Bionic Heart 2 - prototype
Posted: Mon Apr 16, 2012 10:08 am
So yesterday had a moment of free time after Loren beta and amongst the other things, I started prototyping an idea I had for Bionic Heart 2, but I'm not sure is worth pursuing it, so I'd like some feedback
I made a PC/Mac/Linux demo here:
games/BH2.zip
remember is just a prototype. I had some texts written by a good new writer I found, but some were added by me
So in practice how it works? The dialogue is RPG-style, with 4 base skills showed on top.
The skill level influence the amount of point you get when you pick a related answer. With each character you talk with, you'll have the possibility to see his "traits" which should suggest which are the right choices, and a "goal" to reach expressed in percentage. The game will go on differently if you reach the goal in each scene or not, but you don't get a "game over" screen (only in the prototype right now).
On bottom on the left there are "basic" choices, not related to any skill. On the right instead there are only skill related choices. The basic choices can have positive/negative effect but usually small changes, while the skill one have bigger changes.
The answers are colored based on the skill they refer to. For example, the first choice: "Tell him you're happy to be alone with him" is related to seduce skill, while "Tell him you're dangerous" to Intimidate skill and so on.
Now I'm not sure if to go on with this, because honestly is MUCH MUCH harder to make than a simple VN like the previous one. I liked the idea, but now that I implemented it, I realized what insane task it is, and after Loren I need something a bit more relaxing
So unless I get 100 replies saying "this is an awesome idea" I'm thinking to just make the sequel like the first one, or maybe adding some dating/life sim gameplay element.
I made a PC/Mac/Linux demo here:
games/BH2.zip
remember is just a prototype. I had some texts written by a good new writer I found, but some were added by me
So in practice how it works? The dialogue is RPG-style, with 4 base skills showed on top.
The skill level influence the amount of point you get when you pick a related answer. With each character you talk with, you'll have the possibility to see his "traits" which should suggest which are the right choices, and a "goal" to reach expressed in percentage. The game will go on differently if you reach the goal in each scene or not, but you don't get a "game over" screen (only in the prototype right now).
On bottom on the left there are "basic" choices, not related to any skill. On the right instead there are only skill related choices. The basic choices can have positive/negative effect but usually small changes, while the skill one have bigger changes.
The answers are colored based on the skill they refer to. For example, the first choice: "Tell him you're happy to be alone with him" is related to seduce skill, while "Tell him you're dangerous" to Intimidate skill and so on.
Now I'm not sure if to go on with this, because honestly is MUCH MUCH harder to make than a simple VN like the previous one. I liked the idea, but now that I implemented it, I realized what insane task it is, and after Loren I need something a bit more relaxing
So unless I get 100 replies saying "this is an awesome idea" I'm thinking to just make the sequel like the first one, or maybe adding some dating/life sim gameplay element.