{"id":2213,"date":"2015-05-15T09:09:10","date_gmt":"2015-05-15T07:09:10","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=2213"},"modified":"2015-05-15T09:09:10","modified_gmt":"2015-05-15T07:09:10","slug":"the-different-rpgs-mechanics","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2015\/05\/the-different-rpgs-mechanics\/","title":{"rendered":"The different RPGs mechanics"},"content":{"rendered":"<p style=\"text-align: justify;\">Today&#8217;s blog post is a bit &#8220;nerd&#8221; \ud83d\ude42 I&#8217;ve been a long time RPG player, even if recently I don&#8217;t have much time, in the past I played a good amount of RPGs.<\/p>\n<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/progress.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2214\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/progress-1024x576.jpg\" alt=\"progress\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/progress-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/progress-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/progress.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><br \/>\n<em>The new battle layout of Queen Of Thieves is shaping up nicely<\/em><\/p>\n<p style=\"text-align: justify;\">As you know, amongst the other things, I&#8217;m currently designing\/coding my upcoming RPG &#8220;Queen Of Thieves&#8221; (don&#8217;t ask for release date, I don&#8217;t know when will be out).<\/p>\n<p style=\"text-align: justify;\">The main focus was on making a more &#8220;casual&#8221; experience compared to Seasons Of The Wolf, both in interface, layout, rules, etc. This is a specific choice because I can&#8217;t really afford to make a big\/complex RPG again, considering there will be Roger Steel and Loren 2 in the upcoming years to do as well.<\/p>\n<p style=\"text-align: justify;\">And one of the most noticeable differences between the two titles will be the importance of the skillpoints and the skills themselves. Even if there are only 3 playable characters in your party, each one has a good variety of skills (12 skills with 3 level-up each). However, differently from SOTW, your SP (skill points to use skills in battle) will be very limited, and you won&#8217;t have any easy way to recover them during the battle.<\/p>\n<p style=\"text-align: justify;\">This was initially done to make the battles shorter, since I didn&#8217;t want to make a game with long battles anymore. But in the end is turning out to be an interesting idea also from the rules\/game mechanics point of view: yes because I also limited the HP and healing, so instead of &#8220;spamming skills&#8221; trying to kill enemies faster and healing\/buffing your party to survive, each time you make a choice will have a bigger weight, so you&#8217;ll need to plan carefully.<\/p>\n<p style=\"text-align: justify;\">For example, since I&#8217;ve eliminated the\u00a0 front\/back row, I changed also Kira&#8217;s Strikethrough skill:<a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/strikethrough.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2215\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/strikethrough-1024x124.jpg\" alt=\"strikethrough\" width=\"640\" height=\"78\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/strikethrough-1024x124.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/strikethrough-300x36.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2015\/05\/strikethrough.jpg 1030w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">As told before, in this game the defense is the armor: if the attack value is lower than defense, you will do only 1 damage, but every time a character is hit, the defense\/armor value decreases by 1 point. This way even a boss enemy with a starting high 25 defense would get down to zero after it&#8217;s hit 25 times.<\/p>\n<p style=\"text-align: justify;\">The skill above though lets the attack ignore armor completely. So even if does 50% base attack (higher version will reach up to 100% base attack) you might want to use that against a specific enemy. For example:<\/p>\n<p style=\"text-align: justify;\">You have 2hp and 4 attack. The only enemy remaining is an armored skeleton with 2 HP and 10 attack and defense.<\/p>\n<p style=\"text-align: justify;\">If you attack with a normal attack, you damage the skeleton for 1 point, and lower his defense to 9. Next turn, he kills you \ud83d\ude42<\/p>\n<p style=\"text-align: justify;\">If you attack with Kira&#8217;s Strikethrough, you&#8217;ll ignore his defense and effectively kill him with one strike! (4 attack = 2 damage)<\/p>\n<p style=\"text-align: justify;\">So as you can see there&#8217;s need of more thinking\/planning. SOTW was a different approach: in that game you needed to &#8220;own&#8221; the enemy, by using a lot of skills, potions, both to do damage\/debuff enemies and to reduce damage\/heal. Is a common system in MMORPG and games with a big party. But in this case, being forced to use a smaller party for story reasons, I&#8217;ve discovered a new interesting way to design the RPG battles \ud83d\ude42<\/p>\n<p style=\"text-align: justify;\">\n","protected":false},"excerpt":{"rendered":"<p>Today&#8217;s blog post is a bit &#8220;nerd&#8221; \ud83d\ude42 I&#8217;ve been a long time RPG player, even if recently I don&#8217;t have much time, in the past I played a good amount of RPGs. The new battle layout of Queen Of Thieves is shaping up nicely As you know, amongst the other things, I&#8217;m currently designing\/coding [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[149,14,171],"tags":[],"class_list":["post-2213","post","type-post","status-publish","format-standard","hentry","category-queen-of-thieves","category-roleplay-games","category-seasons-of-the-wolf"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=2213"}],"version-history":[{"count":3,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2213\/revisions"}],"predecessor-version":[{"id":2219,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2213\/revisions\/2219"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=2213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=2213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=2213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}