{"id":214,"date":"2007-04-19T12:00:13","date_gmt":"2007-04-19T16:00:13","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2007\/04\/19\/after-pool-of-radiance-a-pool-of-heroes\/"},"modified":"2007-04-19T12:00:13","modified_gmt":"2007-04-19T16:00:13","slug":"after-pool-of-radiance-a-pool-of-heroes","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2007\/04\/after-pool-of-radiance-a-pool-of-heroes\/","title":{"rendered":"After pool of radiance, a pool of heroes!"},"content":{"rendered":"<p>LOL ok the post title is a bit crazy&#8230; but I got that suggestion recently from my forums that says:<\/p>\n<p><em><span class=\"postbody\"> I have another suggestion though: what about a serie of &#8220;mercenaries&#8221; or heroes ? like in suikoden games. You have a finite number of character to explore the dungeon, so anytime you go back to your home village you can rebuild your party.<br \/>\nThat opens the game to new strategies. For example one level there could be some really tough long-range fighting monsters, so you should make your party only with long-range classes like rangers or spellcasters.\u00c2  <\/span><\/em><\/p>\n<p>Well I must admit, that isn&#8217;t a bad suggestion at all. How many times you&#8217;ve started again the whole process of &#8220;Character Creation&#8221; in party-based RPGs because you thought &#8220;hmm no this class\/races combo doesn&#8217;t fit my tastes\/playing style, so I&#8217;m going to try again with different choices&#8221;.<\/p>\n<p>This method would be very good to solve this &#8220;problem&#8221; and also be quite innovative. I am thinking to implement it this way: you have a number of characters to choose\/create when you start a new game, like 20 or even more. Then you can pick 6 characters from those 20 and go adventure in a tower level. You can then come back and maybe replace some characters. Of course they all start with zero XP, and those who stays &#8220;at home&#8221; don&#8217;t get XP. Maybe you can train them in something, but have to test well this aspect, because I don&#8217;t want the heroes staying at home to get more powerful than the one adventuring and killing monsters on the field!!!<\/p>\n<p>Anyway, is a very good idea and I&#8217;m surely going to implement it somehow in the game!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>LOL ok the post title is a bit crazy&#8230; but I got that suggestion recently from my forums that says: I have another suggestion though: what about a serie of &#8220;mercenaries&#8221; or heroes ? like in suikoden games. You have a finite number of character to explore the dungeon, so anytime you go back to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,22,24],"tags":[],"class_list":["post-214","post","type-post","status-publish","format-standard","hentry","category-roleplay-games","category-tower-of-destiny","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/214","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=214"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/214\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=214"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=214"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=214"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}