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<channel>
	<title>Computer Games</title>
	<atom:link href="http://www.winterwolves.net/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.winterwolves.net/blog</link>
	<description>Development diary of Celso Riva</description>
	<lastBuildDate>Mon, 30 Aug 2010 18:28:23 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Au revoir, Vera Blanc</title>
		<link>http://www.winterwolves.net/blog/2010/08/au-revoir-vera-blanc/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/au-revoir-vera-blanc/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:28:23 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[mystery / detective games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=766</guid>
		<description><![CDATA[In other words, the second episode of Vera Blanc, &#8220;Ghost In The Castle&#8221;, is officially out. To find more about it, just visit the game official page at http://www.verablanc.com This time, Vera must investigate a mysterious ghost that is haunting a old castle in the italian town of Bargi. It&#8217;s the ghost real or is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/08/verablanc2.jpg"><img class="alignnone size-medium wp-image-767" title="verablanc2" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/08/verablanc2-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>In other words, the second episode of Vera Blanc, &#8220;Ghost In The Castle&#8221;, is officially out. To find more about it, just visit the game official page at <a href="http://www.verablanc.com">http://www.verablanc.com</a><br />
This time, Vera must investigate a mysterious ghost that is haunting a old castle in the italian town of Bargi. It&#8217;s the ghost real or is a myth? is Roberto Anastasi, the man who hired you for this case, hiding something? why Eva and the Master are still following you?</p>
<p>You&#8217;ll find answers to all those questions in the second and for now last episode. As I said before, it&#8217;s very unlikely that a 3rd chapter of the game will be released in this format, since the production costs are much higher than those of a traditional visual novel, but maybe next year something might change. I would like to make a &#8220;real adventure game&#8221; based on Vera Blanc character since I think would be perfect for that kind of game.</p>
<p>Imagine something similar to those good old Lucasfilm adventures with many puzzles to solve, less texts to read, and maybe a fully voiced version.</p>
<p>However, first need to finish several other projects I&#8217;ve started (many RPGs and otome games) and then next year we&#8217;ll see. Meanwhile, if you like the games I&#8217;m producing, and if you like the character of Vera Blanc, please buy the game and spread the word so the chances of having a 3rd great episode will increase <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So for now, au revoir Vera Blanc. Hopefully she&#8217;ll come back next year in a completely new gameplay system, and why not, maybe with a more manga-oriented style!</p>
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		<slash:comments>5</slash:comments>
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		<title>New Planet Stronghold Alpha ready!</title>
		<link>http://www.winterwolves.net/blog/2010/08/new-planet-stronghold-alpha-ready/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/new-planet-stronghold-alpha-ready/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 11:39:25 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[planet stronghold]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=748</guid>
		<description><![CDATA[The download links are the same: http://www.didone.com/games/PSDemo.exe http://www.didone.com/games/PSDemo.zip http://www.didone.com/games/PSDemo.tar.bz2 Note that since I updated to the latest stable Ren&#8217;Py release (6.11) I was forced to give up autoupdating from older versions. So you have to redownload this whole thing again, even if you downloaded previous versions. Sorry about that. From now on I plan to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/08/corrosivebattlebot.jpg"><img style="margin-left: 5px; margin-right: 5px;" title="corrosivebattlebot" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/08/corrosivebattlebot-300x225.jpg" alt="" width="300" height="225" align="left" /></a>The download links are the same:<br />
<a href="http://www.didone.com/games/PSDemo.exe">http://www.didone.com/games/PSDemo.exe</a><br />
<a href="http://www.didone.com/games/PSDemo.zip">http://www.didone.com/games/PSDemo.zip</a><br />
<a href="http://www.didone.com/games/PSDemo.tar.bz2">http://www.didone.com/games/PSDemo.tar.bz2</a></p>
<p>Note that since I updated to the latest stable Ren&#8217;Py release (6.11) I was forced to give up autoupdating from older versions. So you have to redownload this whole thing again, even if you downloaded previous versions. Sorry about that.</p>
<p>From now on I plan to use the autoupdater for all the next updates. Unless I get many users having troubles with it, in that case I probably will give up with that system. But so far only a minority had troubles with the autopatcher and the previous version was more buggy than it is now!</p>
