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<channel>
	<title>Computer Games</title>
	<atom:link href="http://www.winterwolves.net/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.winterwolves.net/blog</link>
	<description>Development diary of Celso Riva</description>
	<lastBuildDate>Sun, 14 Mar 2010 09:07:37 +0000</lastBuildDate>
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		<title>The importance of minigames</title>
		<link>http://www.winterwolves.net/blog/2010/03/the-importance-of-minigames/</link>
		<comments>http://www.winterwolves.net/blog/2010/03/the-importance-of-minigames/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 09:07:37 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[development tricks]]></category>
		<category><![CDATA[mystery / detective games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=629</guid>
		<description><![CDATA[As you might know reading my tweets, in my upcoming game Vera Blanc: Fullmoon I am going to have LOTs of &#8220;minigames&#8221;. They became very popular recently, especially on casual games portals, so I decided to give it a try too. I must admit they work very well to increase the replayability and the immersion [...]]]></description>
			<content:encoded><![CDATA[<p>As you might know reading my tweets, in my upcoming game Vera Blanc: Fullmoon I am going to have LOTs of &#8220;minigames&#8221;. They became very popular recently, especially on casual games portals, so I decided to give it a try too. I must admit they work very well to increase the replayability and the immersion of the game.</p>
<p>Now you could rightly ask me: how does a &#8220;memory game&#8221; or a &#8220;find the differences&#8221; does help the game&#8217;s atmosphere/immersivity ?! Well, I&#8217;m going to show you two examples.<br />
<a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/03/diffgame.jpg"><img class="alignnone size-thumbnail wp-image-630" title="diffgame" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/03/diffgame-150x150.jpg" alt="" width="150" height="150" align="left" /></a>Check the image on the left: it&#8217;s one of the &#8220;find the differences&#8221; minigames. In this case we&#8217;re in a wood nearby the main town of Wolfach (it will be an imaginary town even if I know probably such a name exist for real).</p>
<p>We&#8217;re looking for clues. So, such a minigame can help because the player will feel like if he&#8217;s searching the surrounding, trying to spot any detail can help in the investigation.</p>
<p>That&#8217;s what the real detectives do: look around to see anything that can catch their attention, even really small details like in this minigame.</p>
<p>Now for the other example, I&#8217;ll show you a youtube video:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JY5qEoE-HBs&amp;hl=en_GB&amp;fs=1&amp;rel=0&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/JY5qEoE-HBs&amp;hl=en_GB&amp;fs=1&amp;rel=0&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This is an &#8220;action scene&#8221;. The player must run away from an ominous big man who&#8217;s chasing Vera for some reason. For this scene I thought would have been much better to use something like that &#8211; I even thought about a real-time sequence but probably would have been too difficult. However there is a real-time minigame already, but don&#8217;t want to talk about it because would be a spoiler for the story <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I believe the minigame above with the music and the images represent well one of those scenes typical of the action-movies, helps player immersion and I think is also fun to play <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I have now reached the point where the demo would end, and I&#8217;m starting the rest of the game. The art is almost completely done, so my aim is to finish the game, at least the beta version, by end of this month, even if I know it won&#8217;t be easy!</p>
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		<item>
		<title>Online vs offline games</title>
		<link>http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/</link>
		<comments>http://www.winterwolves.net/blog/2010/03/online-vs-offline-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:38:23 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[antipiracy]]></category>
		<category><![CDATA[development tricks]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[other games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=626</guid>
		<description><![CDATA[More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered so far. If anyone has any comments/suggestion, is welcome.
