development thread
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
Hammerhands arena has the most interesting training enemies like... "The Thing"
- Jaeger
- Druid
- Posts: 410
- Joined: Fri Jun 14, 2013 12:30 am
Re: development thread
If you are going to have a playable pet/animal companion of sorts, he/she would need to be able to wear equipment or have stat/bonuses that would scale properly. In Loren, Trouble had a decent amount of stat points to distribute, which makes him potentially strong at the beginning, but falls behind when more advanced weapons and armor become accessible.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
Not on this game for sure, but will keep it in mind for future games. Could be fun to have some pet-specific items
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
latest few days were crazy with other things constantly distracting me from work
Anyway, today resumed coding the dwarf recruitment mission. Let's say that it didn't start really well...
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
lol I like this guy already
The sprite image is wrong since in that scene they're being held prisoner, so obviously they cannot have any weapon. I've asked another artist to change the image so there's a version of Galan/Dasyra without their weapons but for now I just use the standard one I have
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
the images above are in practice the "recruitment interviews" of Galan and Dasyra. I like how they see things from a different perspective
With this I finished the dwarf recruiment storyline, and I can start doing another...
- BobTheMob
- Druid
- Posts: 464
- Joined: Sat Mar 12, 2016 10:37 pm
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
No she just mentions the undead because that's what the player is mainly fighting, but not other special reason
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: development thread
I'm not sure about the term "Deadly Battle". Maybe I could use another term?
- Anima_
- Druid
- Posts: 345
- Joined: Fri Mar 02, 2012 2:44 pm
- Location: Germany
- Contact:
Re: development thread
How about 'Battle to Death'?
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI