Category Archives: dating sims

Announcing “Roger Steel and the Human Element”

The steampunk RPG

“It’s 1936 and the sun is still shining brightly on a steam-powered British Empire.

Ann Trevelyan, a naΓ―ve but headstrong 21-year-old English girl, is exiled to Kashmir from the sultry streets of Calcutta in the aftermath of a forbidden love affair. Accompanied by her technology-obsessed brother, Arthur, who has been coerced into chaperoning her, and their lifelong Welsh friends, Christina and Neville Mortimer, the four expect nothing but boredom away from the glamour of the big city.

But a chance meeting with a charismatic local results in one of the siblings being kidnapped and spirited away to a fate worse than death. Now it’s up to Ann or Arthur and the Mortimers to unite a fractious group of strangers with deadly secrets – including the legendary agent of Empire, Roger Steel – in a race against time across the roof of the world.”

That’s the introduction to the new Steampunk RPG in the works! πŸ™‚ I told you was about to announce a new RPG and its development has officially started. Now before you ask me about any estimate release date, all I’ll tell you is “maybe this year”. I don’t want to promise anything at this stage πŸ˜‰

The writer and I decided to reveal the game step by step through several blog/forums post. If you’re interested in a more detailed background, involving an alternate reality of the history, check the official forum thread: http://winterwolves.net/viewtopic.php?f=38&t=2836

Unfortunately I don’t have any artwork to show yet, since the development has just started, however we could have something towards the end of this month, so stay tuned!

Roommates game and Bionic Heart 2

At the same time, the development of other games goes forward in a surprisingly steady way! (surprisingly because you know well how many things can happen that delay the process).

For Roommates, we decided to make some kind of report for each character, introducing his/her personality during the interview. People seemed to love them, so I’m posting them again in the blog even if I already showed them on Twitter/Facebook:

Annefile Maxfile

Both Anne and Max will have big character development during the game. Max will learn to be less lazy and Anne to be less shy.

For Bionic Heart 2, I’m at about 30% of the whole game script, which is a good thing since is only the beginning of February. Crossing fingers, the game might be finished before the end of the month, even if has so many branching that will require a very accurate testing!

Below you can see a really funny video of Tom trying to evade Sarah Masters questions during one of the game “Social Boss Fight”.

That’s everything for now, have a nice weekend everybody!

Heileen 3 postmortem

Oopsie

With the official release of Heileen 3: Sea Maidens, the development of Heileen 3 ends. As always, both the otome (GxB) and the yuri (GxG) versions are merged in one single download and then you can choose what version to buy and play (or both!).

More info on the official page: http://www.winterwolves.com/heileen3.htm

I just did an update this morning to address a problem playing in Hard mode (getting a profession ending was really too difficult) but the rest of the game was unchanged and has been in testing since over two weeks, so decided to release it officially.

Heileen postmortem

The Heileen series ends with this third chapter, and I’m overall satisfied by it. Without doubts it’s the best game of the series under several aspects: the longest, the most funny, the one with more variety of romances, the one with more artwork, the first one with a custom soundtrack and theme song, and the list goes on.

Of course, it’s still not comparable with my bigger budget RPG games in terms of gameplay, complexity or mechanics. I did it mostly because I wanted to make it – I knew already beforehand that probably it wouldn’t have been a big success, but even as indie sometimes you make games only because you want to do them for yourself πŸ™‚

Ideally, the games you enjoy making for yourself are also a commercial success, but very often that’s not the case…

Anyway I don’t regret making it, but for sure I have no plans to make any more games in Heileen world, also because I feel I wouldn’t have anything else to add, and I don’t want to drag it too long, like happens in some TV series, where you think “why they didn’t end the story in this season? Making another one makes no sense.”. That’s what I think about Heileen 3 too.

