Back To School promo
In case you missed it, despite the newsletter and all the social network promotion I did, you can use the coupon BACKTOSCHOOL during the checkout process to get 50% off any of my games.
Doesn’t work on Cinders since is not my game, and with bundles because they have other predefined discounts. So for example if you want both Flower Shop games you have to buy them separately, using the coupon every time.
Expires Sunday 1st September!
Today I thought I would be able to talk about SOTW skills, but had other problems to solve this week, so wasn’t able to do it in time. However, it was a very productive week for Roommates and I was able to make the video below:
This intro video provides just a glimpse of the crazy humor present in the game!
I plan to do more videos like that in next months, introducing each character of the story separately.
The writer has finished editing 2/3 of the game, and I hired Aleema to finish it (playtesting/coding/final polishing) so I can work fulltime again on SOTW to hope to finish it before end of the year.
Speaking of Seasons Of The Wolf…
Don’t be surprised, but the game is turning out bigger than expected 😀 Why I have this Deja-vù sensation? (it happens every time, I always say it will be a smaller/simpler game and then…).
The game is already over 30,000 words, is still on the second season (Spring) and that doesn’t include any camp talk conversation.
An example of a decision you’ll have to do for in the traits screen
Coding / design wise I just finished the “traits selection” screen, in which you’ll be able to choose an event from the twins’ early life that will reward them with a unique trait, and I think turned out nice to play.
As for the remaining stuff, I’m a bit behind but only because I decided to rework the skills, since there are “only” 8 party-members, beside having more attributes (as seen in last week post) I want to make the skilltree more complex than Loren, with some branching decision, so that you won’t be able to unlock all the skills but you’ll have to choose.
Luckily once that thing is out of the way, I think I can go on with the battle coding much faster since I had already redone the battle screen months ago 🙂