Orusaka wrote: I would, however, like to add that I, too, encountered this problem while playing. Even though I've only ever played in hard mode, I would always finish with the stats and what I needed to do at least a week if not two early. So yeah, those two weeks made for very boring game play.
Orusaka wrote:A typical to fix this type of problem I've seen in other dating sims that have specific time-frames (That is, specific starting and ending dates), is to have scenes trigger at specific dates only, thereby making sure that there is content spread throughout the game. That is, if you were not in the park on the evening of July 19th, you've missed your chance to trigger whatever scene happens then. The idea is simple; the events in the world are set, and part of the game play is finding them. It makes for harder games, though, so I wouldn't necessarily recommend you implement such a system for future games, but I nevertheless thought it would be interesting to bring up.
Orusaka wrote:Just saw the review at gamertell, and the exchange you had with the reviewer in the comments. Notice how she brings up Tokimeki Memorial Girl's Side? The same game I used for examples. If you have a DS, you really owe it to yourself to try that game out. I think you will get a ton of really great ideas out of it. It's really great.
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