Category Archives: dating sims

Heileen 3 status update

I think is time for an overdue update on Heileen 3 status. First I said would be ready last Summer, then this Fall… well, tecnically could still be out this Fall, since Winter begins the 21st December 2012, and I really hope to have finished the game by then! ๐Ÿ™‚

You might wonder why such delay… well first of all, even if is not a RPG, Heileen 3 is probably one of the most important titles of my visual novel/dating sim category. So I am trying to make it more polished than previous titles. Check the two screenshots below:

Nightbridge

Heileen on the ship bridge by night, nice atmosphere

Marie

Heileen and Marie in a farm / flower plantation

And you can see here http://www.annjewelry.com/

As you can notice I hired a pro artist to do the backgrounds this time, since they always were a weak point of my past games. While not super detailed I think they look quite good with the characters in the foreground.

The downside is that since I found the artist only last month, and such backgrounds require some time, only the backgrounds will probably take 1 month of work. However it’s not artist’s fault, but mine because I waited too long before starting commissioning the backgrounds.

Yesterday also decided to have a full OST for Heileen 3, not with many tracks, but beside the main theme song, even the other 4-5 tracks in the game will be custom. I plan to offer the OST as download during the pre-order phase.

Finally, in case you missed it, the game is not going to be a pure visual novel, but more a life sim. You’ll be able to learn several skills and like in my other game Spirited Heart, you’ll be able to get either a romance ending with one of the 4 boys (and later the yuri version will be released which adds 4 girls) or you can get a “profession ending”. Indeed, if you raise your skill high enough in a particular field, you’ll become a master in that profession and the game will end.

Just to complicate the things, each profession ending is tied to the virtue/sin system. For example, to become a nun, not only you need to have a high Faith skill, but obviously you also need to have a high Chastity virtue. We could argue that a good nun shouldn’t have any “high sin level”, but well for sure the Chastity is the most important! (and for gameplay reason I need only 1 virtue/sin associated to each job)

So as you can see even coding this part is not going to be quick to do. While is not a complex RPG like Loren, it still requires some extra coding/testing before I can start the pre-order stage, which should only reveal some well hidden bugs.

I’d dare to say that my estimate release date for Heileen3 is the first week of December, approximately 3 years after the second chapter! crossing fingers ๐Ÿ™‚

Story based games with multiple point of view

The short video above is the introduction to my upcoming game Bionic Heart 2. What does it have to do with the title? Simple, because is a visual novel game that tells a story from multiple point of views (from now I’ll abbreviate it with PoV).

For those familiar with the first title, this time you’ll be able to play not only as Luke, but also as Tom, Tanya and Tina. If you don’t know the first game, I urge you to find out about it immediately here! http://www.winterwolves.com/bionicheart.htm

Of course it’s not a new thing. Several other games, movies, comics have used this peculiar form of storytelling. I find it very interesting… at least from my PoV ๐Ÿ˜‰

I had this idea this Spring, when I was playing the game Heavy Rain, which uses this system too. And I thought it would work pretty well for the sequel of one of my early “cult” visual novels, Bionic Heart. Is fun how some games, despite selling much less than other games, can still be popular and have a following of “true fans”. The first game definitely had many true fans!

Back to the topic, I find telling the story from multiple point of view very interesting. Because you can play as different characters and see the events and the various situations from their perspective, which is an interesting thing. Even in real life, how many times you wondered how it would be to be in someone else’s shoes?

From the gameplay point of view, this is also interesting because decisions made with each of the four playable characters will have an impact on the game world and on the story. This really intrigues me, and since you always play in first person (even if you control a different character every time) it doesn’t ruin the immersion.

A step forward could be having the option of choose which character to control in several situations. This is partly what I did on Planet Stronghold with the quests and the skills usage, but of course it was in a very smaller scale (also it was a RPG, so was only during short scenes).

Definitely making a game like that will result in a refreshing and interesting experience for the player, in particular for a game with several mysteries/secrets to unveil (like Bionic Heart 2!) but the effort in writing/planning it must not be underestimated, because is easy to make mistakes like plot holes or wrong chronological order of events.

Bundles, expansions and new faces

The Manga Bundle

First of all, I’m doing a Manga Bundle which includes many of my games at a very minimum price (pay extra to get more/newer games) made in collaboration with Groupees.

You can find more info here: http://groupees.com/ww

It started yesterday and will last for one week.

The Castle Of N’Mar

Second, the Loren expansion is officially released: http://www.winterwolves.com/lorencastleofnmar.htm

I still didn’t do any press release because I want to have a small promo video ready before I do it, but you can already buy it since is out of the beta testing stage. Just remember that to play the extra content, is preferred if you load an old savegame in chapter 2, or start a new game. If you resume an old game from chapter3, you won’t see the extra content.