Online
Pros:
As developer, you basically eliminate piracy. People [...]]]></description>
			<content:encoded><![CDATA[<p>More and more developers I know are going to move online-only (some have already). But what are the key differences of online vs offline games, both from the developer and the user point of view? This is what I gathered so far. If anyone has any comments/suggestion, is welcome.</p>
<p><strong>Online</strong></p>
<p><strong>Pros</strong>:</p>
<p>As developer, you basically eliminate piracy. People making online games in general make MUCH more money than people making offline games. Also, online enable you to use subscriptions, microtransactions, pay per item, and so on.</p>
<p>As player, you can now compete/collaborate with friends. You can have new experiences otherwise unattainable by offline gaming, like new content/leves, updates, bugfixes.</p>
<p><strong>Cons</strong></p>
<p>As developer, you enter a whole new realm. You need to guarantee people are able to play. If your server is offline, your game is useless and this will make people angry, very angry. Also it means you need to learn network programming, which is a pain. There are also increased costs (but as we saw you should also expect increased profits). Usually once you go online, you&#8217;ll need to focus on one game. Most online games takes YEARS to make, so be sure to have a backup plan. Also, you enter a VERY CROWDED market: everyone is making MMOs now, so while the potential revenues are much higher, the competition is also more fierce. Online games are mutually exclusive too: people playing WoW are likely to play that for 4-5h a day, leaving no room for other games. This means that if a big player has established a foothold in a certain niche/segment of the market, will be very hard for you to get new players.</p>
<p>As player, you can say goodbye to immersion. Most people playing MMO knows how annoying some people can be. You can meet anyone, from a 60 years old polite university professor to a 16-years old boy always yelling at you. There can&#8217;t be a plot in a online game. You&#8217;re also going to pay MUCH more, and some games feels more like a scam. With normal offline games you pay a price and know what you get. Online games are designed like mousetrap: they lure you in with the FREE word, and then you get addicted and you&#8217;ll end up paying even hundred of dollars for, let&#8217;s be honest, what you could get for 1/10 less. You&#8217;re also going to spend much more time to a single game and become an addict (that&#8217;s exactly what the companies want).</p>
<p><strong>Offline</strong></p>
<p><strong>Pro</strong>s:</p>
<p>As developer, offline games are much easier to program. Even if you&#8217;re not an expert programmer you can easily put a normal downloadable game together. You don&#8217;t need to have a dedicated server or be a network expert.</p>
<p>As player, you know what you get. You can have immersive games with wonderful plot and NPCs, like Dragon Age (or any of <a href="http://www.winterwolves.com">my games</a> hehe), you can play RTS knowing your ping doesn&#8217;t matter, you can play while flying on a plane with a laptop, you can pause anytime, you can play games at your pace (and not be tied to a raid or a online event) and the list goes on. All of this knowing you&#8217;re going to pay a FIXED amount (that recently is getting lower and lower).</p>
<p><em>(Note &#8211; I am one of those players. I can&#8217;t honestly believe that people pay 15-20 eur a month to play WoW when they can get wonderful games from Bioware for a fixed price!)</em></p>
<p><strong>Cons:</strong></p>
<p>As developer, expect to make much less money: except very rare cases, a offline game is always going to earn  less than a online one, since you can&#8217;t bill multiple time the same person  (selling him subscriptions or items for example).  Also you have to deal  with piracy which is a real pain and will seriously hurt your business.</p>
<p>As player, I am not really sure what are the cons of offline games. I guess stupid/paranoid DRMs are the worst thing you can experience. Apart for that, I can&#8217;t really think about any cons, except if you like competition, ladders, etc. But then you wouldn&#8217;t be playing offline games at all <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>That is. As you can see there are several things to consider, both for the developer and the player. I also think that the age influences what people play: I used to play EQ1-2 when I was younger, and had more free time than now. As I grow older, I found I hadn&#8217;t time anymore to invest HOURS in a character, or pay for a monthly subscription when I wasn&#8217;t sure I would be able to play the game. About the new free to play games, I honestly think it&#8217;s plain stupid to pay $5 &#8220;for a sword&#8221; when you can get complete new games for the price of 2-3 swords <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Also I like games with plots and writing, so that&#8217;s not really what I want. But know many devs making a fortune with free to play / MMO games.</p>
<p>Will I be making a online game? No, not really soon. But who knows, maybe one day&#8230; <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Vera Blanc gameplay</title>
		<link>http://www.winterwolves.net/blog/2010/03/vera-blanc-gameplay/</link>
		<comments>http://www.winterwolves.net/blog/2010/03/vera-blanc-gameplay/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 19:42:12 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[mystery / detective games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=619</guid>
