jack1974 wrote:Moonstruck Muse wrote:I think my main suggestion would be, if possible (I have no idea how much work this would involve), have some random dialogue for the job/study stuff, or something to keep it interesting. I don't know about anyone else, but I found even with the dice game those parts were rather boring for me. In your later games the little random dialogues and such to keep it more interesting. Or at least that is a suggestion for the sequel!
Heh, that's a problem with those games. I mean in Always Remember Me was possible because the game follows a predefined path, even if made in such a way that you still have freedom. With Spirited Heart would be harder. I think the best solution, and I'm talking about the sequel here, is to have different minigames for each job, or have lots of stuff to do beside the job, so that every day/week you don't just work but can also do several other things. One of them might be combat, or maybe dungeon exploration, or something else. In practice, something more similar to Princess Maker, from which my game is clearly inspiredMoonstruck Muse wrote:By the way, were you able to find a similar artist? Will we get any previews of the new girls at some point?
Haha it was a pain, but I think I found a "similar-enough" one. I already sent her all the infos, but so far I didn't get any sketches... I really hope to get something to show soon, also because my writer complained too, saying that is hard to write about a character that you don't have even some reference (and she's right!).
I absolutely adore the idea of doing different things with jobs! I adore the Princess Maker games (they and Harvest Moon are what got me into dating sims), so I am very excited to hear they are influencing these games more. The several other things sounds like a great idea, and even more fun than random text! Makes me even more excited for the sequel! Also good luck with the artist; I agree that the writer would have a lot of trouble not knowing the characters' looks more!