Thanks about all the nice words Carmentis

about this:
Madance wrote:Hum, so many ideas...Oh, just have a question: If every party member is going to be romanceable, how many GXB, GXG, BXG and BXB is going to have in it? I'm sincerely confused bout that.O_o
By the way, can we have multiclass?
I balanced the sequel so there are 3 (the magic number!) romances for each combo. So 3 GxB, 3 BxG, etc. Some characters are bisex, actually quite a good amount now that I look at it. The biggest surprise (I guess I can anticipate it) is that this time you won't play the henchman of anyone, so... there won't be Loren as playable character ! She will be in the story of course though, playing a big role anyway.
grubses wrote:If Draco's not in the sequel, I might legitimately cry. I don't know if I can go a whole game without his hilarious dialogue and his amazing and heartwarming romance scenes. ._.
Don't worry he is in the sequel

All characters from the first game will have at least cameos/some scenes, that's guaranteed. For romance I think I have made already enough since there are 12 romances / CGs to do, which is a +50% increase vs the first game (which had "only" 8 ).
Continuing romances from previous game will be probably too much, especially since we'll very likely use a "canon ending". Of course when we'll get to write the game things might change but I don't know if Aleema wants to take into account all the possible romance outcomes (it's quite a lot of work to write!).
I will try to put more CG art though, both for important event but also for the camp dialog. A thing I wanted to do is show the characters in the environment when you do camp dialog, not just standing still. Like Amukiki sitting near the fireplace with the flames emphasizing his chest muscles

or Breza standing near a tree in a pose that shows more her legs, etc. More natural poses I mean for someone that is relaxing in a camp. Also, more interesting
