{"id":1448,"date":"2013-08-23T09:08:49","date_gmt":"2013-08-23T07:08:49","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=1448"},"modified":"2013-08-23T09:08:49","modified_gmt":"2013-08-23T07:08:49","slug":"lets-talk-about-attributes","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2013\/08\/lets-talk-about-attributes\/","title":{"rendered":"Let&#8217;s talk about attributes"},"content":{"rendered":"<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/rpgrules.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1449\" alt=\"rpgrules\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/rpgrules.jpg\" width=\"1024\" height=\"683\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/rpgrules.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/rpgrules-300x200.jpg 300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><br \/>\n<em>From left to right, my cat Leon and Miele, having a discussion about RPG balancing<\/em><\/p>\n<p>Balancing a RPG is&#8230; one of the hardest things in game design ever. Even in MMORPG made by teams of 100+ people with multi-million budgets you see patches for months after the game is out to &#8220;tweak \/ balance the game&#8221;.<\/p>\n<p>So I am sure that even my new RPG Seasons Of The Wolf very likely won&#8217;t be &#8220;perfectly balanced&#8221;, but to me the first goal is to make it fun. But I know that there are some very hardcore people who will dissect the game in details and find all possible weaknesses.<\/p>\n<p><strong>Let&#8217;s have a NIGHTMARE<\/strong><\/p>\n<p>Let&#8217;s start with saying that this time I&#8217;ve listened to the pleas about the difficulty:<\/p>\n<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/difficulty.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1450\" alt=\"difficulty\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/difficulty-1024x576.jpg\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/difficulty-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/difficulty-300x168.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/difficulty.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>Note the new difficulty level with that friendly name &#8220;NIGHTMARE&#8221;. Already the hard level will be&#8230; hard, but I expect the nightmare to be a real pain in the ass, requiring people to grind, fine-tune their equipment, and maybe even reload old savegames to try a different tactic\/leveling up path.<\/p>\n<p>You know, all those things that for normal human beings are annoying, but for those guys are the most fun thing ever! \ud83d\ude09<\/p>\n<p>I&#8217;m joking in case it wasn&#8217;t clear. No offense to anyone! Those hardcore RPG players are indeed the most useful testers since they usually find more bugs than anyone else, so an applause to them!<\/p>\n<p><strong>Attributes, attributes&#8230;<\/strong><\/p>\n<p>Loren&#8217;s attribute system was pretty simple: 3 attributes, Strength, Skill, Will. One of them particularly good for each of the 3 classes: Warrior, Thief and Mage. But even the other two would provide benefits.<\/p>\n<p>This time in SOTW I wanted to have more attributes: six in total.<\/p>\n<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/attributes1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1451\" alt=\"attributes\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/attributes1-1024x576.jpg\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/attributes1-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/attributes1-300x168.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2013\/08\/attributes1.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>Let&#8217;s see each one in detail:<\/p>\n<ul>\n<li><strong>Constitution<\/strong> &#8211; increases character&#8217;s durability in battles. Each point spent in this attribute will increase the HP amount by 10.<\/li>\n<li><strong>Will<\/strong> &#8211; increases character&#8217;s ability to use special attacks or spells in battle. Each points spent in this attribute will increase the SP amount by 10.<\/li>\n<li><strong>Strength<\/strong> &#8211; increases character&#8217;s physical damage in battle. Each point spent in this attribute will increase the Attack value.<\/li>\n<li><strong>Skill<\/strong> &#8211; increases character&#8217;s ability to avoid or block physical attacks in battle. Each point spent in this attribute will increase the Defense value.<\/li>\n<li><strong>Agility<\/strong> &#8211; increases character&#8217;s Speed value. Fast characters will move sooner and perform the same actions quicker than slower ones.<\/li>\n<li><strong>Arcane<\/strong> &#8211; increases character&#8217;s Magical ability. A high value helps caster to cast more powerful spells, and also grants protection to magic attacks.<\/li>\n<\/ul>\n<p>One of the rules for game design, is that each attributes should be at least useful to each Class. If there&#8217;s an attribute that gives absolutely NO advantage to any of the game Classes, you have &#8220;a problem&#8221;.<\/p>\n<p>Currently, my only attribute with this problem is Strength. It works fine for Warrior and Thief since influences the Attack, but as you can imagine, Mages won&#8217;t have much use for it. Unless maybe I allow them to use Missile weapons too, or have strength influence some of the resistances.<\/p>\n<p>Yes, because while the resistances will be the same as Loren, they&#8217;ll use a much better\/more practical percentage based scale, so it&#8217;s not enough to have two armor items giving each Fire resistance to become immune. More like, each piece will give some percentage points.<\/p>\n<p>So I have still to think better about it, I have some ideas already&#8230; (the attributes will surely change in the final version, but not by much).<\/p>\n<p>Of course, there are plenty of RPG with unbalanced attributes that are still fun to play. Baldur&#8217;s Gate and Fallout comes to mind, just to name two very popular and fun RPGs \ud83d\ude09<\/p>\n<p>More news coming next week, about this game and the other one currently in progress!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From left to right, my cat Leon and Miele, having a discussion about RPG balancing Balancing a RPG is&#8230; one of the hardest things in game design ever. Even in MMORPG made by teams of 100+ people with multi-million budgets you see patches for months after the game is out to &#8220;tweak \/ balance the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,44,9,14,171],"tags":[],"class_list":["post-1448","post","type-post","status-publish","format-standard","hentry","category-development-screenshot","category-game-design","category-indie-life","category-roleplay-games","category-seasons-of-the-wolf"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=1448"}],"version-history":[{"count":2,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1448\/revisions"}],"predecessor-version":[{"id":1453,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/1448\/revisions\/1453"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=1448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=1448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=1448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}