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Upcoming 0.92 changes

Fantasy RPG game with comic style art

Re: Upcoming 0.92 changes

Postby FireSeraph » Sat Mar 31, 2012 12:01 pm

In regards to the game's difficulty, I find that even without any grinding, Hard mode is still relatively easy to breeze through. Monsters may have a little bit more HP and SP but I don't think they hit any harder nor take the hits harder. Maybe it's better to have certain monsters ignore Aggro like Elmsdor suggest. I'd also suggest at least a 50% boost in monster hp and 25% boost to monster damage. Or is that too much?
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Re: Upcoming 0.92 changes

Postby jack1974 » Sat Mar 31, 2012 12:10 pm

My coder provided me a parameter to have the aggro weight change: I tried reducing it for Hard (so Aggro is taken less into consideration now). I can also change all parameters in percentage vs the Normal difficulty values. I had HP set to 120% normal HP value, and all other parameters 110%. In the new version I'm going to increase those values.
Also in some boss battles, I forgot that since they use magic skills (like in the case of Khan) the value to consider to determine the damage is not the Attack, but Magic! So I am reviewing each enemy to see that they have the appropriate values for the skills they're going to use in battle :lol:
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Re: Upcoming 0.92 changes

Postby jack1974 » Sat Mar 31, 2012 1:01 pm

Well I played (using my left hand lol) some battles using proper character equipment, and indeed even the Normal difficulty was quite easy, in particular the boss battles. I have revamped most boss battles, instead of adding more HP though I added more damage to the enemies since I think that it was the main reason of lack of difficulty. Going to test a bit more and then will upload 0.92 which is considerably more difficult than previous versions!
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Re: Upcoming 0.92 changes

Postby jack1974 » Sat Mar 31, 2012 4:10 pm

Ok I'm giving up... it's IMPOSSIBLE to balance it correctly. I changed the increase % for Hard mode. Result: battle with Khan now was ok, not too easy but not too hard. Then I replayed an old battle, the one with Lizard King. It's simply IMPOSSIBLE to win at Hard mode...since you could barely win in Normal. Then after chapter2, there are simply too many variables to take into consideration. If I could spend 2 years on this game (assuming I wanted to, since all this testing to balance is becoming quite tedious!) probably I could fine-tune every single battle, but right now... no :lol:
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Re: Upcoming 0.92 changes

Postby Aleema » Sat Mar 31, 2012 4:29 pm

How are you calculating difficulty? In my game, about the only thing I did to change difficult was double/halve enemy HP, and I always assumed that's what the Bioware RPGs did. Actually, researching it, this is what Bioware games do for their difficulty increases:
Enemy health is increased. Enemy damage is increased. Enemy force is increased. Enemy cooldowns are decreased. Hostile effect durations on enemies are decreased. Less health potions drop. Enemies heal themselves more often. Party members can have more injuries. Some enemies have additional effects on their abilities (dispel, bypass damage resistance, steal health potions, etc) as well as some miscellaneous things (like the combat cooldown reset not being present). There may be others.
Seems like general, across-the-board changes for the most part.
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Re: Upcoming 0.92 changes

Postby Elmsdor » Sat Mar 31, 2012 4:35 pm

Bioware? Do I sense another ME3 player? Don't write the ending like in ME3 tho :P

As opposed to fine tuning each encounter, kicking up a general boost to all base stats probrably works fine, no need for extra annoying coding like more Force/Status, etc. More HP/Sp regen too perhaps? And base damage, or speed (irk). The 1v1 fight vs Akumikai, had him regenerating at 5sp, which means he used skills non stop, painfully :P And more rewards would be coooool.

Boss Battles may be tweaked at your pleasure however. Or pain.

Cheers
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Re: Upcoming 0.92 changes

Postby jack1974 » Sat Mar 31, 2012 4:44 pm

Yes, right now for Hard I have those tweaks:
HP, SP, Attack, Magic + 20% Defense & Speed +15%
I have tested Jul battle with those parameters and Elmsdor savegame, and I am not able to win :lol: same for Lizardmen battles. My fear is now that people playing at Hard level will say that's too Hard!

Anyway my mistake before (what drove me nuts) was changing the base parameters, so even the Normal difficulty was changing too much. Now I will only tweak those values for Hard, and the Boss battles also for Normal (since those should be difficult also at Normal level).
I'm uploading version 0.92 right now, hopefully will be OK :)
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Re: Upcoming 0.92 changes

Postby Aleema » Sat Mar 31, 2012 5:04 pm

Elmsdor wrote:Bioware? Do I sense another ME3 player? Don't write the ending like in ME3 tho :P

Spoiler:
Loren walks into Everburn and she ends up on a spaceship where an alien tells her that she can destroy Everburn mountains, merge with Fost, or control him, because demons are aliens sent to cleanse all life so that war never happens. No matter what you chose, EVERYBODY DIES EXCEPT DORA, WHO IS INEXPLICABLY IN A MANHATTAN SKYSCRAPPER, THE END.
Image

Couldn't resist.
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Re: Upcoming 0.92 changes

Postby Elmsdor » Sat Mar 31, 2012 5:24 pm

Image

Image

Image

Image

Best part was Dora surviving :lol:

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Re: Upcoming 0.92 changes

Postby FireSeraph » Sun Apr 01, 2012 2:27 am

And unbeknownst to all, Saren was approached by three high ranking members from the humans, elves and dwarves and given an offer: to become a part of the elite group known as the Spectres in which he would enforce peace throughout the land. During his travels, he encountered Mesphit, who told him about the demons and their true plans and so Saren decides to ally with them, becoming indoctrinated by the demons, losing his will to them.
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