{"id":261,"date":"2008-04-20T05:00:15","date_gmt":"2008-04-20T09:00:15","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2008\/04\/20\/supernova-2-the-crew\/"},"modified":"2008-04-20T05:00:15","modified_gmt":"2008-04-20T09:00:15","slug":"supernova-2-the-crew","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2008\/04\/supernova-2-the-crew\/","title":{"rendered":"Supernova 2: the crew"},"content":{"rendered":"<p>I&#8217;m working like crazy to be able to finish Supernova 2 by end of this month&#8230; and today made another good change to the game rules. I wasn&#8217;t satisfied by the role the transports had. In practice, how I could determine if they actually manage to capture a planet or a ship?<\/p>\n<p>Also the whole thing was a bit unrealistic. I know it&#8217;s a game so don&#8217;t need to be realistic (expecially since it&#8217;s sci-fi!), but conquering a whole planet with just a small transport ship was a bit weird \ud83d\ude00<\/p>\n<p>So now I changed the rules a bit: planets are conquered simply when you destroy the enemy ship(s) that are over it (maybe one day I&#8217;ll release an add-on that will deal with ground battles). Instead the transport ships can be used to assault and capture any ship in the game!<\/p>\n<p>This means that in theory you can assault an enemy battleship and then use it for the rest of the battle. Pretty cool, isn&#8217;t it? \ud83d\ude42 of course, each ship has a CREW value. The bigger the ship is, the more crew it has. So while in theory is possible to assault a battleship, will require more than 1 transport to do that.<\/p>\n<p>After an assault, the transport is eliminated from the game, and the captured ship can be used only for the rest of the battle (doesn&#8217;t remain in your military screen after battle has ended). Even with those limitations, I think the transport will add a nice strategy element to the game, different from the other ships.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m working like crazy to be able to finish Supernova 2 by end of this month&#8230; and today made another good change to the game rules. I wasn&#8217;t satisfied by the role the transports had. In practice, how I could determine if they actually manage to capture a planet or a ship? Also the whole [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18,68,23,24],"tags":[],"class_list":["post-261","post","type-post","status-publish","format-standard","hentry","category-strategy-games","category-supernova-2-spacewar","category-tycoongames","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=261"}],"version-history":[{"count":0,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/261\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}