If you check at the bottom of this post you’ll see a sort of spreadsheet page (and indeed, it is!) and you’ll wonder what the … is that.
It’s my system to do perfect gameplay balancing! In games like RPGs, where you have lots of skills/stats, is really hard to balance properly games. There will always be some classes/races with better attributes than others. This is inevitable, but there are some tricks you can use to at least try to make a balanced game.
In what consists my method? simple, I take a spreadsheet program (Openoffice in my case) and I lay down the stats needed in row/columns like in the example below. Then, I use the SUM function to sum all values in rows/columns. The result should be that all totals are equals: it means that if I have a class with more Willpower, there will be another with more Wisdom, and so on. But in the end if you sum all values they should be all equals, grouped by your RPG system (in my case races/elements).
Hope I managed to express myself well. If you’re making a complex game, just try it, might save you some time! Of course there are still lots of things to balance inside the game itself but this should be a good start.
