{"id":216,"date":"2007-04-24T10:27:20","date_gmt":"2007-04-24T14:27:20","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2007\/04\/24\/tod-class-specific-attributes-and-more\/"},"modified":"2007-04-24T10:27:20","modified_gmt":"2007-04-24T14:27:20","slug":"tod-class-specific-attributes-and-more","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2007\/04\/tod-class-specific-attributes-and-more\/","title":{"rendered":"TOD: class specific attributes and more"},"content":{"rendered":"<p>I did more experiments on the view of the game, I&#8217;m happy about the classic first person view, <em>a la<\/em> Dungeon Master, even if of course the gfx efforts will be more than a simple 2d topdown\/isometric view.<br \/>\nCall me nostalgic but I really want to recreate the atmosphere of those old classic, and keeping that visual feeling will be essential.<br \/>\nI&#8217;m still thinking about the classes. I want to innovate a bit, but at same time don&#8217;t want to push it too hard&#8230;since I still need to sell a decent amount to live, I don&#8217;t want to revolution the roleplaying genre\u00c2  yet \ud83d\ude09<br \/>\nAnyway you can be assured that you won&#8217;t find only similar spells to the classic AD&amp;D spells &#8220;magic missile&#8221; or &#8220;fireball&#8221;. I want to make also some original spells, for all the casting classes in the game, which right now are Druid, Wizard, Sorcerer and Healer.<br \/>\nAlso I&#8217;m thinking about the use of the other attributes like Knowledge, Wisdom and Intelligence for non casting classes, and viceversa. They&#8217;ll have some impact for sure, but of course not as the main ones.<br \/>\nKnowledge could influence how many new moves a fighter can learn per level, for example. Still would be hard to find another use also for Wisdom and Intelligence. Also, in this case would mean people could make a fighter with average skills and be better than a big tougher one? sure, intelligence plays an important role in fights, but if a small fighter can overcome a big strong one, is mostly thanks to the quickness, agility, rather than pure intelligence. I think is more the instinct, reflexes that guides a fighter in the frenzy moments of a close range fight&#8230;!<br \/>\nNonetheless I&#8217;ll try to find a proper use for all the attribute, for all classes. But fighters will be more influenced from the fighting attributes, and casters will be influenced more from the casting attributes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I did more experiments on the view of the game, I&#8217;m happy about the classic first person view, a la Dungeon Master, even if of course the gfx efforts will be more than a simple 2d topdown\/isometric view. Call me nostalgic but I really want to recreate the atmosphere of those old classic, and keeping [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,22,24],"tags":[],"class_list":["post-216","post","type-post","status-publish","format-standard","hentry","category-roleplay-games","category-tower-of-destiny","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=216"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/216\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}