Tag Archives: rpg card game

Another rpg card game?

Yes, I’m playing around withrpgcardgame some ideas for another RPG / card game.

After almost 4 years have passed since I released Magic Stones, I felt the need to write another RPG between a VN and a dating sim 🙂 I have already my other project called Tower Of Destiny which is in full3d but that one will require lot of time (the engine is still to be finished).

For this one instead, using python, I think I could have a playable prototype in a week or so. I have already a bunch of card hand-drawn ready to use (no more 3d models this time!) and an interesting battle system and character development.

In practice you would control “Generals”, who have under their command several units. Each unit is a real character, which his own stats, inventory and skills (or special moves). There would be 3 basic archetypes: Melee, Magic and Missile unit.

The battle would be turn based like Magic Stones but in this one you actually have Action Points. So you can do several actions in your turn. Simple actions like changing your weapon or preparing a spell would require few AP, while other action like attack, swap positions or use items would require more AP. Using skills would also require AP. Differently from Magic Stones each unit could learn several Skills / Special Attacks. There would be a set of common skills between same archetype + some advanced skills. For example the Fighter is the basic Melee unit, and it would share several skills with the Mercenary. But the mercenary would have (at higher level) also skills like dual-wield, critical strike, and so on.

Then the game would consist on release 1.0 probably just in tournaments where you fight against other teams of characters. I plan to have the initial game out at a very interesting price like $9.99 and then release several add-on pack each one priced at $9.99 but with lot of content.

Anyway, all of this is just a plan. From now to the point where the game is finished it could become anything including a online-only game 😀

Spirited Heart update + new game

So in theory by mid-march my new game should have been finished. And it is. The problem is that I wrote a big part of the story (the love/relationship scenes, so the most important) into my own native language, italian. I then handled them to a “translator” so she could deliver me the final texts in time for mid-march.

The result was disastrous. A translation so poor that I would have done much much better myself alone. So, I had no choice but ask another translator (a REAL one this time) to proofread again the texts, resulting in a delay of 1-2 weeks. At this point I think the game will be ready by first days of April.

Some of you might have noticed recently I switched to more casual/simple games. But fear not! I am working also on another game, similar to Magic Stones, called “5 Elements: The RPG Card Game”:

for now I’m still in the planning stage, but I can reveal some features:

– 5 elements that influence the whole game (units and spells): fire, air, nature, death, life. Your initial choice will reflect into the kind of units you can train during the game.
– you’ll create your commander choosing from three types: Warlord, Wizard and Marksman. Each type will unlock some extra powerful leveling options for your units
– several “race packs”. Initially the game will be shipped with only the human race, but I’ll release extra packs containing new cards with new races (amazons, dwarves, etc)
– leveling avatars. The cards all start based on one of the three archetypes: melee, magic and missile. Each base archetype can evolve after level 4 into a more powerful unit, picking an element. Then after the units reach level 15, can evolve into an even more powerful unit.
– I have planned 48 unique units for each race. A unit, different from magic stones, will have a full set of skill and attack options, like a real RPG character.

Ok I think that’s enough to wet your appetite 😀