For this game I think I'm going to use turnbased system with initiative and Action Points. My main concern with Planet Stronghold was that people after a while got tired of some battles, which is of course "normal". With ANY RPG you're tired after playing 30-40 battles, and I think the possible solution is only:
- always try to have new stuff in battles (but that's very hard, since sooner or later you'll see all the skills or all the different enemies)
- try to make battles hard (that's what I did with PS, but some people complained exactly because of that!! :D)
- have a way to do quick-combat for easy battles
- autobalance the enemies so there's always a challenge
the last two solutions are the ones I'm going to use. Differently from PS, you'll be able to skip or use auto-combat for battles that clearly you're winning in EASY mode, while in HARD mode the enemies will always be balanced to your party. This doesn't mean that every battle will be hard, but the enemy level will go up accordingly. For example an encounter is with a group of Goblin: I'll define it as "Goblin 2 levels below your party". So at your party level 5, they'll be 3, but if your party is 10, they'll be 8 and so on. Hard difficulty obviously will be only for the master hardcore gamers!
With the skip, the easy mode should really be easy to play. Skipping battles will be possible only for non plot-crucial ones, or better only for those that are clearly simple. Of course skipping the battles will mean shorten the game, but that's player choice! Even if is absurd, I've read of some people that wished they could skip battles completely in Planet Stronghold because they were curious to know how the story was going on...