<p>The things improved are MANY. The most visible is battle feedback, with each damage type represented on the battle, and several minor improvements like the ability to attack by just clicking at the enemy target (much faster than using the Attack button every time). Another major change is the difficulty level. You can choose between 3 different levels:</p>
<ul>
<li>easy &#8211; what casual player should choose. Pick this if you&#8217;re more interested in reading the story than actually having fun with the battles. This is NOT recommended to anyone even a bit familiar with RPG or more complex games</li>
<li>normal &#8211; what I suggest to use. The really difficult battles won&#8217;t be many, especially in the Alpha so far, since fights get tougher as the game story goes on. Also, while you&#8217;re in the base you&#8217;ll start each battle with HP/PP fully restored. This might change in future though (for sure if you get outside)</li>
<li>hard &#8211; if you&#8217;re familiar with RPG, you <strong>must</strong> pick this option. Seriously. Otherwise you won&#8217;t have any fun in the easier modes. In this setting, even if you should be able to pass most battles, you might face some difficulties in keeping all the heroes alone, or have to change strategy in certain fights</li>
</ul>
<p>the difficulty influences enemy attacks, hit points, the number of skill points you get when leveling up, and several minor things.</p>
<p>Regarding the plot, you get to know almost all the main characters, and get new quests. Though you can&#8217;t finish any quest for now in the Alpha, you can make progress in some. I have also changed the quest system: before it sued a True/False method, meaning that you could either succeed or fail a quest. Now, you can fail it, but to solve a quest you need to complete several steps in sequence, which is a method more interesting and that increases game longevity.</p>
<p>You&#8217;ll also be able to see how the level up works before finishing the alpha <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>That&#8217;s it, if you find any bug or have any suggestion, you can reach me on twitter, email, forums. However the preferred method is in <a href="http://www.winterwolves.net">my forums</a>, since this way everyone can see the discussion and make suggestions/remarks about what is being said.</p>
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		<title>Minisurvey about VN/Dating sims results</title>
		<link>http://www.winterwolves.net/blog/2010/08/minisurvey-about-vndating-sims-results/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/minisurvey-about-vndating-sims-results/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 08:28:35 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development tricks]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[marketing tips]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=745</guid>
		<description><![CDATA[Disclaimer: speaking with some friends who knows more about statistics than me, they said that the data collected might be not really reliable. I know, I made it mostly for fun with no intention of providing the &#8220;ultimate guide to make visual novels&#8221; for game developer However, from my personal experience (I&#8217;ve made many VN/Dating [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/08/finalsurvey.png"><img title="finalsurvey" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/08/finalsurvey-63x300.png" alt="" width="63" height="300" align="right" /></a>Disclaimer: speaking with some friends who knows more about statistics than me, they said that the data collected might be not really reliable. I know, I made it mostly for fun with no intention of providing the &#8220;ultimate guide to make visual novels&#8221; for game developer <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>However, from my personal experience (I&#8217;ve made many VN/Dating Sims in past 3 years) I have to admit was quite surprised by the results, because they match completely my experience regarding which games sells more. The data collected comes mostly from <a href="http://lemmasoft.renai.us/forums/">Lemmasoft</a>, <a href="http://www.amaranthia.com/">Amaranthia</a>, <a href="http://twitter.com/pcmacgames">my own twitter</a>, <a href="http://www.winterwolves.net">my forums</a>, and <a href="http://forums.indiegamer.com/">indiegamer forums</a>.</p>
<p>The total people who answered is 126, but recently has been progressing of only 1 new person a day, so I guess is time to draw conclusiong and post results.</p>
<p>I&#8217;ve made a PNG image of the final result, so anyone can link to it or share it easily, look on the right side of this post for the clickable thumbnail. As you can see, the standard Otome and Bish?jo are the most popular genres (well, no surprise here). As for art-style, detailed manga (I suppose like Heileen, Bionic Heart) wins hands on over all other art genres. People don&#8217;t like american comic style and cartoon style (I wish I did this survey before making Vera Blanc, I would have used manga art for that game too!).</p>
