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Archive for the ‘supernova 2: spacewar’ Category

Yes, the indie game website Gametunnel, in its popular Indie Games Of The Year awards, included my Supernova 2: Spacewar into the top5 simulation games of the year. While I think my game is more a wargame or a strategy game than a simulation, I’m still proud of have it included among the bests indie [...]

So yesterday officially released Supernova 2 update. Got a good response so far, and I’m very proud of the result, everyone agrees that the game now is much more enjoyable. If you don’t know what I’m talking about take a minute to download the free demo here. About my future plans… honestly I’m a bit [...]

I’m very proud to announce that the BETA version 1.0.3 of Supernova 2 is ready to be tested I tested it myself for some days and seems to work fine, but as always, I prefer to be sure before releasing it officially… so if you have already bought the game, you can start playing with [...]

I’m getting excited… I’m programming in these days the Custom Ship screen of Supernova 2, and it’s going to rule I’ve changed so much in this last update (still in the works) that the game seems almost another game! or better, can still be played like before, but if you enable both Real-Time Turns in [...]

No isn’t out yet, I’m working on it. I don’t think will manage to include the Skirmish Mode in this update because if you take a look at the list below, you can see it is already a HUGE update (will change the game completely, hopefully in better way!). What you’ll see in version 1.0.3 [...]

Jun 19th, 2008 | Filed under strategy games, supernova 2: spacewar, tycoongames