{"id":230,"date":"2007-06-11T08:32:57","date_gmt":"2007-06-11T12:32:57","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2007\/06\/11\/tod-encounter\/"},"modified":"2007-06-11T08:32:57","modified_gmt":"2007-06-11T12:32:57","slug":"tod-encounter","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2007\/06\/tod-encounter\/","title":{"rendered":"TOD: encounter!"},"content":{"rendered":"<p>I&#8217;ve taken a break from the spells &#8211; because I need first to &#8220;visualize&#8221; the game. I made a topview map, which went out quite good I think. The problem now is, how to display the main view? the first person view? I made another mockup with photoshop using a background and some sprites that should be in the game, and looks like this:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.winterwolves.net\/images\/TOD-encounter.jpg\" title=\"tower of destiny encounter\" alt=\"tower of destiny encounter\" \/><\/p>\n<p>I don&#8217;t think is bad: but I&#8217;m not sure if is clear, when playing. The graphic is a bit dark, but is obvious since is a dungeon. I hope that the visual is fine. The first line of monster is clearly visible, I think the problem is only in the 2nd line. In the other &#8220;dungeon crawler&#8221; games usually you have only one line of monsters so there isn&#8217;t that problem. I could do the same but I really liked the idea of having more &#8220;depth&#8221; in the battle, with close-combat first line and long-range 2nd line, similarly to what happens in Magic Stones.<\/p>\n<p>Time to do some tests with this configuration now&#8230;!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve taken a break from the spells &#8211; because I need first to &#8220;visualize&#8221; the game. I made a topview map, which went out quite good I think. The problem now is, how to display the main view? the first person view? I made another mockup with photoshop using a background and some sprites that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,14,22,24],"tags":[],"class_list":["post-230","post","type-post","status-publish","format-standard","hentry","category-development-screenshot","category-roleplay-games","category-tower-of-destiny","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/230","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=230"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/230\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=230"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}