<p>As for setting, again no surprise: fantasy settings are always the most popular in any kind of games, not just VN/Dating Sims, so really I expected that. The other settings are more or less equivalent, only the modern drama/slice of life is slightly more popular (and yes, sci-fi isn&#8217;t much popular!).</p>
<p>Sexyness in games is a bit surprising, and probably the result less reliable IMHO. From my experience is always safer to go with family friendly (if you&#8217;re interested in maximizing revenues) for the simple fact that most big portal/sites wouldn&#8217;t accept your game otherwise. If you are making the game just as hobby or with direct sales in mind only, then you can ignore it <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  So far most of my games fall into the 2nd category from top, sexy stuff, but I have many family friendly games coming out next. One day I would like to make a very sexy, almost erotic game though. Maybe when I have enough funds to make Bionic Heart 2 as I have in mind of doing it.</p>
<p>The extras question is really a surprise. And I believe is very accurate: Most people don&#8217;t want to mix genres. If they want to play a minigame, they can find plenty of them in casual games. I really think VN/dating sims should focus more on typical dating sims elements and statistics. Or just let the players to read the story. You can also argue that if you put too many minigames in a VN, then it isn&#8217;t a real VN anymore but a &#8220;game with a story&#8221; <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  It&#8217;s somewhat hybrid territory here.</p>
<p>&#8220;What is most important&#8221; result is also interesting. The most important thing is WRITING! Not art, as I was always thinking. Also, the starting idea, and I agree completely. If the starting idea is good, and the writing too, you have all the elements needed for a good VN. That&#8217;s the reason why I&#8217;m not personally writing my future games anymore <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Also is interesting that most people don&#8217;t care about voice overs. I had already given up on that because of too many unreliable voice-artists, and the result somehow comforts me. People don&#8217;t seem to care too much about the number of endings as well. Maybe better to make a more linear story, but longer to play ?</p>
<p>Based on the next question, &#8220;Do you really replay dating sim/visual novels to see all the possible endings?&#8221; it really seems so. Not many people are obsessed about unlocking all endings, apparently. I sort of agree since I do the same. I did the same also for AAA titles like Dragon Age / mass effect 2. I simply went to youtube and looked for videos for the other possible endings <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>About the remaining results, people seems to like game series (after a slow start I am now getting good results with Heileen 1+2 bundles), most people use a PC to play, and they don&#8217;t seem too much enthusiast about the idea of having to be connected to play a game.</p>
<p>That&#8217;s all! Again, this is not the holy-bible-of-VNs, but I found the results quite interesting and in many cases matching my own experience.</p>
<p>It means that you should all make fantasy based VN with stats and RPG elements? Well no, I believe that any game that is GOOD can sell: is your choice if you want to try to appeal mainstream (but have more competition) or niches (smaller market but much less competition). Personally I&#8217;d like to see more horror VNs, for example! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>6</slash:comments>
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		<title>How long is it?</title>
		<link>http://www.winterwolves.net/blog/2010/08/how-long-is-it/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/how-long-is-it/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 12:47:59 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development tricks]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[other games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=741</guid>
		<description><![CDATA[Today many other indies like cliffski are making a post about the &#8220;game length&#8221; problem. Indeed, a question I often heard in forums when talking about games is &#8220;How long is it&#8221;? Like if long=good! I know this well because I make games that, typically, are very short to play, since they&#8217;re story-based and are [...]]]></description>
			<content:encoded><![CDATA[<p>Today many other indies like <a href="http://positech.co.uk/cliffsblog/?p=810">cliffski </a>are making a post about the &#8220;game length&#8221; problem. Indeed, a question I often heard in forums when talking about games is &#8220;How long is it&#8221;? Like if long=good!</p>
<p>I know this well because I make games that, typically, are very short to play, since they&#8217;re story-based and are very similar to books, movies, comics. I think it&#8217;s totally absurd to judge a game by the length (unless it lasts 15 minutes of course!!!). For several reasons, most of them already very well explained by Cliff.</p>
