I think it’s important to set goals in life. You can be successful, or fail. But you have to set a goal, it’s too easy to just live by, without anything to aim for.
As in life, even in games is important to give the player some clear goals: in the Flower Shop farming sim, your first task is to clean the plot of land from the weeds. Initially I tested it, and was OK, but a bit pointless without a clear goal. So now I added one: clean at least 6 “slots” of terrain from weeds. The plot of lands indeed is divided into 5×5 slots, on each slot you can plant a seedling and grow something. But first you need to clean the weeds from each slot, and then you can plant the seedling.
Just adding the goal was enough to change the game, adding a strategic element. Indeed, each slot has a different “weed density”, so while some only needs 1 click to clean, others need even 3. Each click is an action, worth 1 turn (or 1 hour of game time). So, even if in the first day you’ll work 10 hours (latter only in the morning 6 hours), you still need to check for the slot that need less click to clean.
Because if you just randomly click, you’re very likely to see this screen:
with bad consequences like Uncle Sam forbidding you to call back Jill, not letting you use his truck to reach the town, and so on! 😀 Instead if you do it right, you’ll be rewarded with:
That’s enough work for today for me. Happy New Year to everyone, and may the 2010 bring fame, fortune, happiness and… flowers! They never hurt 🙂