		<description><![CDATA[I&#8217;m working on the &#8220;main game loop&#8221; of Vera Blanc right now. There&#8217;s a first &#8220;introduction&#8221; part where you get to know your powers, the setting of the investigation, and meet a few characters. Then after a shocking encounter (which I won&#8217;t reveal since I don&#8217;t want to spoil the game!) the game will enter [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on the &#8220;main game loop&#8221; of Vera Blanc right now. There&#8217;s a first &#8220;introduction&#8221; part where you get to know your powers, the setting of the investigation, and meet a few characters. Then after a shocking encounter (which I won&#8217;t reveal since I don&#8217;t want to spoil the game!) the game will enter in the main loop, showing the map that you can see below in the screenshots.</p>
<p>The game will be time limited, but only after certain events. For example, when you start, there won&#8217;t be a deadline of 30 days to solve the case. The days will pass, but until you find a specific clue, the story won&#8217;t go on. After some key events are &#8220;unlocked&#8221; though, you might have to hurry up and find / discover some information within a certain number of days, or in the case of real-time events, some minutes.</p>
<p>In any case the game will inform the player about what&#8217;s going to happen next and &#8220;suggest&#8221; him to save the game to avoid restarting from the beginning!</p>
<p>About the investigation part, there will be choices like in my other VNs but this time with much more freedom. I tried to represent as more choices as possible, and you can repeat the same action many times or try the same thing in different order to change the course of the story. So it&#8217;s not really a story with branches, but more like several actions that you can do in a specific location/situation of the story that will lead to different results.</p>
<p>On a final note, I&#8217;m happy about the final look of the game. I think that kind of art is more suited for mystery/horror stories than pure manga style (that&#8217;s my personal opinion of course) <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />

<a href='http://www.winterwolves.net/blog/2010/03/vera-blanc-gameplay/choices/' title='choices'><img width="150" height="150" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/03/choices-150x150.jpg" class="attachment-thumbnail" alt="" title="choices" /></a>
<a href='http://www.winterwolves.net/blog/2010/03/vera-blanc-gameplay/fullmoon/' title='fullmoon'><img width="150" height="150" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/03/fullmoon-150x150.jpg" class="attachment-thumbnail" alt="" title="fullmoon" /></a>
<a href='http://www.winterwolves.net/blog/2010/03/vera-blanc-gameplay/map/' title='map'><img width="150" height="150" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/03/map-150x150.jpg" class="attachment-thumbnail" alt="" title="map" /></a>
</p>
]]></content:encoded>
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		<item>
		<title>The pixel art nostalgia</title>
		<link>http://www.winterwolves.net/blog/2010/02/the-pixel-art-nostalgia/</link>
		<comments>http://www.winterwolves.net/blog/2010/02/the-pixel-art-nostalgia/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 18:16:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[indie life]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=617</guid>
		<description><![CDATA[I grew up playing pixel art games. Some of the best games, first on C64, then Amiga, and lastly PC (but the first 3d or pseudo-3d games like Doom were already showing).
I really like that style, and it&#8217;s a pity that nowadays you can see pixel art only on the small devices like iPhone, Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>I grew up playing pixel art games. Some of the best games, first on C64, then Amiga, and lastly PC (but the first 3d or pseudo-3d games like Doom were already showing).</p>
<p>I really like that style, and it&#8217;s a pity that nowadays you can see pixel art only on the small devices like iPhone, Nintendo DS or cellular phones. So, I am thinking to use pixel art for one of my upcoming games! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I know that this might sounds crazy in an era of 3d accelerated cards, shaders, and so on, but I think a good pixel art graphic has something really artistic that you can&#8217;t get even with the best 3d real-time art you see in most games nowadays!</p>
<p>Besides, I also think pixel art is very good for cute/girly games, and since one of my upcoming games is definitely made for girls (but also men will be able to play it, fear not) I really want to try. Of course, I won&#8217;t feature full 800&#215;600 screens made in pixel art, but for example a tilemap (similar to those you see in all the games made with RPGMaker XP) or perhaps a central part of the screen where the action take place, and all around my usual window/boxes with statistics and hints/tooltips.</p>
<p>I don&#8217;t want to announce anything yet, not unless I have implemented some screens with the new art style, but if everything goes well maybe in a month will make a new post with a surprise, a sort of a sequel (even if it will play differently) of one of my most successful games&#8230;</p>
]]></content:encoded>
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		<title>Super Heroes and Heroines</title>
		<link>http://www.winterwolves.net/blog/2010/02/super-heroes-and-heroines/</link>
		<comments>http://www.winterwolves.net/blog/2010/02/super-heroes-and-heroines/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 13:54:14 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=612</guid>
		<description><![CDATA[Is Vera Blanc a Super Heroine? No, not really. She is human: she has fear, she feels sympathy or love for certain person, she is jealous, and she can die like anyone else.