<p>Making some comparison: you&#8217;d rather watch a dull, boring long movie, or a short but exciting, innovative, interesting one? This might look like an idiot question (and, it is) but then, why some people complain about games length, IF the game story is good? (I&#8217;m talking specifically about VN/dating sims).</p>
<p>One of the best recent examples is the game <a href="http://www.winterwolves.com/order/fullgame.php?id=53">Jisei</a> by Sakevisual. The game IS short. If you play it all at once, will last an hour or so. Yet, has an interesting plot, has high production values and good voice acting. You would rather play a very long but banal visual novel instead? Of course I know you might say: I want an interesting AND long story. Well, that&#8217;s what everyone would like to play, but since writing VN is like writing a book or a comic, you can well imagine that is not easy at all to make a story at same time interesting AND long.</p>
<p>On the opposite, there are many examples in tv-series that insisted on length (starting a new season when they should have stopped) and the result was that they produced a very crap result, reducing the overall interest of their fans.</p>
<p>Beside, most new games that comes out are based on the MMORPG/social system. Basically to make each action you must wait several minutes, or repeat certain tasks. While those games are fun, especially at the beginning (I played a lot Everquest for example), after a while they&#8217;re super boring, and really would be better shorter but with better gameplay/variety.</p>
<p>Just yesterday I wanted to buy a game on steam. I browsed all the various FPS, but I found really nothing interesting and ended up buying an adventure game (Alter Ego) because I enjoyed the atmosphere, description, the quality. I am still playing it so not sure how long it is, but for sure I&#8217;m enjoying it much more than any of those all-identic FPS games that comes out today.</p>
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		<slash:comments>1</slash:comments>
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		<title>Introducing &#8220;Remember Me&#8221; Otome game</title>
		<link>http://www.winterwolves.net/blog/2010/08/introducing-remember-me-otome-game/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/introducing-remember-me-otome-game/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 09:33:44 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[otome games]]></category>
		<category><![CDATA[remember me]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=736</guid>
		<description><![CDATA[As I wrote in previous posts, I decided to move my otome games production to a more girly site (which I&#8217;m still building though). As you can imagine the name &#8220;Winter Wolves&#8221; doesn&#8217;t recall exactly a romantic, cute, girly atmosphere There are already some games &#8220;in progress&#8221;, but the  first game that is likely going [...]]]></description>
			<content:encoded><![CDATA[<p>As I wrote in previous posts, I decided to move my otome games production to a more girly site (which I&#8217;m still building though). As you can imagine the name &#8220;Winter Wolves&#8221; doesn&#8217;t recall exactly a romantic, cute, girly atmosphere <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>There are already some games &#8220;in progress&#8221;, but the  first game that is likely going to be released will be called &#8220;Remember Me&#8221;, and will be a dating sim. I have yet to decide if it will also incorporate a minigame (time management) like the farming sim. If you want let me know your opinion on this with comments or forum posts: should the game be a plain dating sim or have also a minigame?</p>
<p>I don&#8217;t want to reveal too much info about it yet, but it will have all the required elements to be a true otome game:</p>
<ul>
<li><strong>Romance</strong> &#8211; the game will be VERY romantic. The starting situation already is very romantic even if a bit dramatic.</li>
<li><strong>No Sex</strong> &#8211; the game will be absolutely family friendly like all the games I&#8217;ll release on that new domain/brand. For the men reading, don&#8217;t worry, if I can find more reliable writer/artists I plan to make some more male-oriented ones to put them in Tycoon Games website <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li><strong>Manga art</strong> &#8211; the art will be cute manga, Flower Shop style. I might even combine some comic scenes like Vera Blanc game but still keeping a cute/girly manga style.</li>
<li><strong>Handsome boys to date</strong> &#8211; there will be plenty of cool, handsome boys to date. Some will be romantic, some will be workaholics, others will be shallow but who knows, maybe with your help they might change their attitude?</li>
<li><strong>Cuteness power </strong>- flowers, pets like young kitties and puppies. Poems, romantic situations. You got the idea.</li>
<li><strong>Good writing</strong> &#8211; I&#8217;ll completely outsource the writing so hopefully the quality and style will be much better than my past attempts.</li>
</ul>
<p>Speaking of this first game, the main character is a sort of homage to a friend developer of mine, Amanda Fitch. Indeed, in this game you&#8217;ll control the character of &#8220;Amarantha&#8221;. A very uncommon name for a girl, it comes from the amaranth flower, which is derived from Greek (amarantos) meaning &#8220;unfading&#8221;.</p>
