Development diary of Celso Riva

Archive for the ‘strategy games’ Category

Visual Novels in AAA games market

Tuesday, November 10th, 2009 Posted in adventure games, other games, planet stronghold, strategy games, the flower shop | 2 Comments »

No, outside Japan there aren't any AAA-commercial quality visual novel games, of course. BUT - and it's sa big but, the visual novel elements are starting to pour into the normal AAA genres. Some examples? Mass Effect, The Witcher, and ...

How to do perfect (or almost) gameplay balancing

Wednesday, October 21st, 2009 Posted in development screenshot, development tricks, general, indie life, roleplay games, strategy games | No Comments »

If you check at the bottom of this post you'll see a sort of spreadsheet page (and indeed, it is!) and you'll wonder what the ... is that. It's my system to do perfect gameplay balancing! In games like RPGs, where ...

ElimiNation version 1.0 is out!

Monday, September 7th, 2009 Posted in ElimiNation, strategy games, tycoongames | No Comments »

I'm proud to announce that the strategy/wargame made in partnership with Phelios is ready to download. It's version 1.0, so any comment / feedback on improvements and bug reports (hope there won't be any though) is welcome. You can download the ...

Are you ready to be Eliminated?

Friday, August 21st, 2009 Posted in ElimiNation, strategy games, tycoongames | No Comments »

The strategy/wargame Elimination (done in collaboration with Phelios) is getting in the final test phase. Everything was going smooth, until the programmer attempted to do the Mac build. As always, something was crashing :) But after two days the mysterious ...

Elimination sneak peek

Thursday, July 30th, 2009 Posted in development screenshot, strategy games, tycoongames | No Comments »

The video below shows a battle of Elimination, a wargame I worked with together with my friend Patrice at www.phelios.com I've been doing the gamedesign and the map design, and it was a great fun doing it, alongside my other projects. ...