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New Magic Stones data pack?

A card roleplaying game based on celtic mythology

Postby jack1974 » Thu Feb 23, 2006 8:42 am

All the new avatars have been implemented in the game, however I still need to finish the quest and tweak the new "experience levels" feature.
I think I need just one more week of work before a beta.
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Postby Zorro » Thu Feb 23, 2006 2:54 pm

Cool! Can't wait to see the new quests and features.

I'd also like to recommend that you limit the Mannaz spell - it is WAY too powerful. The Bonelord expansion was actually pretty easy with this spell. I could just keep summoning avatars and casting spells without much regard toward strategy. Oddly, this made the first encounter (where you're limited to 10 mana) the most difficult.

I'd recommend limiting the mannaz spell in the following way:

(1) Increase the failure percentage (I'd recommend that even on the highest experience level, it still not succeed more than 50% of the time);
(2) End the avatar's turn once it has been cast, even if it fails (currently, you can just keep trying until it succeeds).

Then, the Mannaz spell would really be a calculated risk rather than a game breaker. One would be tempted to try to use it only in situations in which without the extra mana, you would lose.

Thanks for making a really fun little game!

Z
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Postby jack1974 » Thu Feb 23, 2006 7:31 pm

Yes, I've changed it this way: now it restores UP TO 25% of mana: so if you have already 25% or more of your total mana, you get nothing more.
This simple change, expecially in the quest mode, can make a lot of difference. Before if you had 50 total mana for a battle, once you reached zero you could quickly get back to 30-40 point and summon a powerful avatar. Now you can't: you simply can get a quick boost but maximum to 25%.
I'm sure that after this change even people who found the Bonelord very easy will have hard time to win it again with this new rule... ;)
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Postby iulius » Thu Feb 23, 2006 10:00 pm

I like this change, I found the bonelord easy enough (not so easy, but surely not hard). Even Zorro suggestion isn't bad though, maybe you could release it as beta and see which idea is better ;)
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Postby jack1974 » Sun Mar 05, 2006 1:04 pm

I've posted links to new beta version... check here:
http://winterwolves.net/viewtopic.php?p=423#423
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