{"id":235,"date":"2007-07-07T06:17:30","date_gmt":"2007-07-07T10:17:30","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2007\/07\/07\/new-game-on-development-supernova-2\/"},"modified":"2007-07-07T06:17:30","modified_gmt":"2007-07-07T10:17:30","slug":"new-game-on-development-supernova-2","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2007\/07\/new-game-on-development-supernova-2\/","title":{"rendered":"New game on development: Supernova 2"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.spacewargame.com\/images\/spacewar.jpg\" height=\"225\" width=\"300\" \/><\/p>\n<p>The picture above is the main title of another game I started to develop in the last few days. Don&#8217;t worry, Tower Of Destiny is still in production, but since I am making the editor, will take surely much more time so I thought to alternate it with the development of another kind of game (to take a break from long rpg-coding session!).<\/p>\n<p>It will be the sequel to Supernova: Galactic Wars, but this time will be a 100% strategy game (more like a wargame to be honest). It is a &#8220;galaxy conquest&#8221; kind of game, but the simulation part will use a macromanagement system, so you don&#8217;t have to deal to every single planet, even if you&#8217;ll have the data of every planet accessible.<\/p>\n<p>For those of you brave enough to have played Master Of Orion 3 &#8211; the game won&#8217;t have all that depth of data. Instead will let you take &#8220;global&#8221; decisions, using all your resources at once, using percentage distributions. I&#8217;m still defining the storyboard right now, but that&#8217;s the idea.<\/p>\n<p>The game will then switch to a old-style wargame once you have a battle to do. For now, only space battles even if in a future datadisk I could add even ground-level battles (conquest of bases, etc). The spacewar battle will be turn-based and strategic only &#8211; no real-time arcade combat sequences this time. This will let me concentrate on what I&#8217;m really good at -making good strategy\/simulation games \ud83d\ude09<\/p>\n<p>More info coming soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The picture above is the main title of another game I started to develop in the last few days. Don&#8217;t worry, Tower Of Destiny is still in production, but since I am making the editor, will take surely much more time so I thought to alternate it with the development of another kind of game [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,18,68,23,24],"tags":[],"class_list":["post-235","post","type-post","status-publish","format-standard","hentry","category-development-screenshot","category-strategy-games","category-supernova-2-spacewar","category-tycoongames","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=235"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/235\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}