Recently I&#8217;ve been writting a lot of those &#8220;sudden death&#8221; endings. It might look weird, but they&#8217;re fun to read. Like in the [...]]]></description>
			<content:encoded><![CDATA[<p>Is Vera Blanc a Super Heroine? No, not really. She is human: she has fear, she feels sympathy or love for certain person, she is jealous, and she can die like anyone else.</p>
<p>Recently I&#8217;ve been writting a lot of those &#8220;sudden death&#8221; endings. It might look weird, but they&#8217;re fun to read. Like in the old &#8220;Fighting Fantasy&#8221; gamebooks: I remember I was always reading the &#8220;death&#8221; scenes with great interests, even if they meant I had failed in my quest. I don&#8217;t know exactly how to express it, but I thought those description were really cool to read, and they&#8217;re to write too <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>During the game, Vera&#8217;s investigations can encounter a premature end in many different ways. However, beside &#8220;saving often&#8221; (which is always a good advice for all kind of games) I also try to give the player some hints, like subtle warnings, of what might happen if they&#8217;re not careful, or what dangers they could encounter. Anyway, it is definitely a different game from my other ones, you won&#8217;t be able to rollback and you will also have to think carefully each move. In the game there are LOTs of menu, much more than my other games. It is more interactive, and after the introductive chapter, the game becomes very interactive, with a daily/weekly planner, a map with places to explore/investigate, and a sort of diary (or &#8220;cluebook&#8221;) where Vera writes down all the clues/info she will discover during her investigation.</p>
<p>The game will also feature a few minigames, the most important being the &#8220;Mind-Reading&#8221; one. Yes, because one of Vera&#8217;s superpowers is the capacity to read other people&#8217;s mind. Check the video below for a good explanation on how the minigame works:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4VIgUNH4W6c&amp;hl=en_GB&amp;fs=1&amp;rel=0&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/4VIgUNH4W6c&amp;hl=en_GB&amp;fs=1&amp;rel=0&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Note &#8211; of course the game will be completely edited/proofreaded by native english speaker before being released <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>That&#8217;s all for now &#8211; next post I hope to be able to show you a video introducing Vera&#8217;s story, including her superpowers!</p>
]]></content:encoded>
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		<title>The Year Of The Tiger</title>
		<link>http://www.winterwolves.net/blog/2010/02/the-year-of-the-tiger/</link>
		<comments>http://www.winterwolves.net/blog/2010/02/the-year-of-the-tiger/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 09:44:45 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[card games]]></category>
		<category><![CDATA[card sweethearts]]></category>
		<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=607</guid>
		<description><![CDATA[I just discovered a fun thing. One of my best collaborator, Ayu Sakata (Flower Shop&#8217;s writer, voice actress / proofreader in Bionic Heart, Heileen 2 and more) and I are both of The Tiger in the Chinese Horoscope. This means that this is our year! 
