{"id":229,"date":"2007-06-08T12:59:49","date_gmt":"2007-06-08T16:59:49","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2007\/06\/08\/tod-point-of-views\/"},"modified":"2007-06-08T12:59:49","modified_gmt":"2007-06-08T16:59:49","slug":"tod-point-of-views","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2007\/06\/tod-point-of-views\/","title":{"rendered":"TOD: point of views!"},"content":{"rendered":"<p>I paused doing the spells because I realized I haven&#8217;t yet decided what visual the game will have. I would like to make a first person visual like dungeon master, but I&#8217;m not sure it is an easy task to simulate a whole dungeon in 3d (even if is not real-time).<\/p>\n<p>I mean, I should render several layers based on what the player see on the dungeon, with distant objects, monsters, etc. Also this would mean having a huge map to walk on. Exploration would take an importan part in this case.<\/p>\n<p>However I&#8217;m thinking to use another system. That is, fewer &#8220;cells&#8221; (rooms were you can move) but with more interaction. Why have the player travel for hours into the dungeons, maybe looking for an item they should have found in a quest? I don&#8217;t like that pixel-hunting. One of the most tedious tasks in Diablo or even the recent Fate, is when you re-explore a whole map because you haven&#8217;t yet found monster X or item Y &#8211; and this takes several minutes of frustration, not fun.<\/p>\n<p>So what&#8217;s my solution? my solution would be to have a map, yes, but smaller than the usual ones, in practice connecting directly all the rooms with something to do &#8211; so no more &#8220;empty rooms&#8221; with no purpose. But every room would have an encounter, a quest, a riddle, a door\/chest to open, stairs going up\/down to other levels, etc.<\/p>\n<p>I am even thinking of displaying directly on the map what kind of stuff you can expect in it &#8211; not exactly which monsters\/items of course, but just a generic icon that represent what you can find on it. I&#8217;m really thinking this would be a good idea because would cut my development time a lot (so could release the game sooner) but also would enhance the player gameplay, eliminating another frustrating part that is present in many other CRPG games.<\/p>\n<p>I&#8217;ll soon post a screenshot of this system so you&#8217;ll understand better!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I paused doing the spells because I realized I haven&#8217;t yet decided what visual the game will have. I would like to make a first person visual like dungeon master, but I&#8217;m not sure it is an easy task to simulate a whole dungeon in 3d (even if is not real-time). I mean, I should [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,22],"tags":[],"class_list":["post-229","post","type-post","status-publish","format-standard","hentry","category-roleplay-games","category-tower-of-destiny"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=229"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/229\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}