{"id":1331,"date":"2013-05-03T12:12:37","date_gmt":"2013-05-03T10:12:37","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=1331"},"modified":"2013-05-03T12:12:37","modified_gmt":"2013-05-03T10:12:37","slug":"the-last-missing-piece","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2013\/05\/the-last-missing-piece\/","title":{"rendered":"The last missing piece"},"content":{"rendered":"<p>What last missing piece you ask? Well, yesterday for real-life reasons I had to commute for long distances, so I spent a lot of time thinking. An activity that probably I should do more often \ud83d\ude42<\/p>\n<p>So, I thought that making games is like making a puzzle. You need all the pieces to finish it, and like puzzles, there are pieces that fit immediately, and others that take long time before you&#8217;ve found the right spot.<\/p>\n<p><strong>Gameplay design<\/strong><\/p>\n<p>A bit is for gameplay design reasons. I had to experiment a lot with the RPGs, but even for simpler games (at least apparently) like dating\/life sim, quite often I have to tweak the screen layout and system for days or even weeks.<\/p>\n<p>For example you might remember the old look of the scheduler for Nicole from last week post. Now look at the new version below:<\/p>\n<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/05\/newscheduler.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1332\" alt=\"newscheduler\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/05\/newscheduler-1024x576.jpg\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/05\/newscheduler-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/05\/newscheduler-300x168.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/05\/newscheduler.jpg 1264w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>Much better now! I eliminated the top title and made the photos look like Polaroid so four could fit on each row, and the text doesn&#8217;t overlap the image anymore. Small changes like that might seem obvious but still take time to design and code.<\/p>\n<p><strong>The real missing parts\/pieces<\/strong><\/p>\n<p>But the most important thing, is to have all the needed pieces\/parts\/assets for a game!<\/p>\n<p>I am doing several projects at once (probably <em>too many<\/em>) but there&#8217;s a reason for that: in every one there&#8217;s something missing. Nicole is missing some chibis and some extra artwork. Roommates some artwork, the main soundtrack, some writing. Planet Stronghold 2 is still missing a good amount of writing, some art (the talk poses) and good part of the RPG framework, plus GUI work.<\/p>\n<p>In some cases is people&#8217;s fault, in other simply the job takes time to make, or is my fault because I waited too much to hire the right person for the job or planned the project badly.<\/p>\n<p>But no matter the cause, every indie is in this situation, unless you make games that you code yourself using pixel-art \/ poser to do the graphics. In that case you might be able to do everything on your own, like I was doing in the beginning. No delays ever except for my own, but the results were much worse, since obviously I&#8217;m not a good artist nor a great writer!<\/p>\n<p>So I wrote this post to say that even if a game is 90% done, sometimes that last piece of art, music track, writing scene, gameplay tweak, might cause big delays on a game release. That&#8217;s why when people ask me when a game will be out I always use the conditional &#8220;it SHOULD be out&#8230;&#8221; \ud83d\ude09<\/p>\n<p><strong>This year goal<\/strong><\/p>\n<p>I realized that we&#8217;re already in May, so at this point, as I said to a recent interview I did a week ago, my main goal is to release one RPG this year! Since I have the feeling that with the first Loren game everything went smoothly, all pieces fit together very easily, but I didn&#8217;t notice it until I started working on new RPGs and difficulties started to arise \ud83d\ude42<\/p>\n<p>Meanwhile, here&#8217;s a short video of Nicole so you can get an idea of the art and writing. The GUI artwork is still temporary placeholder of course!<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/FcEgQspyR6s?rel=0\" height=\"360\" width=\"640\" allowfullscreen=\"\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What last missing piece you ask? Well, yesterday for real-life reasons I had to commute for long distances, so I spent a lot of time thinking. An activity that probably I should do more often \ud83d\ude42 So, I thought that making games is like making a puzzle. You need all the pieces to finish it, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,94,44,9,166,157,14],"tags":[],"class_list":["post-1331","post","type-post","status-publish","format-standard","hentry","category-dating-sims","category-development-tricks","category-game-design","category-indie-life","category-nicole-dating-sims","category-planet-stronghold-2","category-roleplay-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1331","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=1331"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1331\/revisions"}],"predecessor-version":[{"id":1333,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1331\/revisions\/1333"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=1331"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=1331"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=1331"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}