{"id":1011,"date":"2012-03-30T18:06:02","date_gmt":"2012-03-30T16:06:02","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=1011"},"modified":"2012-03-30T18:06:02","modified_gmt":"2012-03-30T16:06:02","slug":"how-its-going","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2012\/03\/how-its-going\/","title":{"rendered":"How it&#8217;s going"},"content":{"rendered":"<div class='posterous_autopost'>\n<p>How it&#8217;s going? Well, not really good since I&#8217;ve got wrist pain since 3 days, because of carpal tunnel syndrome \ud83d\ude41<\/p>\n<p>However I still managed to code good part of Loren RPG chapter4, and also add the new map. The latest available beta version is the 0.91 which can be downloaded here:<\/p>\n<p><a href=\"http:\/\/www.winterwolves.com\/download.php?game=LorenRPG-0.91.zip\">http:\/\/www.winterwolves.com\/download.php?game=LorenRPG-0.91.zip<\/a><\/p>\n<p>Chapter 4 is coming along very nicely, and we hope to have the final 1.0 release by mid-April! I&#8217;m really looking forward to finish this project, the biggest I&#8217;ve ever attempted \ud83d\ude42<\/p>\n<p><strong>What about the other games?<\/strong><\/p>\n<p>As you know, before devoting myself completely to Loren, I had started many projects. Unfortunately, I miscalculated the amount of work I had to put to make a BIG game like Loren, so when the time of the beta came, I realized that I couldn&#8217;t work in multi-tasking as before (working on several projects at once). This means that I temporarily paused many projects, except those which had already the full storyboard written (like Heileen 3 or Nicole).<\/p>\n<p>Now that Loren is about to be finished, I&#8217;m going to get back into managing the other games. Here&#8217;s a detailed status for each one:<\/p>\n<p><span style=\"font-size: medium;\"><strong>Heileen 3<\/strong> <\/span><\/p>\n<p><strong>Art: (100%) <\/strong>is completely done now. I might decide to do two versions, a otome and a yuri one, adding two final CG scenes with two new female romances. Have yet to decide if to do that or not, but I have time since the artist won&#8217;t be able to make those last 2 scenes before next July!<\/p>\n<p><strong>Writing: (90%)<\/strong> Marie&#8217;s path is being written right now, and she&#8217;s the last romanceable character (unless I decide to do what I said above). Game is pretty long, over 150k words, so much bigger than previous titles!<\/p>\n<p><strong>Coding: (25%)<\/strong>: Well, it&#8217;s not that bad actually, since is a dating sim but not very complex. I still need to add a lot of choice changes (based on the 7 cardinal sin\/virtues), testing, the scheduler, and so on. Probably 1 month of work.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Amber&#8217;s Magic Shop<\/strong> <\/span><\/p>\n<p><strong>Art: (60%) <\/strong>I need some more backgrounds, and the potion-making interface, but apart this, the sprites are done and only needs to be colored.<\/p>\n<p><strong>Writing: (15%)<\/strong> It&#8217;s still in the beginning, but several scenes are finished, and Lorelei (the writer) assured she&#8217;ll resume working on it quickly next month \ud83d\ude42<\/p>\n<p><strong>Coding: (10%)<\/strong>: I still need to design and implement the potion making interface, that will be the part that needs more coding and testing of the whole game. Also need a &#8220;shop&#8221; interface, and a lifesim but will probably modify Always Remember Me one. I think about 2 months of coding needed.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Nicole<\/strong> <\/span><\/p>\n<p><strong>Art: (50%) <\/strong>I have some character sprites done, but still missing some, and also missing all the CGs, UI and backgrounds. So there&#8217;s still quite some work to do art-wise!<\/p>\n<p><strong>Writing: (60%) <\/strong>The last character storyboard is being written now. I might review the whole writing later, to check for plotholes, or add some more scenes (I&#8217;m used to make big games now!).<\/p>\n<p><strong>Coding: (50%)<\/strong>:I plan to reuse Always Remember Me framework for this game, with some small changes, since will also be a mystery game I want to put some kind of diary in the game. Also want to simulate a sort of computer with college intranet \ud83d\ude42 So because of those new features, probably need at least 1 month to code everything.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Roommates<\/strong> <\/span><\/p>\n<p><strong>Art: (70%) <\/strong>all characters are done (might add a few more though). The backgrounds are missing, but the ending CGs scenes (8 in total plus some variations\/close ups !) are almost finished (saw the sketches already and artist is finishing them right now).