{"id":2762,"date":"2016-06-17T07:09:05","date_gmt":"2016-06-17T05:09:05","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=2762"},"modified":"2016-06-17T07:09:05","modified_gmt":"2016-06-17T05:09:05","slug":"the-last-famous-10","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2016\/06\/the-last-famous-10\/","title":{"rendered":"The last famous 10%"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-2763 alignnone\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2016\/06\/weaponroom-1024x576.jpg\" alt=\"weaponroom\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2016\/06\/weaponroom-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2016\/06\/weaponroom-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2016\/06\/weaponroom-768x432.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2016\/06\/weaponroom.jpg 1600w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><em>In the development screenshot above, one of the scenes of the main plot missions<\/em><\/p>\n<p style=\"text-align: justify;\">What is this &#8220;famous last 10%&#8221;? In indie development, it&#8217;s usually how you refer to the last finishing touches, the polishing, the last bits of coding\/art\/music\/etc you need to add to the game before you call it &#8220;finished&#8221;.<\/p>\n<p style=\"text-align: justify;\">You could argue that nowadays a game is rarely finished, especially a complex one as a RPG, since new bugs always come out\u00a0 even months after the &#8220;official release&#8221;. Or simply the developer makes patches and updates.<\/p>\n<p style=\"text-align: justify;\">But anyway, in my case I am referring to the beta version, so not even the release. And I&#8217;m obviously talking about the game Queen Of Thieves.<\/p>\n<p style=\"text-align: justify;\">Yes, I know that I said I would take it easy after all the games I released already this year (PSCD, C14 Dating, Heirs and Graces and the PSCD DLC just last week!) but&#8230; if you have the inspiration and especially if the weather is incredibly mild this year so far, why wait? \ud83d\ude09<\/p>\n<p style=\"text-align: justify;\">I must admit that while normally I hate this &#8220;last 10%&#8221;, what they say it&#8217;s true: it&#8217;s one of the most important part of indie development. In case of a RPG, it can turn an average\/mediocre RPG into a good\/fun one.<\/p>\n<p style=\"text-align: justify;\">For example, I&#8217;ve been tweaking the battles a lot recently. I even made a video!<\/p>\n<p><iframe loading=\"lazy\" title=\"Queen Of Thieves - boss battle tactics\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/LV7mkVQQsi4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: justify;\">In the video (the battles are speed up by 50% otherwise was too long) I show how the same battle can have very different outcomes. Obviously already having different skills will lead to different outcomes. But in this case, I wanted to see if I could beat this main plot boss fight without using any potion and without using the guard skill of Kira. I am playing in Normal difficulty, I leave the Hard\/Nightmare one to crazy-ahem, &#8220;veteran&#8221; RPG players \ud83d\ude09<\/p>\n<p style=\"text-align: justify;\">In the first attempt I do what was a good strategy in many cases: concentrate fire on the boss enemy to take him down first. But in this case, it&#8217;s not a good move. Instead, spreading the attack to weaken multiple targets it&#8217;s the winning strategy, together with paralyze on the boss.<\/p>\n<p style=\"text-align: justify;\">Paralyze is very powerful spell, that&#8217;s why some bosses have high resistance to it (but they can be paralyzed for one turn anyway). I like how Kira&#8217;s strikes to lower the defense\/armor value, combined with Thalia&#8217;s poison, can basically slowly weaken\/kill multiple targets at once.<\/p>\n<p style=\"text-align: justify;\">I am not sure how the beta testing will go yet, but being able to beat the bosses with different strategies surely it&#8217;s a good thing for any RPG!<\/p>\n<p style=\"text-align: justify;\">Testing\/tweaking battles apart, I&#8217;m adding a lot of minor details, including:<\/p>\n<ul>\n<li style=\"text-align: justify;\">small background animations (for example in the forest during the day there&#8217;s a flying buterfly)<\/li>\n<li style=\"text-align: justify;\">tweaking the amount of gold required to advance in the story, and the money you can earn. Yes, because as the story progresses, you&#8217;ll also earn more money running the shop or doing the robberies. This way even if the money required is every time higher, it shouldn&#8217;t take too long to reach the next goal.<\/li>\n<li style=\"text-align: justify;\">possibility to sell gems to the shops, to earn more money quickly. Also increased the values of many gems<\/li>\n<li style=\"text-align: justify;\">adding visual indicators on the map, so portraits of the love interests present in each location will be immediately visible<\/li>\n<li style=\"text-align: justify;\">adding a step by step tutorial for first time players (something I didn&#8217;t have in my other games)<\/li>\n<li style=\"text-align: justify;\">adding more backgrounds and unique sound effects<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">and the list goes on. It&#8217;s a bit frustrating to be honest, because it seems you&#8217;re working, but not making many progress really! This because they are all small details, hard to notice if taken singularly. But hopefully when you put all of them together, the effort I&#8217;m putting into this game will be apparent!<\/p>\n<p style=\"text-align: justify;\">If all goes well, a beta at end of June seems a realistic goal \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the development screenshot above, one of the scenes of the main plot missions What is this &#8220;famous last 10%&#8221;? In indie development, it&#8217;s usually how you refer to the last finishing touches, the polishing, the last bits of coding\/art\/music\/etc you need to add to the game before you call it &#8220;finished&#8221;. You could argue [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,149,14],"tags":[],"class_list":["post-2762","post","type-post","status-publish","format-standard","hentry","category-development-screenshot","category-queen-of-thieves","category-roleplay-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2762","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=2762"}],"version-history":[{"count":3,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2762\/revisions"}],"predecessor-version":[{"id":2766,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2762\/revisions\/2766"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=2762"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=2762"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=2762"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}