New Faces

I’m working on several project now that Loren’s expansion is finished. The biggest one is Planet Stronghold 2, but I’m also actively working on Heileen 3. For Heileen 3, I’m waiting for new backgrounds, and this will surely delay the game release. I hoped that would be ready by October but for several reasons (Loren that absorbed me completely first, and then two months of african heat that made me KO) I didn’t plan it carefully as I should have.

But is still going to be the next game I release! There will be many characters from the first two games, but also some new faces.

Morganlove Natives Ottocry

Above you can see some images from the scenes I’ve already finished coding.

More new faces will come to Planet Stronghold sequel as well. We’ve decided to add a few more secondary characters to the story, and also to let the player continue any previous romance, so it means that Rumi & Michelle will be romanceable in the sequel as well.

We’re also thinking to add a simple but interesting colony-building sim to Planet Stronghold sequel, a sort of metagame which will influence the main roleplay part. I think should be quite interesting to play and offer more variety of situations. Those who don’t like those simulations don’t worry, playing at easy level will be a piece of cake ๐Ÿ˜‰

Heileen 3 will be coming this Autumn

Heileen3cast

Or at least that’s the plan! ๐Ÿ™‚

I was undecided until the last time if to use the new Monkeycoder engine, or stick with the good old Ren’Py. In the end, I realized that even using the Monkeycoder engine would still require me to learn a new language and right now I really don’t have time to do it.

Don’t get me wrong, I’d like to get my games on iOS too someday, but it has been a very tiring year so far, and I want to relax. I find Ren’Py much more powerful than Monkeycoder to prototype anyway, so I can always port the game later once is done.

So I started working on Heileen 3 a few days ago. As you know, the plot is all finished (at least the otome part) but it still needs all the scripting (placing sprites) and also is missing a good amount of backgrounds, which will commission soon.

So depending how faster the background artist will work, and how faster I’ll script the scenes, the game might be out around this Autumn. It’s not an official date, more what I hope to achieve! It would be great because the first Heileen game was out in October 4 years ago and releasing the third chapter would be a good way to celebrate the anniversary!

Meanwhile, if you are curious about Loren’s expansion official release date, you’ll be pleased to hear that The Castle Of N’Mar (that’s the name of the expansion) will be very likely ready very soon (probably mid-September). The testing so far is doing well and there are only some minor bugs left.

To know more, check this thread in my forums: http://www.winterwolves.net/viewtopic.php?f=30&t=2622

A final note, Steam Greenlight has opened and if you’re one of those people who emailed me asking why my games aren’t on Steam, now you can vote for them to appear. I submitted some games and will try to submit all the one I have made during next week: http://steamcommunity.com/id/winterwolves/myworkshopfiles/?section=greenlight

A tough week

Zeal

Zeal, one of the many new characters you’ll encounter in the expansion

This week was really a tough week!

First of all because I was literally burning in my office. 29ยฐC for most of the day, even turning the A/C on the whole afternoon. Of course, it happened right when I decided to announce on Twitter/Facebook that the beta testing stage of Loren’s expansion, The Castle Of N’Mar, was starting!

A tough week for those who played the beta and had to fight against lots of bugs. It was entirely my fault, since I decided to use the latest Ren’Py version to do the expansion beta, while I should have waited a bit more.

Now anyone familiar with coding knows well that using the latest version of any development tool is NOT a good idea, since it might still contain bugs… but I ignored that simple rule and the result was people having all sort of weird stuff happening (random crashes, variables not stored, load/save problems, etc).

So today in the latest beta version (1.1k) I decided to revert back to the previous Ren’Py version which hopefully should solve some of the bugs left. You can get the download links and latest info in my forums:

http://www.winterwolves.net/viewtopic.php?f=30&t=2622

Again this has nothing to do with Ren’Py which is still an awesome tool (my favorite) but to my silly idea of trying it so early.

My goal is to try finishing the beta testing by the end of the month. If you preordered the expansion but were waiting to see until was more stable, I think now should be a good moment to play since the amount of bugs left is really not big… you know every time I write such sentencesย  I’m a bit scared, but oh well ๐Ÿ˜€

Other short news: Spirited Heart 2 writing is going at very good pace, I got a new writer that’s going to review/fix/edit Nicole’s script, Roommates is going to be the biggest game I’ve ever made (80k words and it’s not even at 1/3 of the plot), Heileen 3 will be done first in Ren’Py and maybe later in Monkeycoder (this will require a new blog post to explain, maybe next week) so it should be out this October.