{"id":226,"date":"2007-06-03T05:18:11","date_gmt":"2007-06-03T09:18:11","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2007\/06\/03\/tod-pray-our-gods\/"},"modified":"2007-06-03T05:18:11","modified_gmt":"2007-06-03T09:18:11","slug":"tod-pray-our-gods","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2007\/06\/tod-pray-our-gods\/","title":{"rendered":"TOD: pray our Gods!"},"content":{"rendered":"<p>I&#8217;m facing a tough design challenge&#8230;  in my game I have a skill system. Each skill has a multiplier based on class. For now I didn&#8217;t put any skill cap &#8211; but in theory with the multiplier, each class should be different.<\/p>\n<p>A healer would have x5 multiplier in White Magic. So, at level 9 (the max level for first episode) could get up to skill 50 (5 skill points per level if he practices it a lot). Also, every level up you can assign some skill points as you want. Assuming you create a human healer, you can assign 8 extra skill points (human gets most Skill Points of all races).<\/p>\n<p>So in summary if you put <strong>all the points into white magic <\/strong>skill each levelup:<\/p>\n<p><em>level 10 human healer, white magic skill = <strong>50 <\/strong>(made with practice) + <strong>8<\/strong> sk * <strong>10 <\/strong>= <strong>130 skill points<\/strong><\/em><\/p>\n<p>Now this isn&#8217;t possible because I wanted to have skill maximum at 99 \ud83d\ude42 for sure I&#8217;ll have to raise this limit, but still having already a character at 130 skill after just level 10 is too much! Also, since the game is going to divided in 3 parts, and the first part has level cap 10 (so ideally, the 2nd part level 20, and the 3rd and last up to level 30) in the latter episodes you&#8217;d get an insanely high skill value:<\/p>\n<p><em>level 30 human healer, white magic skill = <strong>150 <\/strong>(made with practice) + <strong>8<\/strong> sk * <strong>30 <\/strong>= <strong>390 skill points!<\/strong><\/em><\/p>\n<p>For now I&#8217;m going to do this: half the number of skill points each race gets (so in the human case you can assign max 40 extra points for 10 level-ups) and also put a &#8220;per level skill cap&#8221;. This way the maximum value for any given skill for a level 10 character should be <strong><em>50 + 4 sk x 10 = 90 skill points<\/em> <\/strong>which is ok, and even for the 3rd episode would be:<\/p>\n<p><em>level 30 human healer, white magic skill = <strong>150 <\/strong>(made with practice) + <strong>4<\/strong> sk * <strong>30 <\/strong>= <strong>270 skill points<\/strong><\/em><\/p>\n<p>270 is still a lot for my original idea, but I don&#8217;t think player would like to see a very slow skill points increase over 30 levels&#8230; \ud83d\ude42 also many MMORPG now have such high values for stats, I remember Everquest with values like 250 strength and so on!<\/p>\n<p>Another problem I&#8217;m facing now is the spells system, based on Gods and prayers (prayer=spell).<\/p>\n<p>Now each God has as different subset of spells. Each of them has minimum requirements of skills, for example:<\/p>\n<p>Blessing Aura, White Magic = 3, level 1<\/p>\n<p>the problem is that to add enough variety to the game, I need to add for each God at least 1 spell of any of the 6 magic schools (White, Black, Red, Yellow and Blue Magic), and I need to add a new one every 2-3 levels.<\/p>\n<p>So only for the 1st God of humans (each race has 2 gods) I have already made 24 spells up to level 7, so probably will be 30 spells for each God! that means <strong>30 x 6 Gods = 180 different spells <\/strong>!!<\/p>\n<p>Hmm but well&#8230; I knew this game wouldn&#8217;t have been easy to program!!! \ud83d\ude00<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m facing a tough design challenge&#8230; in my game I have a skill system. Each skill has a multiplier based on class. For now I didn&#8217;t put any skill cap &#8211; but in theory with the multiplier, each class should be different. A healer would have x5 multiplier in White Magic. So, at level 9 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,22,24],"tags":[],"class_list":["post-226","post","type-post","status-publish","format-standard","hentry","category-roleplay-games","category-tower-of-destiny","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=226"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/226\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}