It surely started well with The Flower Shop who is [...]]]></description>
			<content:encoded><![CDATA[<p>I just discovered a fun thing. One of my best collaborator, Ayu Sakata (Flower Shop&#8217;s writer, voice actress / proofreader in Bionic Heart, Heileen 2 and more) and I are both of The Tiger in the Chinese Horoscope. This means that this is our year! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
It surely started well with The Flower Shop who is getting a positive response and nice reviews everywhere.</p>
<p>Now she is working on editing what should be my next game (unless I manage to finish Vera Blanc first but I doubt it). It&#8217;s a manga visual novel / strip poker game called Card Sweethearts. I started this project last year, asking Ren&#8217;Py main programmer Tom to create a poker engine out of his card game system for Ren&#8217;Py.<br />
The poker is the classic Texas Hold&#8217;em, and will become a classic strip poker (featuring only tasteful images though) when you challenge one of the four girl depicted in the title screen image below:<br />
<a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/titlescreen.jpg"><img class="alignnone size-medium wp-image-609" title="titlescreen" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/titlescreen-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>I absolutely like how Ayu is reworking the original game texts (written by another collaborator of mine who had to quit). Just read at Tobias description of Miko, one of the four girl you can pursue in the game and my personal favourite:<br />
<em> &#8220;You mean Rocco? That old guy ain&#8217;t much, but his woman Miko. Now she&#8217;s a fine piece of work. Hottest thing out of the orient since they invented gunpowder.&#8221;</em></p>
<p>Now that&#8217;s what I call really top writing! <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Below a in-game screen featuring the poker part. That is really fun, and is cool how it integrates with the story itself. The game will also feature a scheduler like my other dating sims where you&#8217;ll be able to decide what to do with your week.</p>
<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/pokergame.jpg"><img class="alignnone size-medium wp-image-608" title="pokergame" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/pokergame-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>So basically I have in production (or planned) the following games for this year:</p>
<ul>
<li><strong>Cardsweethearts </strong>- a visual novel / poker game mix</li>
<li><strong>Vera Blanc 1</strong> &#8211; an american comic-styled mystery game with several minigames in it (more on this soon)</li>
<li><strong>Planet Stronghold</strong> &#8211; probably my biggest project to date, a sci-fi RPG featuring a battlesystem, many varied enemies, an inventory for each character, a training system, a map system, different weapons/armors types, with a romance/VN background and several possible outcomes!</li>
<li><strong>a still unnamed horror/mystery game</strong> set in victorian times that most likely will be illustrated by Zyephen (the same artist of Planet Stronghold characters / enemies)</li>
<li><strong>a sequel of Flower Shop</strong> with a brand new game (not farming sim) seen from &#8220;the girls side&#8221;</li>
<li><strong>an hex-grid turnbased fantasy wargame</strong> similar to the good old SSI titles</li>
</ul>
<p>It&#8217;s going to be a <strong>very</strong> busy year as you can see!</p>
]]></content:encoded>
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		<title>Follow the leader: about characters in a party RPG</title>
		<link>http://www.winterwolves.net/blog/2010/02/follow-the-leader-about-characters-in-a-party-rpg/</link>
		<comments>http://www.winterwolves.net/blog/2010/02/follow-the-leader-about-characters-in-a-party-rpg/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 08:33:41 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[planet stronghold]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=601</guid>
		<description><![CDATA[As some of you might know, recently I fell in love with Bioware&#8217;s latest title, Dragon Age.
Of course there are MANY reasons to love that game: but as game designer, the most interesting new feature (never seen before in a RPG game as far as I know) is the party management / relationship between the [...]]]></description>
			<content:encoded><![CDATA[<p>As some of you might know, recently I fell in love with Bioware&#8217;s latest title, Dragon Age.</p>
<p>Of course there are MANY reasons to love that game: but as game designer, the most interesting new feature (never seen before in a RPG game as far as I know) is the party management / relationship between the main characters and his/her companions.</p>
<p>Beside the possible romance outcomes, which are very nice, I also liked in particular the skill bonus that each NPC can get if you have a good relationship with him/her. I definitely want to do the same in my game Planet Stronghold. Beside raising the skills the &#8220;normal&#8221; way (through Training or winning battles / earning XPs) I also want to have a relationship value with each of them, and that value will give bonuses to combat. Of course also a negative value will give a negative bonus to combat.</p>
<p>Another very interesting feature is that the NPC actually interacts during the exploration dialogues. Evil / selfish characters will be annoyed if you try to help too much everyone you meet, while generous / brave characters will be pissed if you do evil action or if you refuse to help the weaks. This will require a bit more planning during the dialogues to check for all the possible companions present in that point, but will definitely add much more atmosphere and realism to the game.</p>
