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Archive for the ‘supernova 2: spacewar’ Category

I’m currently working on version 1.0.2, I’ve added the feature (requested by many people) of saving in middle of the battles. Indeed is a bit insane to play the battles without any chance to save, even if this can lead to re-trying the same battle by reloading a previous savegame I’m also adding tons of [...]

Woot!!!! It has been a LONG LONG time, but in last couple of days (after some last minute bugfixes) I finally released Supernova 2:Spacewar!! I am really proud of it, since I consider it a complex game but with an accessible interface. I asked some classic “casual gamers” friends to test it, and they were [...]

Yes, the game is almost done! I’m currently finishing the tutorials screens, and doing some final cleanup and last-minute unit balancing. I’m also checking that the game at maximum difficulty is really… impossible, since for my past games got some users complaining about the fact that they were too easy. Well I can say that [...]

I’m working like crazy to be able to finish Supernova 2 by end of this month… and today made another good change to the game rules. I wasn’t satisfied by the role the transports had. In practice, how I could determine if they actually manage to capture a planet or a ship? Also the whole [...]

Today I changed an important option in the Start New Battle menu. I removed the “Technology Race” because I realized would be pointless, since my game is heavily combat-focused, so there aren’t so many technologies to allow a proper technology race (like happens in Civilization games for example). So I replaced it instead with another [...]