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Pack leader ![]() Joined: Thu Jun 16, 2005 4:43 pm Posts: 1107 |
Supernova 2: Spacewar (version 1.0.3)
Official site: http://www.spacewargame.com What’s New in 1.0.3 * added Skirmish Mode, which lets you focus on the wargame part only: all techs are known and you get unlimited resources and money to build your fleet directly on startup * added “Ship Customization” screen where you'll be able to create custom ship blueprints modifying an existing one: each device now require a certain amount of space, but the possible custom combinations are thousands * added the “Statistics Screen” where you can see various interesting statistics about your current game like battles win/lost, total ship killed/lost, and so on * added a real-time turn option during the game macromanagement part, so that time advances automatically without you having to press end turn. You can use + and – keys to change game speed or press “P” key to pause/unpause * increased the floating text speed between each turn to reduce the waiting time * the weapons panel now opens only if you have a target or if you hover the mouse on any of your ships * you now start the game with a random amount of materials and money available to build immediately a small fleet * added some new stronger weapons for the neutral army (Gaussian Weapons line) * in technology screen the weapon devices now also display the ammo available * you'll see the battlefield type displayed on top-right part of the wargame screen now * bugfix – now if you defend your homeworld, you don't lose automatically the game when you come back to the Galaxy Map screen * bugfix - if you don't have enough ships the next button is now disabled in the unit placement phase during the wargame battles What’s New in 1.0.2 * fixed a bug that lets you discover some alien technologies without first conquering the starsystems containing the alien relics * fixed a bug that was allowing you to place only a minor number of ships in the wargame than the regular amount * added confirmation pop-up windows for exiting the game or overwriting old savegames * added the Research Lab technologies that will shorten research times considerably and lowered the cost of some initial techs to reduce the startup time * now the difficulty level doesn't influence the number, but the quality of the ships you'll encounter when conquering a starsystem * added the possibility to save your game during the wargame battles * added online manual for the game that can be viewed directly on the game webpage * you can now show/hide the Quick Tips panel in the wargame pressing the T key * you now undo your ship placement during the placement phase by picking up a ship and clicking on the bottom bar to remove it from the battlefield * you can now press the spacebar during the placement phase to have the computer automatically place the ship on the battlefield in random positions What’s New in 1.0.1 * fixed a bug when launching the browser to check new version online that was causing problems on some macs * fixed some missing technologies for Blood Legion (was appearing on early 1.0 versions) * added explanation of why you can't reach some starsystem in the galaxy map if you choose few starsystems * fixed some minor typos in the game texts, expecially tutorials * now you can unselect the current ship by clicking on an empty cell What’s New in 1.0 · fixed a small memory leak that was present in beta 0.99 that caused some crashes on some mac / pc |
| Tue May 13, 2008 2:01 pm |
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