<p>She works in a ice cream parlor during summer, she likes to write poems, and her friends call her Amy.</p>
<p>The one below happens right before the main game scene, as you see things doesn&#8217;t seem to start particularly well but&#8230; with an Otome game the Happy End is guaranteed!</p>
<p><em>Your gentle touch<br />
The warmth of your embrace<br />
The passion of your kiss<br />
Precious times<br />
That felt ever so divine</em></p>
<p><em>I though that they would never leave<br />
But&#8230;<br />
Even though I can&#8217;t reach you anymore<br />
I can&#8217;t open my eyes to find you there<br />
I&#8217;ll always have my memories</em></p>
<p><em>Though they are not as warm as the hands<br />
That always made me feel so safe<br />
I know they will never disappear<br />
As you now have</em></p>
<p><em>My beloved,<br />
My heart is forever yours<br />
Even if you&#8217;re lost<br />
Beyond where my trembling voice<br />
Can reach you</em></p>
<p><em>Even if your memories fade<br />
Or disappear into the darkness<br />
I&#8217;ll never forget the precious times<br />
When we faced the world together</em></p>
<p><em>My beloved,<br />
For today,<br />
For tomorrow,<br />
For the days that may never return,<br />
Never forget the words we once exchanged&#8230;<br />
&#8220;I love you&#8230;&#8221;<br />
</em></p>
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		<slash:comments>10</slash:comments>
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		<title>The revenge of point&#8217;n&#039;click adventures</title>
		<link>http://www.winterwolves.net/blog/2010/08/the-revenge-of-pointnclick-adventures/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/the-revenge-of-pointnclick-adventures/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:59:51 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[mystery / detective games]]></category>
		<category><![CDATA[planet stronghold]]></category>
		<category><![CDATA[roleplay games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=734</guid>
		<description><![CDATA[I&#8217;ve always loved point&#8217;n'click adventures, of all kinds. First person view, or 3rd person (with the characters walking on the screen). Unfortunately I&#8217;ve never been able to make one, because they are probably the kind of game that require most art assets. Also, I wasn&#8217;t sure that there was a market big enough to justify [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always loved point&#8217;n'click adventures, of all kinds. First person view, or 3rd person (with the characters walking on the screen).</p>
<p>Unfortunately I&#8217;ve never been able to make one, because they are probably the kind of game that require most art assets. Also, I wasn&#8217;t sure that there was a market big enough to justify that kind of investment. However, recently things seems to have changed. Not just indies, but even some bigger studios are starting to produce adventure games, even if most of them are full 3d ones, real-time.</p>
<p>I really don&#8217;t like 3d real time. It might be good for certain settings, and surely gives more freedom so you can have very complex puzzles. But still I think 2d painted art is the best you can have in an adventure game. A good solution/compromise is 2d pre-rendered backdrops with 3d real-time sprites though.</p>
<p>Does it means that I&#8217;m thinking about making an adventure game? Well, for now I want to finish the current projects. Then, I want to experiment with some online games.</p>
<p>But next year, depending also how some things go, I might start thinking about it seriously (depends also if my favourite artist Rebecca will have enough time to do it)!</p>
<p>In the past I&#8217;ve experimented with lots of genres, and still I like to experiment, however the main kind of games I like are story-based games: RPGs, adventures and all the VN variants (dating sim, etc). I believe an adventure based on Vera Blanc character might be interesting, with many puzzles and horror-themed situations (zombies, vampires, and so on).</p>
<p>Now better I stop thinking about it and focus on finishing my current games though! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  A new alpha of Planet Stronghold should be ready next week for sure (just waiting for artist to finish a few background images).</p>
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		<title>Simulate my life, please</title>
		<link>http://www.winterwolves.net/blog/2010/08/simulate-my-life-please/</link>
		<comments>http://www.winterwolves.net/blog/2010/08/simulate-my-life-please/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 08:20:44 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[adventure games]]></category>
		<category><![CDATA[development tricks]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[marketing tips]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[simulation games]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=731</guid>
