jack1974 wrote:I'll think about extra exp maybe, but in any case I won't put any time limit for sure. I hate that in games
jack1974 wrote:So you can specialize. Two druid can be very different, one unable to fight but excellent in green magic, the other excellent fighter with sabre and shield and just average in magic
KnockOut wrote:jack1974 wrote:So you can specialize. Two druid can be very different, one unable to fight but excellent in green magic, the other excellent fighter with sabre and shield and just average in magic
Roleplay wise I don't like the idea of a druid with a sabre and shiled. I wouldn't be bothered if he had a shield of nature or a Sabre made from elephant tusks. I could see a druid fighter as long as wielded weapons like Axe of the Elephant, Sword of the Lion, etc. I wouldn't be bothered be a wizard wielding a super powerful axe as long as it was something like the Axe of Magical Mastery. Just change the nature of the weapons/armor to make them line up roleplay wise to their class.
Or you could do it like:
Your party finds the uber powerful Axe of Bashing. You want to give it to your druid. You go back to town. Your party goes to the druid guild and the guild adds some enhancements to the Axe to make it the mighty Axe of the Forests. Now in the druids inventory screen the Axe is made of bark and looks more druidy.
Now as for the skills are there going to be any geek skills like:
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