Development diary of Celso Riva

Archive for the ‘tycoongames’ Category

Simulate my life, please

Wednesday, August 4th, 2010 Posted in adventure games, development tricks, indie life, marketing tips, roleplay games, simulation games, tycoongames, winter wolves games | No Comments »

Of my upcoming games, there's basically no "pure-VN" game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim ...

Making of Card Sweethearts

Wednesday, June 9th, 2010 Posted in antipiracy, card games, card sweethearts, development tricks, indie life, postmortem, tycoongames | 2 Comments »

My latest game, Card Sweethearts, is out. So I thought to make a post about the making of it, including some interesting informations for developers about a hard DRM decision I had to take. As you might imagine taking a look ...

Outsourcing or DIY ?

Sunday, May 23rd, 2010 Posted in development tricks, general, indie life, tycoongames, winter wolves games | No Comments »

As an indie developer, I asked that question myself several times. I also tried both, several times. Recently I thought about this because one day of last week I went really grumpy because my php/mySQL code wasn't working as it should ...

Heileen 2 voiced

Thursday, March 18th, 2010 Posted in adventure games, heileen, postmortem, tycoongames | No Comments »

Yep, finally the voiced version of the game is out, after almost 3 months of delay :) you can find more info and download the voiced demo at the official page Everyone that bought the game before can simply log-in to ...

The pixel art nostalgia

Saturday, February 27th, 2010 Posted in general, indie life, pixel art, tycoongames, winter wolves games | No Comments »

I grew up playing pixel art games. Some of the best games, first on C64, then Amiga, and lastly PC (but the first 3d or pseudo-3d games like Doom were already showing). I really like that style, and it's a pity ...