The development

The game development started in Summer 2011, I wrote the full storyboard of it between July and September of that year. Then I started commissioning the new artwork, and the original writer started with the story. In the course of 2012, several things happened:

  • the original idea was to have four male romance options, and two females. But talking with people in forums I agreed that didn’t make much sense, so I decided to divide the game in a otome and a yuri version, adding two extra female romances (Ebele and by popular demand, Juliet)
  • writer had to quit about mid-way, so I found another one, Sarah, to replace her and finish the game, in particular the new yuri romances and several extra scenes. I was really lucky to find her, since she worked hard and without her help I wouldn’t have met the deadline for sure!
  • the last months of development were really frantic, with some extra art needed, background artists that quit, and the usual mess associated with developing a game when you have a deadline: finish the otome version before Christmas πŸ™‚

In the end I didn’t had to make many compromises, maybe I would have added more sprite poses if had more time, but in the end as I said I’m happy enough of the final result, considering the kind of game (light comedy) and the primary target market (teens/young adult).

Now, the next challege is to finish Bionic Heart 2 before March… πŸ™‚

Heileen 3: Sea Maidens in beta

Reminder

Despite being buried in snow and recovering from a flu, this week still managed to finish the beta version of Heileen 3: Sea Maidens, the yuri version of Heileen 3.

Direct download link (BETA)
http://www.macgames.biz/games/Heileen3-1.1d.exe (Windows)
http://www.macgames.biz/games/Heileen3-1.1d.zip (Mac)
http://www.macgames.biz/games/Heileen3-1.1d.tar.bz2 (Linux)

Buy/Preorder links
http://www.winterwolves.com/buy.php?prod=17030053 (normal yuri version)
http://www.winterwolves.com/buy.php?prod=17030054 (yuri version with Bonus Content. Note that the Bonus Content is IDENTICAL to the “otome” version, so if you already bought that, you already have all the extra content!)

 

Discounts
Anyone who bought already the normal version has the right to a 50% discount (that is what I’ll offer as bundle once the yuri version is officially released, a discount of 25% on the whole order so it’s the equivalent of 50% of one item). So if you bought the normal version already simply email me and will send you the discount code πŸ™‚

If you find any bugs feel free to report them in my forums here:

http://www.winterwolves.net/viewtopic.php?f=21&t=2823

Note that the new downloads contains both the otome and yuri versions, similarly to what happens for Spirited Heart. Also there are new scenes for the otome version too.

Other games

Now that Heileen 3 is getting towards the final release, I am going to get back to the other games. The next one to be released should be Bionic Heart 2. Then there are several games in the works, and one of the most important is Planet Stronghold 2. Speaking of it, check this interesting sneak peek of Lisa romances:

Lisaromances

I will post the Joshua sneak peek as soon as artist finishes the last CG scene, Joshua/Cliff πŸ˜‰ but rest assured that they’re very good too. Meanwhile the coding and design for the new RPG framework continues, and next week I might officially announce a new RPG game… stay tuned.

2013 the year of challenges

Happy New 2013 to everyone!

Before making this post I’ve read what I wrote last year, calling 2012 the “year of relax”: https://www.winterwolves.net/blog/2012/01/2012-time-to-relax/

Well, definitely it wasn’t a relaxing year, even if I released only 3 games (I consider The Castle Of N’Mar, Loren’s expansion, as a separate game because of its size!).

It wasn’t a relaxing year because was worried that with Loren I tried to bite off more than I can chew, and I also had to make a real marathon to finish Heileen 3 in time for Christmas.

Looking back to that post, it’s a bit funny to observe how many titles that were already in progress at those times, from Planet Stronghold 2, to Nicole, to Roommates, are still in progress right now! But well, making games takes time! And in particular if there are problems. And as you can imagine, there are ALWAYS going to be problems! πŸ˜‰

Good news

Anyway, I have some early good news for this year: Heileen 3 yuri version is at very good point, and I might start the beta testing even next week, since I’m aiming to release it around the mid-January.

More good news are that even Bionic Heart 2 is at good point, I’m only waiting for the proofreader to finish checking the script, and I have 90% of the art & music finished already.