<\/p>\n<p><strong>Writing: (5%)<\/strong> Sadly, previous writer disappeared, so I need to look for a replacement. I also need to plan the gameplay better and do the storyboard, but for this kind of game (set in US college) I definitely need to find someone who knows well that kind of reality so can help me with storyboard beside writing scenes!<\/p>\n<p><strong>Coding: (5%)<\/strong>: I haven&#8217;t done much. I am planning to use a mix between Flower Shop scheduler and Always Remember Me various places to visit. Still need to do lot of design though, including the player stats. I&#8217;d say around 2 months of work.<\/p>\n<p><span style=\"font-size: medium;\"><strong>Queen Of Thieves<\/strong> <\/span><\/p>\n<p><strong>Art: (80%) <\/strong>is missing the final kissing scenes, but artist disappeared since 1st February, and I&#8217;m not sure if he can continue working on the game. In any case, there&#8217;s not much hurry since I need to design the gameplay, interface, and so on. And worse case I can hire someone since are only the kissing scenes missing.<\/p>\n<p><strong>Writing: (50%)<\/strong> This game is a bit different, meaning that there&#8217;s more gameplay than other life\/dating sim, and less texts. About half of the romances are finished though.<\/p>\n<p><strong>Coding: (5%)<\/strong>: As I said, this game will have more gameplay than all the others, but I need to think how to implement it. It might include: 2d turn-based tilemap, short RPG battles, shop simulation&#8230; so there&#8217;s still a long way to go. I think minimum 3 months of work!<\/p>\n<p><span style=\"font-size: medium;\"><strong>Planet Stronghold: Warzone<\/strong> <\/span><\/p>\n<p><strong>Art: (50%) <\/strong>all the romance CGs are done, but misses all backgrounds, the wargame tilemap, many enemy sprites, so still long way to go.<\/p>\n<p><strong>Writing: (5%)<\/strong> I only wrote the beginning, and while I have the general plot in my mind have yet to write a storyboard for it. Since is a RPG, will take LOONG time to write it, but Aleema already said wants to work on this one \ud83d\ude42 Still, probably won&#8217;t be able to work on it before next summer!<\/p>\n<p><strong>Coding: (90%)<\/strong>: Even if it&#8217;s a RPG, since I&#8217;m going to reuse most of the first game RPG framework, coding is quite advanced. I need to code the &#8220;wargame&#8221; map, but that&#8217;s it (since I already did some coding for it last year).<\/p>\n<p><span style=\"font-size: medium;\"><strong>Undead Lily<\/strong> <\/span><\/p>\n<p><strong>Art: (80%) <\/strong>it&#8217;s missing some backgrounds, but depending how the battles will take place might add some more sprites, and perhaps some more backgrounds.<\/p>\n<p><strong>Writing: (25%)<\/strong> Several characters scenes are finished, but I paused it because need to rethink how to program the main gameplay, so might have to rework what has been already written to simplify it, or change it somehow.<\/p>\n<p><strong>Coding: (10%)<\/strong>: Not much done, and while it will be a simpler RPG than Loren or Planet Stronghold, I decided to pause the development for now. Will resume working on it next year!<\/p>\n<p>&nbsp;<\/p>\n<p>I tried to put them in order of a possible release: however, there&#8217;s no guarantee about the release order, with the exception of Heileen 3 that will almost surely be out this summer! \ud83d\ude42<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>How it&#8217;s going? Well, not really good since I&#8217;ve got wrist pain since 3 days, because of carpal tunnel syndrome \ud83d\ude41 However I still managed to code good part of Loren RPG chapter4, and also add the new map. The latest available beta version is the 0.91 which can be downloaded here: http:\/\/www.winterwolves.com\/download.php?game=LorenRPG-0.91.zip Chapter 4 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[149],"tags":[],"class_list":["post-1011","post","type-post","status-publish","format-standard","hentry","category-queen-of-thieves"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1011","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=1011"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1011\/revisions"}],"predecessor-version":[{"id":1012,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1011\/revisions\/1012"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=1011"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=1011"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=1011"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}