Simulate my life, please
Wednesday, August 4th, 2010 Posted in adventure games, development tricks, indie life, marketing tips, roleplay games, simulation games, tycoongames, winter wolves games | No Comments »Of my upcoming games, there's basically no "pure-VN" game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim ...
Making of Card Sweethearts
Wednesday, June 9th, 2010 Posted in antipiracy, card games, card sweethearts, development tricks, indie life, postmortem, tycoongames | 2 Comments »My latest game, Card Sweethearts, is out. So I thought to make a post about the making of it, including some interesting informations for developers about a hard DRM decision I had to take. As you might imagine taking a look ...
Outsourcing or DIY ?
Sunday, May 23rd, 2010 Posted in development tricks, general, indie life, tycoongames, winter wolves games | No Comments »As an indie developer, I asked that question myself several times. I also tried both, several times. Recently I thought about this because one day of last week I went really grumpy because my php/mySQL code wasn't working as it should ...
Heileen 2 voiced
Thursday, March 18th, 2010 Posted in adventure games, heileen, postmortem, tycoongames | No Comments »Yep, finally the voiced version of the game is out, after almost 3 months of delay :) you can find more info and download the voiced demo at the official page Everyone that bought the game before can simply log-in to ...
The pixel art nostalgia
Saturday, February 27th, 2010 Posted in general, indie life, pixel art, tycoongames, winter wolves games | No Comments »I grew up playing pixel art games. Some of the best games, first on C64, then Amiga, and lastly PC (but the first 3d or pseudo-3d games like Doom were already showing). I really like that style, and it's a pity ...