<p>I always liked the idea of your party NPC being not simple soldiers that will follow the leader blindly, but real characters with their own morals / thoughts that will change their opinion on you based on your actions.</p>
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		<title>Planet Stronghold &#8211; New characters</title>
		<link>http://www.winterwolves.net/blog/2010/02/planet-stronghold-new-characters/</link>
		<comments>http://www.winterwolves.net/blog/2010/02/planet-stronghold-new-characters/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:54:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[development screenshot]]></category>
		<category><![CDATA[planet stronghold]]></category>
		<category><![CDATA[roleplay games]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=597</guid>
		<description><![CDATA[Today got more pictures for Planet Stronghold + new sketches for the new characters. I must say the improvement is great, and the game is changing from a &#8220;cute&#8221; look to a more &#8220;adult&#8221; look, but still using manga art. Michelle is the new character that was redone, and I like it a lot. She&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/newmichelle.jpg"><img class="alignnone size-thumbnail wp-image-599" style="margin-left: 5px; margin-right: 5px;" title="newmichelle" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/newmichelle-150x150.jpg" alt="" width="150" height="150" align="left" /></a>Today got more pictures for Planet Stronghold + new sketches for the new characters. I must say the improvement is great, and the game is changing from a &#8220;cute&#8221; look to a more &#8220;adult&#8221; look, but still using manga art. Michelle is the new character that was redone, and I like it a lot. She&#8217;s a small, thin girl but she is very determined in becoming a good soldier for the Empire!</p>
<p>Click on the thumbnail on the left to see it bigger, is worth it! This is her &#8220;casual dressed&#8221; version.</p>
<p>The new sketches looks also very promising. Rebecca, who is my favourite character, an aggressive and sexy woman of the Scout class, and also your training Sergeant, will have a big role through the whole game. While the older image was cute, the new one (just saw the sketch but I&#8217;m already loving it) will better represent her personality.</p>
<p>One last image <a href="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/michelleandlisa.jpg"><img class="alignnone size-thumbnail wp-image-598" style="margin-left: 5px; margin-right: 5px;" title="michelleandlisa" src="http://www.winterwolves.net/blog/wp-content/uploads/2010/02/michelleandlisa-150x150.jpg" alt="" width="150" height="150" align="right" /></a>showing both Lisa and Michelle in their uniform, during the training session. I&#8217;ve also started coding the Training Screen where you&#8217;ll be able to train your heroes skills without going to combat, but I am still doing some balancing / UI work so probably won&#8217;t be able to post any screens before 1-2 weeks.</p>
<p>I&#8217;ve also started another artist on the inventory/items art, since I decided to switch from just displaying text lines in the inventory to a standard icon inventory, so player will be able to recognize instantly the item from the shape/colors.</p>
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		<title>Flower Shop released + making of</title>
		<link>http://www.winterwolves.net/blog/2010/01/flower-shop-released-making-of/</link>
		<comments>http://www.winterwolves.net/blog/2010/01/flower-shop-released-making-of/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 12:03:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[adventure games]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[the flower shop]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=592</guid>
		<description><![CDATA[First of all, in case you don&#8217;t know, the game is now out! You can get more info at the official page here: http://www.winterwolves.com/theflowershop.htm
Then I want to give a brief background history on this game in case someone is interested. It all started shortly after I found out about Ren&#8217;Py engine and the visual novel [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, in case you don&#8217;t know, the game is now out! You can get more info at the official page here: <a href="http://www.winterwolves.com/theflowershop.htm" target="_blank">http://www.winterwolves.com/theflowershop.htm</a></p>
<p>Then I want to give a brief background history on this game in case someone is interested. It all started shortly after I found out about <a href="http://www.renpy.org/">Ren&#8217;Py</a> engine and the visual novel / dating sim world. I got to know the <a href="http://lemmasoft.renai.us/forums/">LemmaSoft community</a> (which has been very helpful for me in making those games since then) and several great people like Tom Rothamel, Ayu Sakata and M.Beatriz Garcia. Those two last people were later fully involved in the game.</p>
<p><a href="http://www.tycoongames.eu/adventures/summersession.php">Summer Session</a>, a dating sim made together with Hanako games, was released in July 2008 and was very successful, with mentions on Gamasutra, Macworld, and so on. So I wanted to make another, but at same time go on with my other projects (<a href="http://www.heileen.com">Heileen</a>, <a href="http://www.winterwolves.com/spiritedheart/">Spirited Heart</a> would get released in the next months). While browsing Lemmasoft forums I found out Deji (Garcia nickname) and of course I was impressed by her skills, but also by the fact that at those times (if I remember correctly) no games (even freewares!) were ever released with her beautiful art.</p>
