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New version 0.93 now online! FULL STORY

Fantasy RPG game with comic style art

Re: New version 0.93 now online! FULL STORY

Postby faerirose » Tue Apr 17, 2012 10:00 am

pysali wrote:Yes I just finished the game and the achievement never pinged for me. At first I was like 0.o then I took a deep breath and reminded myself this is beta. This is all beta.

I also couldn't figure out how to get the Dora/Ramas epilog to show up
Spoiler:
I agreed to help Ramas and encouraged Dora to talk to him after she steals the gem. At the end they hug during the cavern scene, but I don't know what choices I'm supposed to make to get the ending epilog show up. I was playing forceful Saren (this is a new save) so I don't know if that affected it or if I'm simply not supposed to help them.


This brings up an interesting question. Who all is supposed to have epilogues? When I played through with Karen, I didn't get one for Dora/Ramas (we know why), Amukiki, Rei, or Draco. Do they have ending slides that only trigger if they're your love interest or if you say certain things during camp dialogue? Maybe there aren't any?

I also want to make sure that from when you fight (or have other armies fight) the battles on the way up Everburn, you do not heal at all before fighting Fost. I have no problem with it, I just want to make sure that's what is supposed to be happening.
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Re: New version 0.93 now online! FULL STORY

Postby Aleema » Tue Apr 17, 2012 10:15 am

I didn't write platonic epilogues for every character, but seeing as they're in demand, I will do so. :) Currently, all love interests have them, so if you romance someone, you'll get something on them, no matter if you're the hero. But as I said, I'll fix this and write something on everyone.
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Re: New version 0.93 now online! FULL STORY

Postby faerirose » Tue Apr 17, 2012 10:22 am

Aleema wrote:I didn't write platonic epilogues for every character, but seeing as they're in demand, I will do so. :) Currently, all love interests have them, so if you romance someone, you'll get something on them, no matter if you're the hero. But as I said, I'll fix this and write something on everyone.


I don't want us to create more work for you >_< I thought we should know what we should be looking for to make sure everything triggers properly. I didn't know there was supposed to be a Dora/Ramas epilogue and have no idea how Pysali knew.
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Re: New version 0.93 now online! FULL STORY

Postby Aleema » Tue Apr 17, 2012 10:30 am

It's either here in the forum, or in the game where I make it canon. I'll blather about whatever you want me to here in the forum. Jack is getting sensitive about me adding more content to the main game (wants me to focus on expansion), but you're not the first person to ask about what happens to everyone, so I think it's important to throw a few lines in. I will require that those people be in your final party, however, so it's not guaranteed they show up every time.
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Re: New version 0.93 now online! FULL STORY

Postby faerirose » Tue Apr 17, 2012 11:04 am

Not sure if this is a bug or intentional. When you go from having hearts for a LI to having no hearts, the heart meter goes back to "???" for the name instead of having the name. Like when I sided with Loren in the Karen/Loren love spat, I lost all my Karen hearts and her name returned to "???."

Is the order in which skills appear based off of which order you acquired them? In one save Elenor's Life skill is on top and in another save it's the third one down. And sometimes, I swear, in the same battle the arrow/called shot/melee attack icons switch spots. Is that supposed to happen?
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Re: New version 0.93 now online! FULL STORY

Postby jack1974 » Tue Apr 17, 2012 12:29 pm

faerirose wrote:Is the order in which skills appear based off of which order you acquired them? In one save Elenor's Life skill is on top and in another save it's the third one down. And sometimes, I swear, in the same battle the arrow/called shot/melee attack icons switch spots. Is that supposed to happen?

They should appear in the same order but if you miss some skill could change it. I mean I check them always in order so I don't think they should change place, unless there's "a hole" in the normal skill lists. But honestly the actual coder Anima could answer you better :oops:
The important though is that they work :mrgreen:

About adding new content: if is just a few lines, no problem, I was referring to add whole new scenes to the main game :)
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Re: New version 0.93 now online! FULL STORY

Postby Anima_ » Tue Apr 17, 2012 1:30 pm

faerirose wrote:Is the order in which skills appear based off of which order you acquired them? In one save Elenor's Life skill is on top and in another save it's the third one down. And sometimes, I swear, in the same battle the arrow/called shot/melee attack icons switch spots. Is that supposed to happen?