		<description><![CDATA[Of my upcoming games, there&#8217;s basically no &#8220;pure-VN&#8221; game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim structure. I know is a bit hard to define what is a &#8220;pure VN&#8221; and [...]]]></description>
			<content:encoded><![CDATA[<p>Of my upcoming games, there&#8217;s basically no &#8220;pure-VN&#8221; game. Flower Shop spin-off will have mini and meta games (more details in the coming weeks), and the other two otome game projects will have all a dating sim / life sim structure.</p>
<p>I know is a bit hard to define what is a &#8220;pure VN&#8221; and what isn&#8217;t. As practical example, Heileen is a pure VN: mainly text and choices (there are also quests but they&#8217;re not complex as the quest you might find in a RPG game). Summer Session instead is clearly a dating sim: you have stats to raise, several places to visit, character relationships, and so on.</p>
<p>What&#8217;s the difference then between a dating sim and a life sim? This is really tough. I might say that Summer Session and Flower Shop were dating sim, while Spirited Heart was a life sim. But really in this case the difference is much more subtle! I dare to say that dating sim focus more on the romance/relationship, while life sim have also other aspect. Spirited Heart has romance option but you can play it completely ignoring that, trying to raise your stats and become the best researcher, dancer, and so on.</p>
<p>I always loved life simulation games: I played The sims until the latest installation. However, while they&#8217;re very nice and varied to play, they miss completely dialogues as you might know. Making &#8220;dynamic dialogues&#8221; that change every time is impossible even for EA. However I would prefer some sort of &#8220;scenarios&#8221; where you have specific character background, life goals, relationship, etc. Sort of smaller scale, but more detailed.</p>
<p>On other news, I might be opening a new website soon specifically for otome games, since in my main website I always focused more on RPG/Strategy games. Games like Spirited Heart are OK, but for the new ones I&#8217;ll use a separate website. Beside I&#8217;ve read somewhere that if you put too many choices in front of the user he gets confused (I seem to recall the number was 12, don&#8217;t ask me why!).</p>
<p>So makes sense to keep in homepage only the best selling games, but some games deserve space anyway. So, better start a new domain with a new specific market in mind.</p>
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		<title>Point of the situation</title>
		<link>http://www.winterwolves.net/blog/2010/07/point-of-the-situation/</link>
		<comments>http://www.winterwolves.net/blog/2010/07/point-of-the-situation/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 12:22:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=728</guid>
		<description><![CDATA[It&#8217;s almost end of July, and this year so far I released 3 of the 5 planned games for 2010. The Flower Shop and Card Sweethearts were already in production since last year, while Vera Blanc: Full Moon was entirely made this year. I am quite satisfied for how things are going looking at my [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s almost end of July, and this year so far I released 3 of the 5 planned games for 2010. The <a href="http://www.winterwolves.com/theflowershop.htm">Flower Shop</a> and <a href="http://www.cardsweethearts.com/">Card Sweethearts</a> were already in production since last year, while <a href="http://www.verablanc.com/download.php">Vera Blanc: Full Moon</a> was entirely made this year.</p>
<p>I am quite satisfied for how things are going looking at my planned releases, a lot less about the actual revenues <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But to be honest it&#8217;s not something under my control: the crisis and the return of middleman are making the life of indies way much tougher than was just 2-3 years ago&#8230;</p>
<p>Unfortunately it means that some things are very likely not going to happen. A 3rd episode of Vera, <strong>despite the game has received unanymous praise from all the press</strong>, isn&#8217;t going to be made, at least this year, and surely not in this format. But let&#8217;s proceed with order:</p>
<ul>
<li>this September 2010 the 2nd episode, Vera Blanc: Ghost In The Castle will be released since it only need proofreading and the person doing it assured me would be made in time</li>
<li>probably this October/November I should be finished with Planet Stronghold, at least the initial release. I might do add-ons and updates on it depending how it will perform</li>
<li>about at the same time (hard to tell really) the Flower Shop spin-off, &#8220;<a href="http://deji.ishtera.net/blog/?p=2407">Winter In Fairbrook</a>&#8220;, should be finished, in time for Christmas (it would be perfect themed game for it)</li>
<li>then there&#8217;s also Spirited Heart spin-off! That will be HUGE, but at the moment I&#8217;m still thinking if to make it as regular downloadable, or as online-only games (more likely the latter)</li>
</ul>
<p>So if I actually manage to mantain that schedule, I would release 6 games, and not 5 as originary planned. It would be cool <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Then, what next ? What will happen to the character of Vera? Will I keep doing downloadables?</p>
