Jim1958 wrote:I think that the most under developed characters are the magic users and maybe the changes you are making will allow them to be more useful, I certainly hope so because many gamers like to have the priest/priestess sorceress/wizard type of character their most powerful ranged and large area of attack character and so far Loren has made that type of tactic impossible. Maybe impossible is the wrong choice of word, useless might be more appropriate.
Yes I realized the mistake, indeed I also increased Mage spells damage and reduced the power. So they shouldn't be used anymore to heal only.
Jim1958 wrote:I have no idea what you mean by delay mode, do you mean that a character can hold a turn and have another character attack? I think where that would be useful is if you are in a fight where there is only one enemy left in the front row and it has a very low point total and your character, whose turn it is to attack has a very high attack, like Loren. if you could delay then you could take out the front row character with a weaker unit and then hit the back row, after it move into the front row, with your stronger unit. I think that most people work that out now as part of their tactics, but occasionally you just can't arrange it properly.
Yes in practice the "Wait" command, without doing any action. Quoting the email of that player:
Would be nice to have a way to "delay" in combat, stalling current turn. Several times I wanted the current actor to act after the next actor, but the only way to do this was "defend", which is a "delay 10" action.
In practice switch the movement order.
Jim1958 wrote:I'd like to give the new changes a try if you will be looking for testing.
Sure, I can just upload the changed files (without the need to update the whole game) so people can try the new combat / skill balance. I am not done with it yet though, but should be done in next days