The perfect balancing in a RPG

Let’s get back to talk about one of my favorite topics, rules/game design for RPGs 😉 One of the biggest problems of all RPG designers is balancing the game difficulty and making the battles/random encounters interesting. In my first two RPGs, Loren and Planet Stronghold, I used two similar approaches. The enemies would auto-level, but … Continue reading The perfect balancing in a RPG