<p>I don&#8217;t know. I have lots of ideas in my mind right now: following the rule #4 of my &#8220;<a href="http://www.winterwolves.net/blog/2010/07/five-golden-rules-for-new-indies/">Five Golden Rules</a>&#8221; post, I want to experiment:</p>
<ul>
<li>I&#8217;m thinking about doing a 3d game with Unity3d. Which one? Hmm&#8230; what about a remake of Universal Boxing Manager with the fights all in 3d? sounds cool eh? <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
<li>I&#8217;m also thinking to make a HOG/Adventure game. Yes, you heard me right <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Not sure yet if using Vera, or with another setting, but story-driven games interests me, but to make decent money is obvious that VN isn&#8217;t the right choice anymore&#8230;</li>
<li>Make some online games in JS. I have someone porting a game of mine online&#8230; but I woud like to make a game from scratch thought to be played online. What kind of game? I would love something steampunk/post-nuclear, playable like Urban Dead. No, not a full 3d MMORPG of course! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>I said that lots of times: I was also thinking to make a webcomic based on Vera Blanc, but first I need to raise some money to pay good artists. I don&#8217;t want the comic to look bad</li>
<li>I would also like to make a sort of sequel to Magic Stones. I have already lot of art ready, but probably that will be used to make another webgame idea I&#8217;m working on since some time</li>
<li>I have an idea for a dating sim, but for girls. I think the plot is very nice, I have to see if the writer I found is reliable enough to work on that until the end</li>
</ul>
<p>That&#8217;s it! I don&#8217;t know yet which of those ideas will turn into concrete games and which ones will just remain ideas&#8230; but for now, I&#8217;ll finish all the project I started, and then will have to seriously think what to do next.</p>
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		<title>Five golden rules for new indies</title>
		<link>http://www.winterwolves.net/blog/2010/07/five-golden-rules-for-new-indies/</link>
		<comments>http://www.winterwolves.net/blog/2010/07/five-golden-rules-for-new-indies/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 18:58:02 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development tricks]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[marketing tips]]></category>
		<category><![CDATA[indie tips]]></category>
		<category><![CDATA[indie tricks]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=726</guid>
		<description><![CDATA[I thought to take all the years of experience as indie, and write down five ESSENTIAL rules/tips to follow if you want to be a fulltime indie, focusing on direct sales: keep your IP / retain control - seriously, everyone agrees on this. Cliff posted about it a while back on his blog, and I [...]]]></description>
			<content:encoded><![CDATA[<p>I thought to take all the years of experience as indie, and write down five ESSENTIAL rules/tips to follow if you want to be a fulltime indie, focusing on direct sales:</p>
<ol>
<li><strong>keep your IP / retain control </strong>- seriously, everyone agrees on this. Cliff posted about it a while back on his blog, and I want to reiterate this concept. There are SO many examples of people carelessly giving up their IP (Intellectual Properties) to find out a big company XYZ had made a fortune from what they just sold. So, if you think you have a good IP, think twice before selling it. Or ask for some big money upfront <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Also: whatever tool you use, be sure that you have FULL CONTROL over it.  Some  examples: you can let a portal carry your downloadable game, but be  sure that you agree with their terms. If they&#8217;re going to sell it at  $6.99, you won&#8217;t have much success trying to sell it directly at $19.99.<br />
Another example: someone just published a new platform to build games  online easily. Awesome! But does that platform let you publish the games  ON YOUR SITE? No? Then, it&#8217;s not that great. Remember that promoting  YOUR site, building up YOUR mailing list, YOUR fans, will let you  survive even through really tough periods (like this year of crisis).  See Jeff Vogel posts about getting &#8220;1000 true fans&#8221;. Also, don&#8217;t forget  that if you build up your site, you can later resell the domain if has  enough traffic / relevance.</li>
<li><strong>marketing</strong> &#8211; this is a very controversial point. I see to many people wanting to burn thousands dollars investing in a marketing firm or simply Google Adwords. It&#8217;s a wrong choice and I tell you why: marketing/advertising works but ONLY in certain situation you&#8217;ll get a decent ROI (return of investment).<br />
Example: a MMO. The nature of MMO, with his increased revenues per user, makes advertising much more viable than trying to promote a single-player-downloadable game.<br />
