Development diary of Celso Riva

Archive for the ‘winter wolves games’ Category

New Planet Stronghold Alpha ready!

Wednesday, August 25th, 2010 Posted in planet stronghold, roleplay games, winter wolves games | No Comments »

The download links are the same: http://www.didone.com/games/PSDemo.exe http://www.didone.com/games/PSDemo.zip http://www.didone.com/games/PSDemo.tar.bz2 Note that since I updated to the latest stable Ren'Py release (6.11) I was forced to give up autoupdating from older versions. So you have to redownload this whole thing again, even if you downloaded ...

Simulate my life, please

Wednesday, August 4th, 2010 Posted in adventure games, development tricks, indie life, marketing tips, roleplay games, simulation games, tycoongames, winter wolves games | No Comments »

Of my upcoming games, there's basically no "pure-VN" game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim ...

Point of the situation

Friday, July 30th, 2010 Posted in general, indie life, winter wolves games | 10 Comments »

It's almost end of July, and this year so far I released 3 of the 5 planned games for 2010. The Flower Shop and Card Sweethearts were already in production since last year, while Vera Blanc: Full Moon was entirely ...

Announcing Vera Blanc: Ghost In The Castle

Saturday, July 24th, 2010 Posted in Vera Blanc, mystery / detective games, winter wolves games | No Comments »

I've already uploaded two teasing videos on youtube (you see one above) and now I'm officially announcing the next episode of Vera Blanc, called Ghost In The Castle, that will be released this fall, probably in September. The game story ...

making of online games, a newbie perspective

Sunday, July 18th, 2010 Posted in development tricks, indie life, online games, planet stronghold, roleplay games, winter wolves games | 3 Comments »

If you're a player, this is going to be a bit tech-boring post, be warned :) I wanted to share what I've learnt so far from the release of my first Public Alpha of my game Planet Stronghold. Was a good ...