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Re: "solo" player RPGs ?

Posted: Wed Jul 13, 2016 4:50 am
by DarkWolf
I think it wold be hard to write a good story if your protagonist always travels alone, not impossible but hard. It could work if s/he has a traveling companion but only fights alone, maybe because his/her companion isn't combat capable or something like that.

Re: "solo" player RPGs ?

Posted: Wed Jul 13, 2016 6:13 am
by jack1974
If I do this I would use completely new characters (maybe some cameos) and allow much more customization of the main character to allow race/gender/profession choice :)

Re: "solo" player RPGs ?

Posted: Wed Jul 13, 2016 7:26 am
by jack1974
Haha I managed to find that old flash game that I played several years ago:
http://www.kongregate.com/games/MrJinx/ ... eath-watch
as you can see everything is timer based. It's real-time but you still have time to decide. I would like to try something like this, maybe with an option to play it as turn based still.

Re: "solo" player RPGs ?

Posted: Wed Jul 13, 2016 12:00 pm
by Thee Forsaken One
I really liked that game. I wish there was a sequel or something similar to it.

Re: "solo" player RPGs ?

Posted: Thu Jul 14, 2016 11:37 am
by jack1974
Maybe will do something similar. The timing/cooldown mechanic is nice (well it's very common in many RPGs, even Loren/SOTW use it in practice) but presented like that makes the battles more alive. And the good thing is that toggling that from "real-time" to turnbased would be very simple, so even those who prefers turn based games could play it.

Re: "solo" player RPGs ?

Posted: Tue Jul 19, 2016 5:29 am
by BR4ZIL
I think it works best on "small scale" adventures. Stuff thats not about saving the world or anything extremely grandiose.

So you can have your side characters not take part of the action but things would still make sense.

Of course "gamey" games like Diablo throw that out the window and make your PC just a demi-god that can kill everything in his path.

I dunno, i just dont like solo RPGs... it breaks the core classic feature of having a group of people going in an adventure (afterall, thats what PnP RPG is all about).

Re: "solo" player RPGs ?

Posted: Thu Jul 21, 2016 3:51 pm
by pahldus
The story is the key, as a PnP RPG player of over 30 years, the best kinds of stories for solo adventures were with characters that were thieves, assassins or bounty hunters. There other types that would work as well, a lone vampire or other supernatural being, superheroes quite often work alone so lots of story options that would make for a great solo-RPG.

Re: "solo" player RPGs ?

Posted: Thu Jul 21, 2016 3:59 pm
by jack1974
Yes those are good settings to use for a "solo" RPG :)