I get decent ROI from ads because over the year I built a catalog of SEVERAL games. So people that come to my site from a Spirited Heart banner, might end up buying also Flower Shop and/or Vera Blanc. It is not uncommon to see same person buy 3-4 games at once. Now what would happen instead if I had just ONE game for sale? Probably wouldn&#8217;t recover the costs. In the beginning, the best thing you can do is either release several games or partner with some affiliates.</li>
<li><strong>partnership &amp; affiliates</strong> &#8211; Affiliates can be PURE GOLD: find someone that has a similar user-base  (sells similar games to yours) and ask if he is interested in selling  your game. Or, look if he is affiliating his games. I regularly promote  other people&#8217;s games in my newsletter and I get a nice chunk of cash  from affilite sales, plus I remind people of my site and sometimes they  even end up buying games of mine (it&#8217;s really like if they forgot about  them, and sendind a newsletter about other games reminded them!).<br />
Also, build up relationships with fellow indies. Over the years I got to know some people and now I have several business relationships with many of them. I did games together with Phelios, with Hanako, with Sakevisual. We didn&#8217;t even need a contract, because everyone had a reputation to keep (of course, be careful about people you just met). We exchange tricks and tips, and we keep updated about the latest news. What you learn through those relationship is often priceless.<br />
It&#8217;s a pity that not many people see the enormous potential in doing partnership and affiliate other developer games, especially niche games!</li>
<li><strong>differentiate / experiment</strong> &#8211; I started making sports games, then RPG, then simulations, then wargames, and now visual novels, dating sim&#8230; unless you have a fixation for one specific genre, and unless that genre gives you good sales (in this case would be pretty stupid to try another!) you should really try to differentiate.<br />
In my example I&#8217;m talking about game genre: another way is to change platforms (iphone, android, flash) or system (microtransaction, social games). I&#8217;ve heard so many stories of people that changed completely field and made a fortune&#8230;</li>
<li><strong>no epic projects</strong> &#8211; this is true especially when doing the first games. Doing an awesome 3d space battle should be done ONLY AFTER you built up a good catalog of games and lots of experience in doing indie games. I&#8217;m not saying that they should be avoided: only that if you go for the &#8220;big hit&#8221;, it can work but can also be a &#8220;big miss&#8221;, so you could end up with a unfinished game (because you&#8217;re burned) or run out of funds, or simply have to get back to daily work and then not have time to market it properly, and so on.</li>
</ol>
<p>Of course, this is based on my personal experience! I hope you found this post informative, and if you did, spread the word about it <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Announcing Vera Blanc: Ghost In The Castle</title>
		<link>http://www.winterwolves.net/blog/2010/07/announcing-vera-blanc-ghost-in-the-castle/</link>
		<comments>http://www.winterwolves.net/blog/2010/07/announcing-vera-blanc-ghost-in-the-castle/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 15:06:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[mystery / detective games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=722</guid>
		<description><![CDATA[I&#8217;ve already uploaded two teasing videos on youtube (you see one above) and now I&#8217;m officially announcing the next episode of Vera Blanc, called Ghost In The Castle, that will be released this fall, probably in September. The game story is being proofreaded/edited, so all is need after that is some testing and reviewing the [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Oc2npagOOjc&amp;hl=en_GB&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Oc2npagOOjc&amp;hl=en_GB&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;ve already uploaded two teasing videos on youtube (you see one above) and now I&#8217;m officially announcing the next episode of Vera Blanc, called Ghost In The Castle, that will be released this fall, probably in September. The game story is being proofreaded/edited, so all is need after that is some testing and reviewing the plot to be sure that there aren&#8217;t big mistakes (plot holes and such). As you can see from the video, there&#8217;s a new comic artist for this game, Ricardo Mendez from a Brazilian comic studio.</p>
<p>This time, Vera and Brandon are investigating a mysterious ghosts that is haunting a castle in a town in middle of italian countryside.  A local famous businessman, Roberto Anastasi, wants Vera to solve the ghost problem, because he doesn&#8217;t want the town filled by tourists. The first day seems to be rather quiet and relaxing, but as soon as the night comes, Vera will have a short encounter with the ghost! A short chase in the woods that ends up in a opening and a man hanged on a tree!</p>
<p>Stay tuned for more details and a more accurate release date for the game.</p>
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