There are a few major quips as I'm playing Loren, heck, I spent 8 hours playing it last night instead of my usual MMOs
Firstly, I noticed there was FAR less personal character development, compared to Planet Stronghold. Understandably, this is a first multi person project, and it's amazing. In PS, Lisa often wandered alone, and with just 1-2 other people to do quests.
Of course, in relating to that. Chapter 2 is a maelstorm and everyone is just trying to survive, so I can understand the high level of noise. But I never got to understand who liked fish, or who liked berries. Heck, I never knew Elenor's or Loren's taste .
Will chapter 4 embody more personal time? In PS, high affection often had private quests for her companions, for new powers, or new weapons. I found every toon in PS, had a quirk.
Also, I think this is the MOST dangerous part of Loren. It's too easy. The EXPONENTIAL stat scaling system meant, that the PC (player characters) got really quickly over powered. I will attach a boss file for you.
In this case, Kahn, was a Golem Boss, an alpha. And the MOST dmg he did was 10 dmg, whereas my toons were doing 100-200.
Either the stats gain was too high, or the npcs never scaled right. I tried loading Loren 0.8, the first Beta, and 0.9. Check it yourself. The FIRST goblin fight, in 0.8, the goblins hit for 15. In 0.9+, the goblins hit for 2. I felt this were going to be odd after that.
The skills never balanced right, in that, level 1-2 spells were often better than 3, but we can worry about that in expansion.
I've attached the Golem Boss fight. Try it. Loren 2 shots everything. Page 6, save 6.
Perhaps mobs base stats are too low? You can either buff them, or give them lvl 4-6 skills to use, which PCs NEVER get to use. I notice the Hell Hound, used Inferno 2, which did 8 dmg to everyone o_O. Maybe let them use Inferno 5 which does 50-60 instead.
Chapter 1 was balanced. Every mob hit hard enough to do damage, but MOST importantly, if you get hit 3-4 times, you were staggered. And Stagger is the best debuff in game. The NPCs archer also need to shoot my mages/archers too, instead of just Loren, who is never going to die. I understand the aggro threat, but maybe some classes, like Sniper, can ignore aggro.
PS had the best mechanic. Defense is NEVER perfect, unless it's an elemental or psi.
I love the story though. Give Aleema my props. My girlfriend commented that I am as obnixious as Rei, and baby, is she right