amazing, played 15 league weeks with instant match option, and took me about 1h, making everytime the formation adjustment. Each click takes about 2-3s of calculation time. I&#8217;m very proud of it, no more time wasted waiting for the CPU to calculate the match!! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>So what&#8217;s going on next? after I finish version 1.0, I plan to keep working on it &#8211; no pause at all. I&#8217;ll listen to player feedback to improve it with new features/additions, first of all the national cups and possibly the international ones. This undoubtly will be my most updated game ever <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Yet another USM2 update&#8230;</title>
		<link>http://www.winterwolves.net/blog/2006/11/yet-another-usm2-update/</link>
		<comments>http://www.winterwolves.net/blog/2006/11/yet-another-usm2-update/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 13:33:38 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[soccer games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/11/21/yet-another-usm2-update/</guid>
		<description><![CDATA[Today I&#8217;ve been working on the load/save functions. For now I&#8217;ll just stick to .csv savefiles. That way I&#8217;ll be able to track bugs better than if I was using a normal binary save file. I thought the .csv format might be too slow, but actually, in debug mode (which is much slower than the [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;ve been working on the load/save functions. For now I&#8217;ll just stick to .csv savefiles. That way I&#8217;ll be able to track bugs better than if I was using a normal binary save file. I thought the .csv format might be too slow, but actually, in debug mode (which is much slower than the final release mode) the game takes only 3-4 seconds to load/save a db with 25k players.</p>
<p>In any case I&#8217;ll let user change the size of database or which leagues to run in the game options. Also for now, as I already announced, no cups will be present in the initial v1.0 release. Of course as soon as v1.0 is on sale, I&#8217;ll start working on adding features in subsequent updates, which will be free for existing customers <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This kind of games (sports managements) are really huge to make, so I guess I&#8217;ll never run out of new things to add!</p>
<p>In the meanwhile, take a look at my title screen!</p>
<p><a href="http://www.usm2.com/images/usm2-04.jpg"><img width="200" height="150" border="0" alt="universal soccer manager 2" src="http://www.usm2.com/images/susm2-04.jpg" /></a></p>
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		<title>USM2 match finished!</title>
		<link>http://www.winterwolves.net/blog/2006/11/usm2-match-finished/</link>
		<comments>http://www.winterwolves.net/blog/2006/11/usm2-match-finished/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 14:55:22 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[soccer games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/11/12/usm2-match-finished/</guid>
		<description><![CDATA[Yes I can proudly say that! The USM2 match engine (at least for version 1.0) is done! that means that still need some testing, but you can play a match and see: scoring actions with multiple choices and different results based on your active player skills events like penalties, free kicks injuries and yellow/red cards [...]]]></description>
			<content:encoded><![CDATA[<p>Yes I can proudly say that! The USM2 match engine (at least for version 1.0) is done! that means that still need some testing, but you can play a match and see:</p>
<ul>
<li>scoring actions with multiple choices and different results based on your active player skills</li>
<li>events like penalties, free kicks</li>
<li>injuries and yellow/red cards</li>
<li>substitutions</li>
<li>set your general team strategy: type of attack, counterattack, offside play, type of defensive marking, etc</li>
<li>change speed of the match</li>
<li>see in realtime the ratings of players and their fitness value (fatigue) to choose better which one to substitute</li>
</ul>
<p>So now what&#8217;s left for the version 1.0 ? the player transfers and the end of season events &#8211; promotion, relegation and such. Also I need to make the possibility for the player to change team during his career. So yes, there&#8217;s still quite some work left to do&#8230; <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </p>
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		<title>PES6 first impressions!</title>
		<link>http://www.winterwolves.net/blog/2006/11/pes6-first-impressions/</link>
		<comments>http://www.winterwolves.net/blog/2006/11/pes6-first-impressions/#comments</comments>
		<pubDate>Mon, 06 Nov 2006 16:45:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[other games]]></category>
		<category><![CDATA[soccer games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/11/06/pes6-first-impressions/</guid>
		<description><![CDATA[Yeah I know&#8230; I should work on USM2 And indeed I&#8217;m working on it, I swear! yesterday night finally passed another great milestone &#8211; played a complete match, everything went fine, player ratings, realistic results and events, etc. But the &#8220;problem&#8221; is that today got my copy of PES6 fresh from the oven ! So [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah I know&#8230; I should work on USM2 <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>And indeed I&#8217;m working on it, I swear! yesterday night finally passed another great milestone &#8211; played a complete match, everything went fine, player ratings, realistic results and events, etc.</p>
<p>But the &#8220;problem&#8221; is that today got my copy of PES6 fresh from the oven ! So I <strong>MUST</strong> play itÂ  for a while. I just played for a few hours and those are my first impressions:</p>
<ul>
<li>realism: the game got even better! the dribblings feel much more realistic &#8211; more varied, not always the same sidestep as previous version, there are more casual rebounds like in real soccer</li>
<li>goalkeeper finally can lose control of the ball when saving: before either they were saving, or they were putting on corner kick. Now they can even just punch the ball, that will remain dangerously in the penalty area!</li>
<li>conterattacks! yeah! finally a true counterattack! Was the 89&#8242; minute, my team winning 1-0 and the opponent all pressing forward during a corner kick, I manage to steal the ball and launch a solitary player. I went one on one vs the opponent GK and scored! such situations never happened before (there were always some defenders around!)</li>
<li>air play &#8211; the headers, the contrast were also greatly improved. Even here, the word is &#8220;randomness&#8221;. Of course having a big tall guy can have you get almost all the passes, but for other cases there&#8217;s much more variety of touches and situations.</li>
</ul>
<p>In one word: this new version rulez, way better than the previous one that was a little disappointing!</p>
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		<title>USM2 set pieces</title>
		<link>http://www.winterwolves.net/blog/2006/10/usm2-set-pieces/</link>
		<comments>http://www.winterwolves.net/blog/2006/10/usm2-set-pieces/#comments</comments>
		<pubDate>Mon, 30 Oct 2006 22:21:12 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[soccer games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/2006/10/30/usm2-set-pieces/</guid>
		<description><![CDATA[Today I made another importan addition&#8230; the &#8220;set pieces takers assignment&#8221;. Now you can set a predefined player to take any of the following set pieces: free kick from long distance, from short distance, penalty kick and corner kick. At first I thought was a small improvement that I could delay on a later update, [...]]]></description>
			<content:encoded><![CDATA[<p>Today I made another importan addition&#8230; the &#8220;set pieces takers assignment&#8221;. Now you can set a predefined player to take any of the following set pieces: free kick from long distance, from short distance, penalty kick and corner kick. At first I thought was a small improvement that I could delay on a later update, then I realized during the match itself, that if you&#8217;re playing with the events is essential to be able to select which player must take that important free kick nearby the opponent goalie area&#8230;!<br />
You can also choose to leave a value to &#8220;default&#8221; and the CPU will automatically pick a player for you. But maybe won&#8217;t be the best one! otherwise what would be your role in the game, just watch it playing itself!? <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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