<p>I thought to ask her if she was interested, and I still remember after I sent her my initial game idea she wasn&#8217;t much motivated because of the &#8220;guy goes after girl&#8221; theme: but when I expanded it mentioning one of the main girls would be a Flower Shop owner, she immediately changed her mind! Also, in the beginning, the game was really like another Summer Session. But then (luckily I think) I decided to ask Ayu Sakata to write it completely on her own, just following my original plot idea, but leaving all the dialogues to her.</p>
<p>Was July 2009, she had just done some proofreading /editing for <a href="http://www.bionicheartgame.com/">Bionic Heart</a> and I really liked her work, so asked her if she wanted to take care of the project, and she did. She changed the player perspective from the classic male point of view (the one of Summer Session for example) to a more delicate, romantic view (I&#8217;d say definitely more female!).</p>
<p>Meanwhile Deji was going on with the pictures, but was a bit slow because had to do an internship. In late 2009 the plot was fully written but there was still several pictures left: I still remember Marian was the last girl to be added, and some of her poses were paused for over 3 months <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  But then, the internship ended and I must say I was surprised to see Deji motivation and speed (quality was NEVER in discussion) ! She finished all the remaining art in December, and the main menu in early January.</p>
<p>The background art was done by other external contractors and the interface&#8230; is my fault in case you&#8217;re wondering <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  In December 2009/January 2010 I had lot of fun programming the farming sim part: I wanted something casual, not very complex but not too easy either, and I think I made it. Once again I was pleased to work with Python which is without any doubt the best language ever to do &#8230; just anything, from games to any other kind of programming task!</p>
<p>So that&#8217;s it&#8230; basically the game from its original concept in October 2008, was finished more than 1 year later, in January 2010! Of course, there were lots of pauses and dead moments so isn&#8217;t like the game took 1 year of actual work to make!</p>
<p>And now, what&#8217;s next? I am already discussing with Deji and Ayu about a possible &#8220;girl side&#8221; version of the game. I agree, I think many girls would like to deal with nice guys like Jacob and Trent&#8230;!</p>
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		<title>Who really is Vera Blanc?</title>
		<link>http://www.winterwolves.net/blog/2010/01/who-really-is-vera-blanc/</link>
		<comments>http://www.winterwolves.net/blog/2010/01/who-really-is-vera-blanc/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 23:13:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Vera Blanc]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[tycoongames]]></category>
		<category><![CDATA[winter wolves games]]></category>

		<guid isPermaLink="false">http://www.winterwolves.net/blog/?p=590</guid>
		<description><![CDATA[After I posted the first images I realized I created a bit of a mess. I forgot a simple rule, that the first images you show of a new game will also reflect what people think/expect from it.
First of all it won&#8217;t be a erotic game   Nor will be a game without any [...]]]></description>
			<content:encoded><![CDATA[<p>After I posted the first images I realized I created a bit of a mess. I forgot a simple rule, that the first images you show of a new game will also reflect what people think/expect from it.</p>
<p>First of all it won&#8217;t be a erotic game <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Nor will be a game without any plot, based only on naked babes! In practice it will be a detective/mystery game, not focused exactly on finding clues or making logic connections, but more about the suspense and mystery since in every case Vera and his partner in crime Brandon will have to face some classic myths of horror/paranormal like zombies, ghosts, vampires, werewolves and so on.</p>
<p>But how will be the gameplay? Actually, will be one of my most unusual VNs&#8230; to be honest not even a VN, even if there will be several scenes to tell some important parts of the story, in particular the introduction to the new case.</p>
<p>The gameplay will be similar to Spirited Heart, you get a case, travel to a place and then have several days in which you decide which location explore or what action do. Meanwhile of course things will happen: someone might get killed, or disappear, or something else. I have yet to decide if to set a fixed amount of time to solve the case, or simply use a &#8220;variable based unlockable path&#8221;, which is probably better so players don&#8217;t get frustrated because they run out of time.</p>
<p>Vera will be able, on each case, to select 3 skills to learn for the mission, which will modify the game in several points. For example she might learn &#8220;Science&#8221;, and before entering an old building she could understand observing the structure that there&#8217;s risk of collapsing, or could repair a broken videocamera to see if she can recover some pictures, and so on.</p>
<p>It will also contain at least one word-based mini-game, and several endings even if most of them will be &#8220;sudden deaths&#8221; ! Yes, will be a game where you better save often&#8230;</p>
<p>Sorry if the first images I posted derailed the attention to the game only on the exterior aspect of Vera and how she was dressed in those 2 screenshots I posted <img src='http://www.winterwolves.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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