The RPG challenge

As for the future games later this year, I’m really eager to start working on Planet Stronghold 2 even if will be a real challenge, because has much more features compared to the first title, and also compared to Loren. Some features include:

  • a small but detailed colony building simulation (think of it like a sort of Sim City on a very small scale) that will impact the gameplay (but I am thinking to make it optional so that you can skip it if you want)
  • lots of weapons that can be used with dual wield (like two pistols)
  • weapons with different ammo types (in the first game the ammo was unlimited). So the combo of possible weapons and ammo is very big!
  • more use of the non-combat skills in the various missions of the game
  • lots of more art, including some extra “talk poses”
  • full soundtrack of 10 songs

and so on, so as you can see is a very big project.

Being able to work on the RPG and at same time still follow the other projects will be a challenge as well, since differently from what happened with Loren, I don’t want to “abandon” completely all the other games while working on the RPG. It won’t be easy at all, but I will try!

The appstore challenge

The biggest challenge though will be to see what happens with the Windows/MacOS situation. It’s fun how some fellow indie devs who before ignored completely the question, are now starting to panic because they get emails from customers saying “the game doesn’t run on Mountain Lion, says the download is corrupted!” or they get big warning screens from Windows 8 when trying to open/install a game.

What’s going on? Well in practice, unless you were a bit prevident like me and codesigned all your game apps/installers, the end users are going to see scary messages from their favorite OSes (except Linux of course!) telling them that they’re trying to install the worst evil on Earth: an independently produced game!!! :O

And that’s not a good thing because this way small indies like me can continue to survive and rescue stray cats and dogs! Fools, you should help the already rich corporations to become even richer! They’re going to spend the money in a much better way, like buying a new Ferrari πŸ˜‰

Ok, jokes apart (I was joking in case it wasn’t clear!!) the situation is definitely NOT good for indies like me who can’t get on Steam. The long term alternatives to retain our freedom exist, like using HTML5 engines, but that means that instead of seeing 3-4 games a year from me, you’d see 1 a year at most (they take much longer to make). I really hope the new appstores won’t become the only way to distribute apps on Windows/Mac computers, since that would mean no freedom to choose which language to use (python), which content to put in my games (no sexy stuff is allowed on appstores), and maybe have them rejected lots of times for silly reasons like happened to A LOT of friends on the various iOS/Win8 appstores.

Anyway, at least for now codesigning the executables will let you play all my games even on the new versions of the OSes. But I’m pretty sure that a big challenge for us indies lies ahead…! Better be ready for it πŸ™‚

Heileen 3 released, Merry Christmas and the end of the world

Heileen 3 is finally out

First of all, Heileen 3: New Horizon was officially released a couple days ago. Here’s the official trailer with the theme song:

For more info and demos, check the official game page: http://www.winterwolves.com/heileen.htm

I’m working on the yuri version right now which will be called “Heileen 3: Sea Maidens” and should be out very soon, probably mid-January. Will do a postmortem about the game once that version is out.

Merry Christmas!

Second, I want to wish you Merry Christmas and like every year, I’m doing it by offering a generous discount on all my games (except Heileen 3 of course since it was just released!).

Use the coupon code: XMAS to get 50% off any single game. Remember that the coupon is not cumulable with other offers, so for example it won’t work if you try to buy game bundles which have an automatic discount already (Spirited Heart + Girl’s Love, The Flower Shop games, and so on).

…the end of the world ?

As you know, today Friday 21st December 2012 the world should end. I hope not, since I was just starting to have fun working on my games! πŸ™‚ Besides, I have so many interesting projects for next year that it would be really a pity. Check for yourself:

What’s coming next year from Winter Wolves

January: As said, the plan is to get Heileen 3 yuri version out. Will also probably announce officially a new Steampunk RPG project πŸ˜‰

February: Release of Bionic Heart 2 or at least begin the preorder/beta testing phase

Rest of the year: Depending how things go, the release of Planet Stronghold 2 and/or the Steampunk RPG, and maybe one or more of the other dating / life sims currently in progress like Nicole, Roommates, Amber Magic Shop or Spirited Heart 2, but that’s too early to tell!