No, the character skills are sorted by name. Of course the skills position will depend on the other skills the character knows. So it shouldn't be different if the character knows the same skills.
The simple attack skills are not sorted, so it could happen. While we usually retrieve them in the same manner, the implementation does not guarantee a stable order.
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Re: New version 0.93 now online! FULL STORY

Postby faerirose » Tue Apr 17, 2012 1:39 pm

Anima_ wrote:
faerirose wrote:Is the order in which skills appear based off of which order you acquired them? In one save Elenor's Life skill is on top and in another save it's the third one down. And sometimes, I swear, in the same battle the arrow/called shot/melee attack icons switch spots. Is that supposed to happen?

No, the character skills are sorted by name. Of course the skills position will depend on the other skills the character knows. So it shouldn't be different if the character knows the same skills.
The simple attack skills are not sorted, so it could happen. While we usually retrieve them in the same manner, the implementation does not guarantee a stable order.


Gotcha, thanks! I'm glad I'm not going nuts.
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Re: New version 0.93 now online! FULL STORY

Postby pysali » Tue Apr 17, 2012 7:52 pm

Faerirose I knew about Ramas/Dora because I had brought it up either in this thread or the best romance interest one and Aleema had mentioned it would appear in a new save so I was watching for it. I like those dwarves. :)
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Re: New version 0.93 now online! FULL STORY

Postby Murgso » Wed Apr 18, 2012 4:57 am

So far I have only played the 0.93 demo.

What I liked...

Awesome high quality artwork! I've played Heileen, Spirited Heart, and Planet Stronghold and I thought they all had good art, but this has the best art yet. I liked how the characters blink at you and how their facial expressions change!

At the start of the game there was a picture of a castle on a parchment, and then the parchment faded in a transition to a full color castle - that was well done.

Good music, I liked every tune I heard.

I played on Normal (non-tactics) difficulty and the challenge seemed to be appropriate. I liked how there are many different choices of how to develop your characters. I liked the romance, though I didn't get too far before the demo ended.

Suggestions in no particular order:

*Art for the dark elf healer: Her skin is blue, but her hand is the normal elf color.

*At the start of the game after leaving the Citadel on the way to Grimoire I went in to my camp screen, and then I traveled to Grimoire. I had a random battle with some goblins that I beat. Then the scripted battle with the goblins holding Draco took place. Part of the dialogue for that battle mentioned "Loren had never fought outside training", but we had just killed some goblins prior to the battle! Also, the initial battle tutorial only happened during the scripted battle, not during the earlier random battle. Maybe it would be best to prevent random encounters until after the scripted fight where you meet Draco?

*Sort of a related continuity issue. I had a random battle with some dark elves, and then I had my first scripted battle with dark elves which has the message, "He was blue from head to toe, unlike the elves they had seen before," but I had seen blue elves before in that random battle. Maybe prevent random battles with dark elves until after this scripted battle so there's no continuity issue?

*At the very beginning of the game when I was asked 5 questions that affected my character's stats I was kind of confused. I read the in-game help but wasn't sure exactly how Strength, Skill, and Will worked. I was given a option to re-choose my answers but that was kind of moot since I didn't know what my choices meant. The in-game help did mention, for example, that strength was the primary attribute of warriors but it wasn't any more specific than that. It wasn't until my character leveled up for the first time that I could find an in-depth explanation -- like that strength gave 5 hitpoints and calculated damage using a certain formula. And even then I wasn't sure how much having a high Will would increase my action points. Maybe this more specific information could be put in the in-game help section?

*I recognized the music that played when I first entered the dark elf town from another computer game. Elegia Eternum I believe. Not sure if this was intentional.

*I got many gems as battle loot, but was unsure if I should save them for a quest or just sell them to merchants for cash. Maybe the gem description could elaborate on this?

*What is the threshold stat on armor? I couldn't find an explanation for it...

Anyway, overall the demo was very fun. I will probably buy it eventually, but I've still got to get around to beating Planet Stronghold...
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