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the version Alpha 0.8 is live!

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Re: the version Alpha 0.8 is live!

Postby jack1974 » Sun Jan 09, 2011 7:43 am

No, I think I made a good balancing. I was inspired by Everquest. I mean, sometimes the aggro goes off the tank, so your psionic can get hit for 1 turn by enemies, but then you do a Burst with tank (+aggro) and Defend with psionic (-aggro) and you should be back in control of the battle!

And I've edited your post to remove your email, since I'm forum admin I can see it from your profile 8)
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Re: the version Alpha 0.8 is live!

Postby jack1974 » Thu Jan 13, 2011 9:03 am

Image
Today I've re-added the training center. It will be accessible speaking with Rebecca. It raises 4 skills by 1, but no more than a value of 100 for each skill. It refills whenever you get a "Quest Update" message, so not too often, but still enough to raise some skills high enough to get armors or maybe train in non-combat skills. I prefer to use this method than to raise the values by 3 every skill points, since add more strategy to the game :)
Finishing some romance subplots, but version 0.85 with new aggro system and romance (still with unproofreaded texts) should be done by the 15th!
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Re: the version Alpha 0.8 is live!

Postby Foxfeeder » Thu Jan 13, 2011 7:04 pm

Hmm, looks pretty interesting...

However, is the colony energy shared by the party or is it a unique pool for each hero?
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Re: the version Alpha 0.8 is live!

Postby jack1974 » Thu Jan 13, 2011 7:09 pm

No is shared, I mean that you can train any hero max 5 times (if the colony energy is full). I didn't calculate exactly how many times you'll be able to use it based on the quest updates, but doesn't give too much of a boost in stats even if you use all training on a single hero (otherwise could unbalance the game). I guess you could raise by 20-25 points a single hero this way max - but now that I think about it, in any case since in the game you often are forced to use all heroes is not wise to superpower a single specific hero (except the main character that will be the strongest because participates in most battles but that's normal).
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Re: the version Alpha 0.8 is live!

Postby Foxfeeder » Thu Jan 13, 2011 8:31 pm

Well that sounds alright, but maybe a little over-predictable... I mean in training people have good days and bad days right? If there were a chance of a random bonus or secondary effect it would be a little more flavoursome and 'gamey' IMHO.
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Re: the version Alpha 0.8 is live!

Postby jack1974 » Thu Jan 13, 2011 8:37 pm

A random bonus that sometimes happens could be added, yes :)
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Re: the version Alpha 0.8 is live!

Postby Sabin Stargem » Sun Jan 16, 2011 6:24 pm

I got an error report here. This occurs when trying to register. Probably means that the registration server isn't up yet, but one never knows...


I'm sorry, but an uncaught exception occurred.

URLError: <urlopen error [Errno 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond>

While running game code:
- script at line 784 of renpy-6.11.2/common/00library.rpy
- python at line 788 of renpy-6.11.2/common/00library.rpy.
- script at line 413 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy
- python at line 448 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy.
- python at line 406 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy.

-- Full Traceback ------------------------------------------------------------

File "E:\Planet Stronghold\renpy\bootstrap.py", line 270, in bootstrap
File "E:\Planet Stronghold\renpy\main.py", line 310, in main
File "E:\Planet Stronghold\renpy\main.py", line 93, in run
File "E:\Planet Stronghold\renpy\execution.py", line 259, in run
File "E:\Planet Stronghold\renpy\ast.py", line 574, in execute
File "E:\Planet Stronghold\renpy\python.py", line 957, in py_exec_bytecode
File "renpy-6.11.2/common/00library.rpy", line 788, in <module>
File "E:\Planet Stronghold\renpy\game.py", line 297, in call_in_new_context
File "E:\Planet Stronghold\renpy\execution.py", line 259, in run
File "E:\Planet Stronghold\renpy\ast.py", line 574, in execute
File "E:\Planet Stronghold\renpy\python.py", line 957, in py_exec_bytecode
File "C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy", line 448, in <module>
File "C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy", line 406, in http
File "urllib2.py", line 121, in urlopen
File "urllib2.py", line 374, in open
File "urllib2.py", line 392, in _open
File "urllib2.py", line 353, in _call_chain
File "urllib2.py", line 1100, in http_open
File "urllib2.py", line 1075, in do_open
URLError: <urlopen error [Errno 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond>

While running game code:
- script at line 784 of renpy-6.11.2/common/00library.rpy
- python at line 788 of renpy-6.11.2/common/00library.rpy.
- script at line 413 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy
- python at line 448 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy.
- python at line 406 of C:\- indie dev -\games\renpy.new\Planet Stronghold/game/options.rpy.

Ren'Py Version: Ren'Py 6.11.2b
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Re: the version Alpha 0.8 is live!

Postby Sabin Stargem » Sun Jan 16, 2011 6:31 pm

Heh, it was just my wireless modem being stupid. The thing is stupidly picky about how it is positioned to pick up signals. :lol:
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Re: the version Alpha 0.8 is live!

Postby jack1974 » Sun Jan 16, 2011 6:35 pm

LOL, well you scared me for a moment, the server I use to do the activation should be very reliable :)
Still good to know what happens. I need to put a proper message rather than simply crash the game, thanks for the report, was useful anyway!
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